Ios 如何确保在animateWithDuration()中调用completion
我有一个在UICollectionView之间切换的功能:Ios 如何确保在animateWithDuration()中调用completion,ios,swift,Ios,Swift,我有一个在UICollectionView之间切换的功能: func toggleCollectionView(target: NSObject, targetName:String){ self.view.userInteractionEnabled = false if let tempTarget = target as? UICollectionView { //if selected item is same as active one, won't d
func toggleCollectionView(target: NSObject, targetName:String){
self.view.userInteractionEnabled = false
if let tempTarget = target as? UICollectionView {
//if selected item is same as active one, won't do anything
if(targetName != activeToolbarName){
tempTarget.hidden = false
tempTarget.frame.origin.y = screenSize.height
UIView.animateWithDuration(0.4, delay: 0.0, options: .CurveEaseOut, animations: {
if let tempActiveToolbar = self.activeToolbar as? UICollectionView {
tempActiveToolbar.frame.origin.y = self.screenSize.height
}
tempTarget.frame.origin.y = self.screenSize.height - tempTarget.frame.height - self.selectorsContainer.frame.height
}, completion: { finished in
if let tempActiveToolbar = self.activeToolbar as? UICollectionView {
tempActiveToolbar.hidden = true
self.activeToolbar = target
self.activeToolbarName = targetName
self.view.userInteractionEnabled = true
}
})
}
}
}
它由屏幕上的几个按钮触发,如下所示:
@IBAction func showFontsTool(sender: UIBarButtonItem) {
toggleCollectionView(fontsCV, targetName:"fontsCV")
}
如果用户快速点击按钮,completion
块有时不会被调用,也不会启用self.view.userInteractionEnabled
。如何确保启动动画后始终调用completion
块
更新
固定功能,工作良好:
func toggleCollectionView(target: NSObject, targetName:String){
if let tempTarget = target as? UICollectionView {
//if selected item is same as active one, won't do anything
if(targetName != activeToolbarName){
tempTarget.hidden = false
tempTarget.frame.origin.y = screenSize.height
if (runningAnimation == false){
runningAnimation = true
self.activeToolbarName = targetName
UIView.animateWithDuration(0.4, delay: 0.0, options: .CurveEaseOut, animations: {
if let tempActiveToolbar = self.activeToolbar as? UICollectionView {
tempActiveToolbar.frame.origin.y = self.screenSize.height
}
tempTarget.frame.origin.y = self.screenSize.height - tempTarget.frame.height - self.selectorsContainer.frame.height
}, completion: { finished in
if let tempActiveToolbar = self.activeToolbar as? UICollectionView {
tempActiveToolbar.hidden = true
self.activeToolbar = target
self.runningAnimation = false }
})
}
}
}
}
这是一个解决办法:
创建一个布尔变量animationTriggering
,当按下按钮时,该变量将自身设置为true。此变量可作为您检查的标志;如果为真,请不要再次执行UIView动画。您将仅在UIView动画处于false状态时执行它
UIView动画完成后,将其设置回false,以便下次再次触发
我猜问题是由多线程问题造成的。我以前也遇到过这种情况,但我真的没有信心说我知道问题出在哪里
如果我可以冒昧猜测一下,那就是UIView动画有一个内部异步线程,如果您发送请求太快,它会相互干扰。首先,您必须声明一个全局Bool变量
var isAnimating:BOOL = False
现在在按钮操作中
@IBAction func showFontsTool(sender: UIBarButtonItem) {
if(!isAnimating) //if animation is not happening then call the method
{
toggleCollectionView(fontsCV, targetName:"fontsCV")
}
else //if animation is happening then return
{
return;
}
}
现在,在动画方法(即func-toggleCollectionView
)中,设置isAnimating
变量的值,如下所示:-
func toggleCollectionView(target: NSObject, targetName:String){
isAnimating=True //notify animation has started, so that this method don't get fire on button click
self.view.userInteractionEnabled = false
if let tempTarget = target as? UICollectionView {
//if selected item is same as active one, won't do anything
if(targetName != activeToolbarName){
tempTarget.hidden = false
tempTarget.frame.origin.y = screenSize.height
UIView.animateWithDuration(0.4, delay: 0.0, options: .CurveEaseOut, animations: {
if let tempActiveToolbar = self.activeToolbar as? UICollectionView {
tempActiveToolbar.frame.origin.y = self.screenSize.height
}
tempTarget.frame.origin.y = self.screenSize.height - tempTarget.frame.height - self.selectorsContainer.frame.height
}, completion: { finished in
if let tempActiveToolbar = self.activeToolbar as? UICollectionView {
tempActiveToolbar.hidden = true
self.activeToolbar = target
self.activeToolbarName = targetName
self.view.userInteractionEnabled = true
isAnimating=False //now set bool value on this completion handler to false so that this method can get fired again.
}
})
}
}
}
忘了提了。我建议您将userInteraction enabled设置为false,前提是您确定要将其交换回true。。。你应该把它放在
ui视图的前面。设置动画呼叫。谢谢你的回答。