Ios Swift Timer.scheduledTimer()不';行不通
我的swift应用程序中有两个视图。我正在表演一段,如下所示 ViewController.swift----------------->GameViewController.swiftIos Swift Timer.scheduledTimer()不';行不通,ios,swift,timer,Ios,Swift,Timer,我的swift应用程序中有两个视图。我正在表演一段,如下所示 ViewController.swift----------------->GameViewController.swift func signIn(difficultyLvl:String){ let username = usernameTxt.text let password = passwordTxt.text let url = URL(string: "http://192.168.1.106/
func signIn(difficultyLvl:String){
let username = usernameTxt.text
let password = passwordTxt.text
let url = URL(string: "http://192.168.1.106/speed/scoreBoardController.php?username="+username!+"&password="+password!+"&action=SIGNIN")
let task = URLSession.shared.dataTask(with: url!) {(data, response, error) in
let isPassed = String(data: data!, encoding:.utf8)?.trimmingCharacters(in: CharacterSet.whitespacesAndNewlines)
var gameViewControllerParams = [Int: [String: String]]()
gameViewControllerParams[0] = ["userId" : isPassed!]
gameViewControllerParams[1] = ["difficultyLvl" : difficultyLvl]
if(isPassed != "null"){
self.performSegue(withIdentifier: "gotoGame", sender: gameViewControllerParams)
}
}
task.resume()
}
class GameViewController: UIViewController {
var gameViewControllerParams = [Int: [String: String]]()
override func viewDidLoad() {
super.viewDidLoad()
let _ = Timer.scheduledTimer(timeInterval: 1.0, target:self, selector: #selector(self.setCalculationLs), userInfo:nil,repeats: true)
}
func setCalculationLs(){
print("Timing")
}
}
加载GameViewController时,值数组也从ViewController.swift传递到GameViewController.swift
func signIn(difficultyLvl:String){
let username = usernameTxt.text
let password = passwordTxt.text
let url = URL(string: "http://192.168.1.106/speed/scoreBoardController.php?username="+username!+"&password="+password!+"&action=SIGNIN")
let task = URLSession.shared.dataTask(with: url!) {(data, response, error) in
let isPassed = String(data: data!, encoding:.utf8)?.trimmingCharacters(in: CharacterSet.whitespacesAndNewlines)
var gameViewControllerParams = [Int: [String: String]]()
gameViewControllerParams[0] = ["userId" : isPassed!]
gameViewControllerParams[1] = ["difficultyLvl" : difficultyLvl]
if(isPassed != "null"){
self.performSegue(withIdentifier: "gotoGame", sender: gameViewControllerParams)
}
}
task.resume()
}
class GameViewController: UIViewController {
var gameViewControllerParams = [Int: [String: String]]()
override func viewDidLoad() {
super.viewDidLoad()
let _ = Timer.scheduledTimer(timeInterval: 1.0, target:self, selector: #selector(self.setCalculationLs), userInfo:nil,repeats: true)
}
func setCalculationLs(){
print("Timing")
}
}
应在GameViewController.swift中初始化计时器
func signIn(difficultyLvl:String){
let username = usernameTxt.text
let password = passwordTxt.text
let url = URL(string: "http://192.168.1.106/speed/scoreBoardController.php?username="+username!+"&password="+password!+"&action=SIGNIN")
let task = URLSession.shared.dataTask(with: url!) {(data, response, error) in
let isPassed = String(data: data!, encoding:.utf8)?.trimmingCharacters(in: CharacterSet.whitespacesAndNewlines)
var gameViewControllerParams = [Int: [String: String]]()
gameViewControllerParams[0] = ["userId" : isPassed!]
gameViewControllerParams[1] = ["difficultyLvl" : difficultyLvl]
if(isPassed != "null"){
self.performSegue(withIdentifier: "gotoGame", sender: gameViewControllerParams)
}
}
task.resume()
}
class GameViewController: UIViewController {
var gameViewControllerParams = [Int: [String: String]]()
override func viewDidLoad() {
super.viewDidLoad()
let _ = Timer.scheduledTimer(timeInterval: 1.0, target:self, selector: #selector(self.setCalculationLs), userInfo:nil,repeats: true)
}
func setCalculationLs(){
print("Timing")
}
}
我试图初始化一个计时器并通过它调用一个方法,但它不起作用
以下是我的代码片段
ViewController.swift
func signIn(difficultyLvl:String){
let username = usernameTxt.text
let password = passwordTxt.text
let url = URL(string: "http://192.168.1.106/speed/scoreBoardController.php?username="+username!+"&password="+password!+"&action=SIGNIN")
let task = URLSession.shared.dataTask(with: url!) {(data, response, error) in
let isPassed = String(data: data!, encoding:.utf8)?.trimmingCharacters(in: CharacterSet.whitespacesAndNewlines)
var gameViewControllerParams = [Int: [String: String]]()
gameViewControllerParams[0] = ["userId" : isPassed!]
gameViewControllerParams[1] = ["difficultyLvl" : difficultyLvl]
if(isPassed != "null"){
self.performSegue(withIdentifier: "gotoGame", sender: gameViewControllerParams)
}
}
task.resume()
}
class GameViewController: UIViewController {
var gameViewControllerParams = [Int: [String: String]]()
override func viewDidLoad() {
super.viewDidLoad()
let _ = Timer.scheduledTimer(timeInterval: 1.0, target:self, selector: #selector(self.setCalculationLs), userInfo:nil,repeats: true)
}
func setCalculationLs(){
print("Timing")
}
}
GameViewController.swift
func signIn(difficultyLvl:String){
let username = usernameTxt.text
let password = passwordTxt.text
let url = URL(string: "http://192.168.1.106/speed/scoreBoardController.php?username="+username!+"&password="+password!+"&action=SIGNIN")
let task = URLSession.shared.dataTask(with: url!) {(data, response, error) in
let isPassed = String(data: data!, encoding:.utf8)?.trimmingCharacters(in: CharacterSet.whitespacesAndNewlines)
var gameViewControllerParams = [Int: [String: String]]()
gameViewControllerParams[0] = ["userId" : isPassed!]
gameViewControllerParams[1] = ["difficultyLvl" : difficultyLvl]
if(isPassed != "null"){
self.performSegue(withIdentifier: "gotoGame", sender: gameViewControllerParams)
}
}
task.resume()
}
class GameViewController: UIViewController {
var gameViewControllerParams = [Int: [String: String]]()
override func viewDidLoad() {
super.viewDidLoad()
let _ = Timer.scheduledTimer(timeInterval: 1.0, target:self, selector: #selector(self.setCalculationLs), userInfo:nil,repeats: true)
}
func setCalculationLs(){
print("Timing")
}
}
计时器不能在后台队列上工作(没有一些技巧,包括创建运行循环或在现有运行循环上手动调度)。但无论如何,您不应该从主队列以外的任何地方启动任何UI更新 因此,由于您是从
URLSession
完成闭包(在后台队列上运行)调用performsgue
,因此它实际上也是从后台队列运行viewdiload
。因此,计划计时器的尝试失败。要解决此问题,您必须手动将performsgue
代码分派到主队列:
let task = URLSession.shared.dataTask(with: url!) { data, response, error in
...
if isPassed != "null" {
DispatchQueue.main.async {
self.performSegue(withIdentifier: "gotoGame", sender: ...)
}
}
}
如果您不确定某些代码是否正在主队列上运行,请参阅。或者,您可以使用分派前提条件:
dispatchPrecondition(condition: .onQueue(.main))
这样,如果您意外地从后台队列调用了代码,它将(在调试版本中)停止应用程序
与您当前的问题无关,但另一方面,为了避免计时器和视图控制器之间的强引用循环,您通常希望保留对计时器的引用,以便在视图消失时使其失效(例如,在
视图显示中创建计时器,并在视图显示中删除计时器). 否则,您可能会在退出后保留GameViewController
,例如:
class GameViewController: UIViewController {
weak var timer: Timer?
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
timer = Timer.scheduledTimer(timeInterval: 1.0, target:self, selector: #selector(setCalculationLs(_:)), userInfo: nil, repeats: true)
}
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
timer?.invalidate()
}
@objc func setCalculationLs(_ timer: Timer) {
print("Tick")
}
}
或者,在iOS 10或更高版本中,您可以使用基于块的变量,并在deinit
中引用self
,和invalidate
:
class GameViewController: UIViewController {
weak var timer: Timer?
override func viewDidLoad() {
super.viewDidLoad()
timer = Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { [weak self] timer in
self?.setCalculationLs()
}
}
deinit {
timer?.invalidate()
}
func setCalculationLs() {
print("Tick")
}
}
我觉得在定时器中设置目标对象有问题。任何建议。感谢您没有将数组发送到GameViewController
,请在prepare(for:sender:)
中执行此操作。sender
参数应该是self
到底是什么问题?GameViewController是否已加载?是否调用viewDidLoad()?阵列传递与计时器问题有何关系通常,计时器代码应该可以工作。此外,请确保从主队列调用performsgue
。触发UI更改的东西总是必须从主线程发生。而且,巧合的是,如果您尝试在后台线程上创建计时器,它将不起作用(除非您创建运行循环,这在这里您肯定不想做)。@paper1111实际上准备(for:sender:)在我的代码中。我没能把我的问题包括进去。你能再检查一下吗?噢!成功了。非常感谢您的支持。这将对像我这样的新手非常有帮助。而且,我将尝试更改我的应用程序逻辑,不从主队列以外的任何地方启动UI更新。再次感谢您,您更喜欢[弱自我]方法还是viewDidLoad/ViewDidEvale方法?谢谢。我更喜欢[weak self]
模式,但有时您必须使用旧的API,因为您支持旧的iOS版本。如果从技术上讲,您仍然使用旧的API,而我的示例是viewDidLoad
/viewdiddemouse
,那么我可能会建议viewdide出现
和viewdidemouse
(因为这些将始终保持平衡,而viewDidLoad
可能不会与viewdiddemove
调用保持平衡,特别是当您以模式显示另一个视图控制器时).我只使用了上面的viewDidLoad
,因为这就是OP在原始问题中创建计时器的地方。我喜欢苹果在文档中提到计时器不适用于后台队列…等等,他们不适用。“计时器不适用于后台队列”我终于找到你了!谢谢)