在IOS中,如何在键盘顶部的键盘上添加“完成”按钮?
我想在iOS中的右侧键盘顶部添加“完成”按钮,用于文本视图。请告诉我如何操作 我想实现与上述键盘类似的功能希望有帮助:) 然后添加TextViewDoneButtonPressed方法在IOS中,如何在键盘顶部的键盘上添加“完成”按钮?,ios,objective-c,keyboard,uikeyboard,Ios,Objective C,Keyboard,Uikeyboard,我想在iOS中的右侧键盘顶部添加“完成”按钮,用于文本视图。请告诉我如何操作 我想实现与上述键盘类似的功能希望有帮助:) 然后添加TextViewDoneButtonPressed方法 -(void)yourTextViewDoneButtonPressed { [self.yourTextView resignFirstResponder]; } Swift 3: func setDoneOnKeyboard() { let keyboardToolbar = UITool
-(void)yourTextViewDoneButtonPressed
{
[self.yourTextView resignFirstResponder];
}
Swift 3:
func setDoneOnKeyboard() {
let keyboardToolbar = UIToolbar()
keyboardToolbar.sizeToFit()
let flexBarButton = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
let doneBarButton = UIBarButtonItem(barButtonSystemItem: .done, target: self, action: #selector(InsertStatusVC.dismissKeyboard))
keyboardToolbar.items = [flexBarButton, doneBarButton]
self.fullNameTextField.inputAccessoryView = keyboardToolbar
}
@objc func dismissKeyboard() {
view.endEditing(true)
}
可以使用故事板完成此操作:
Ramis的答案是,允许使用故事板创建键盘附件视图,这是一个很好的策略。毕竟是2017年!(对不起,我没有足够的分数投票给你。) 让我对答案补充一点(以遵守SO规则)。我有一个包含多个文本字段的视图。在执行Ramis的每个步骤后,我以这种方式将accessoryView附加到所有文本字段:
-(void)textFieldDidBeginEditing:(UITextField *)textField
{
_activeTextField = textField;
[_activeTextField setInputAccessoryView:_iboKeyboardTools];
}
与在代码中实现所有这些相比,这是如此简单!只需在故事板中构建附件视图-并一次又一次地附加它 添加UIToolBar作为自定义视图,其中将包含UIBarButtonim as Done按钮。 这是一种更安全、更简洁的方式,可以将“完成”按钮添加到任何类型的键盘上。创建UIToolBar“添加完成”按钮,并设置任何UITextField或UITextView的inputAccessoryView。 ]; } SWIFT 3
var ViewForDoneButtonOnKeyboard = UIToolbar()
ViewForDoneButtonOnKeyboard.sizeToFit()
var btnDoneOnKeyboard = UIBarButtonItem(title: "Done", style: .bordered, target: self, action: #selector(self.doneBtnFromKeyboardClicked))
ViewForDoneButtonOnKeyboard.items = [btnDoneOnKeyboard]
myTextField.inputAccessoryView = ViewForDoneButtonOnKeyboard
作用
此解决方案适用于Swift3/4 将此行作为扩展添加到项目中 你的问题解决了
extension UITextField{
@IBInspectable var doneAccessory: Bool{
get{
return self.doneAccessory
}
set (hasDone) {
if hasDone{
addDoneButtonOnKeyboard()
}
}
}
func addDoneButtonOnKeyboard()
{
let doneToolbar: UIToolbar = UIToolbar(frame: CGRect.init(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 50))
doneToolbar.barStyle = .default
let flexSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
let done: UIBarButtonItem = UIBarButtonItem(title: "Done", style: .done, target: self, action: #selector(self.doneButtonAction))
let items = [flexSpace, done]
doneToolbar.items = items
doneToolbar.sizeToFit()
self.inputAccessoryView = doneToolbar
}
@objc func doneButtonAction() {
self.resignFirstResponder()
}
}
在扩展之前
在扩展之后
此解决方案适用于Swift 4
override func viewDidLoad() {
super.viewDidLoad()
//init toolbar
let toolbar:UIToolbar = UIToolbar(frame: CGRect(x: 0, y: 0, width: self.view.frame.size.width, height: 30))
//create left side empty space so that done button set on right side
let flexSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
let doneBtn: UIBarButtonItem = UIBarButtonItem(title: “Done”, style: .done, target: self, action: Selector(“doneButtonAction”))
toolbar.setItems([flexSpace, doneBtn], animated: false)
toolbar.sizeToFit()
//setting toolbar as inputAccessoryView
self.textField1.inputAccessoryView = toolbar
self.textField2.inputAccessoryView = toolbar
}
func doneButtonAction() {
self.view.endEditing(true)
}
使用自定义类解决Swift 4和Swift 5。您可以在故事板和.xib文件中使用此类
class UITextFieldWithDoneButton: UITextField {
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.addDoneButtonOnKeyboard()
}
fileprivate func addDoneButtonOnKeyboard() {
let doneToolbar: UIToolbar = UIToolbar(frame: CGRect.init(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 50))
doneToolbar.barStyle = .default
let flexSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
let done: UIBarButtonItem = UIBarButtonItem(title: "Done", style: .done, target: self, action: #selector(self.doneButtonAction))
let items = [flexSpace, done]
doneToolbar.items = items
doneToolbar.sizeToFit()
self.inputAccessoryView = doneToolbar
}
@objc fileprivate func doneButtonAction() {
self.resignFirstResponder()
}
}
您可以使用UIToolbar!创建一个自定义视图,然后在您的
键盘屏幕上显示它
通知方法中显示它…它还带有键盘高度,因此您知道在哪里放置BarYo与工具栏一起使用屏幕上方的barHow与IQKeyboardManager相关请添加pod文件,它将像上面的屏幕截图一样自动管理。检查此链接,了解如何隐藏键盘?@deepakkumar你是什么意思?如果要隐藏键盘,只需调用方法[self.yourTextView resignFirstResponder];若键盘被隐藏,那个么工具栏就不会被隐藏。请告诉我怎么做?我刚刚做了一个简单的测试,效果很好。但是tollbar并没有消失。wehn键盘已经好了。这很好,但是我正在尝试同样的UITextView?什么需要不同。我编辑了我的想法,但get无法分配UIButtonBarItem类型的值!打字UIView@adamprocter您应该将工具栏指定给textView.inputAccessoryView,而不是UIButtonBarItem.Awesome@Ramis(Y)非常感谢。同样适用于UITextView。谢谢调用时这样暴露doneAccessory
getter将导致无限循环get{return self.doneAccessory}
@anup gupta它工作得很好,但我得到的唯一问题是此警告通过此函数的所有路径将在这一行get上调用自身{
此解决方案在Xcode 10.2和Swift 5.0中运行。感谢Kirill。非常好的解决方案thanx用于共享!!也可以作为TextView:-)
override func viewDidLoad() {
super.viewDidLoad()
//init toolbar
let toolbar:UIToolbar = UIToolbar(frame: CGRect(x: 0, y: 0, width: self.view.frame.size.width, height: 30))
//create left side empty space so that done button set on right side
let flexSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
let doneBtn: UIBarButtonItem = UIBarButtonItem(title: “Done”, style: .done, target: self, action: Selector(“doneButtonAction”))
toolbar.setItems([flexSpace, doneBtn], animated: false)
toolbar.sizeToFit()
//setting toolbar as inputAccessoryView
self.textField1.inputAccessoryView = toolbar
self.textField2.inputAccessoryView = toolbar
}
func doneButtonAction() {
self.view.endEditing(true)
}
class UITextFieldWithDoneButton: UITextField {
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.addDoneButtonOnKeyboard()
}
fileprivate func addDoneButtonOnKeyboard() {
let doneToolbar: UIToolbar = UIToolbar(frame: CGRect.init(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 50))
doneToolbar.barStyle = .default
let flexSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
let done: UIBarButtonItem = UIBarButtonItem(title: "Done", style: .done, target: self, action: #selector(self.doneButtonAction))
let items = [flexSpace, done]
doneToolbar.items = items
doneToolbar.sizeToFit()
self.inputAccessoryView = doneToolbar
}
@objc fileprivate func doneButtonAction() {
self.resignFirstResponder()
}
}