Ios 缩放时,本地磁贴的MKTileOverlay延迟

Ios 缩放时,本地磁贴的MKTileOverlay延迟,ios,mapkit,mkoverlay,Ios,Mapkit,Mkoverlay,我在设备上本地存储了磁贴,并使用以下代码加载它们 override func url(forTilePath path: MKTileOverlayPath) -> URL { let tilePath = Bundle.main.url( forResource: "\(path.y)", withExtension: "png", subdirectory: "tiles/\(pa

我在设备上本地存储了磁贴,并使用以下代码加载它们

override func url(forTilePath path: MKTileOverlayPath) -> URL {
    let tilePath = Bundle.main.url(
        forResource: "\(path.y)",
        withExtension: "png",
        subdirectory: "tiles/\(path.z)/\(path.x)",
        localization: nil)
    
    if let tile = tilePath {
        return tile
    } else {
        return Bundle.main.url(
            forResource: "empty",
            withExtension: "png",
            subdirectory: "tiles",
            localization: nil)!
    }
}
我在viewModel中创建了一个
MKTileOverlayRenderer

let overlay = TileOverlay()
    overlay.canReplaceMapContent = true
    overlay.minimumZ = 13
    overlay.maximumZ = 16
    tileRenderer = MKTileOverlayRenderer(tileOverlay: overlay)
并将我的ViewController的
viewDidLoad
中的覆盖添加到mapView

mapView.addOverlay(viewModel.tileRenderer.overlay, level: .aboveLabels)
这将调用我的委托方法
renderforoverlay:

func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
    return viewModel.tileRenderer
}
我只有一个小样本的瓷砖,17MB,但有一个滞后时,放大和缩小,甚至有时在初始加载的覆盖。我甚至用
MKMapView.CameraBoundary
限制了mapView边界,并用
MKMapView.CameraZoomRange
进行了缩放

如何防止这种延迟?

我在使用模拟器:
iPhone11
ios13.5