在ios上使用AspectFill拍摄UIImageView的屏幕截图
我只是想用在ios上使用AspectFill拍摄UIImageView的屏幕截图,ios,swift,uiimageview,uiimage,avfoundation,Ios,Swift,Uiimageview,Uiimage,Avfoundation,我只是想用contentMode设置为aspectFill来捕获UIImageView的UIImage,但有时它不起作用。我需要它的尺寸始终为375 x 667,可能问题与此相关,但我通过测试无法修复它:/ 以下是使用的代码: 要获取图像,请执行以下操作: extension UIView { func asImage() -> UIImage { let renderer = UIGraphicsImageRenderer(bounds: CGRect(x: 0
contentMode
设置为aspectFill
来捕获UIImageView的UIImage,但有时它不起作用。我需要它的尺寸始终为375 x 667,可能问题与此相关,但我通过测试无法修复它:/
以下是使用的代码:
要获取图像,请执行以下操作:
extension UIView {
func asImage() -> UIImage {
let renderer = UIGraphicsImageRenderer(bounds: CGRect(x: 0, y: 0, width: 375, height: 667))
return renderer.image { rendererContext in
layer.render(in: rendererContext.cgContext)
}
}
}
用法:
//ImageView setup stuff
imgViewForVideo.image = thumbnailImage
imgViewForVideo.contentMode = .scaleAspectFill
imgViewForVideo.isHidden = false
let newImage = imgViewForVideo.asImage() //usage
UIImageWriteToSavedPhotosAlbum(newImage, self, #selector(media(_:didFinishSavingWithError:contextInfo:)), nil) //saving it to phone for testing
这里有两个例子来说明我的意思:(图像应该是纵横比填充,并填充整个375 x 667屏幕,无论原始UIImage大小…)
正确填写方面和屏幕截图:
这是一个混乱的例子:(注意:左侧的黑色边框不是问题的一部分,这是从我的计算机截屏时出现的错误。但是,它有助于显示屏幕的白色部分…这是我遇到的问题之一…除了图像有时被放大太大以外…)
使用当前的
扩展名
,您的意思是:
“在375 x 667图像中以当前大小渲染视图”
因此,如果您的imgViewForVideo
为80 x 142
(例如以大约相同的纵横比显示“缩略图”),则您可以执行以下操作:
您要做的是:
获取视图当前大小的UIImage
,并将其缩放为375 x 667
您可以通过将imgViewForVideo
的帧设置为375 x 667来执行此操作,或者,要按原样使用图像视图,请使用此扩展:
extension UIView {
// this method will work, but uses multiple image scaling operations
// resulting in loss of image quality
func resizedImage(_ size: CGSize, useScreenScale: Bool? = true) -> UIImage {
let format = UIGraphicsImageRendererFormat()
if useScreenScale == false {
format.scale = 1
}
// use bounds of self
var renderer = UIGraphicsImageRenderer(bounds: bounds, format: format)
let img = renderer.image { rendererContext in
layer.render(in: rendererContext.cgContext)
}
// use target size
renderer = UIGraphicsImageRenderer(size: size, format: format)
return renderer.image { (context) in
img.draw(in: CGRect(origin: .zero, size: size))
}
}
}
extension UIImage {
// scales and clips original image
// optionally preserving aspect ratio
func scaleTo(size targetSize: CGSize, mode: UIView.ContentMode? = .scaleToFill, useScreenScale: Bool? = true) -> UIImage {
// make sure a valid scale mode was requested
// if not, set it to scaleToFill
var sMode: UIView.ContentMode = mode ?? .scaleToFill
let validModes: [UIView.ContentMode] = [.scaleToFill, .scaleAspectFit, .scaleAspectFill]
if !validModes.contains(sMode) {
print("Invalid contentMode requested - using scaleToFill")
sMode = .scaleToFill
}
var scaledImageSize = targetSize
// if scaleToFill, don't maintain aspect ratio
if mode != .scaleToFill {
// Determine the scale factor that preserves aspect ratio
let widthRatio = targetSize.width / size.width
let heightRatio = targetSize.height / size.height
// scaleAspectFit
var scaleFactor = min(widthRatio, heightRatio)
if mode == .scaleAspectFill {
// scaleAspectFill
scaleFactor = max(widthRatio, heightRatio)
}
// Compute the new image size that preserves aspect ratio
scaledImageSize = CGSize(
width: size.width * scaleFactor,
height: size.height * scaleFactor
)
}
// UIGraphicsImageRenderer uses screen scale, so...
// if targetSize is 100x100
// on an iPhone 8, for example, screen scale is 2
// renderer will produce a 750 x 1334 image
// on an iPhone 11 Pro, for example, screen scale is 3
// renderer will produce a 1125 x 2001 image
//
// if we want a pixel-exact image, set format.scale = 1
let format = UIGraphicsImageRendererFormat()
if useScreenScale == false {
format.scale = 1
}
let renderer = UIGraphicsImageRenderer(
size: targetSize,
format: format
)
var origin = CGPoint.zero
if mode != .scaleToFill {
origin.x = (targetSize.width - scaledImageSize.width) * 0.5
origin.y = (targetSize.height - scaledImageSize.height) * 0.5
}
let scaledImage = renderer.image { _ in
self.draw(in: CGRect(
origin: origin,
size: scaledImageSize
))
}
return scaledImage
}
}
并称之为:
let targetSZ = CGSize(width: 375, height: 667)
let newImage = imgViewForVideo.resizedImage(targetSZ, useScreenScale: false)
请注意,该方法最终会多次缩放图像,导致质量下降
更好的方法是使用原始的图像并将其缩放到目标大小
看看这个扩展:
extension UIView {
// this method will work, but uses multiple image scaling operations
// resulting in loss of image quality
func resizedImage(_ size: CGSize, useScreenScale: Bool? = true) -> UIImage {
let format = UIGraphicsImageRendererFormat()
if useScreenScale == false {
format.scale = 1
}
// use bounds of self
var renderer = UIGraphicsImageRenderer(bounds: bounds, format: format)
let img = renderer.image { rendererContext in
layer.render(in: rendererContext.cgContext)
}
// use target size
renderer = UIGraphicsImageRenderer(size: size, format: format)
return renderer.image { (context) in
img.draw(in: CGRect(origin: .zero, size: size))
}
}
}
extension UIImage {
// scales and clips original image
// optionally preserving aspect ratio
func scaleTo(size targetSize: CGSize, mode: UIView.ContentMode? = .scaleToFill, useScreenScale: Bool? = true) -> UIImage {
// make sure a valid scale mode was requested
// if not, set it to scaleToFill
var sMode: UIView.ContentMode = mode ?? .scaleToFill
let validModes: [UIView.ContentMode] = [.scaleToFill, .scaleAspectFit, .scaleAspectFill]
if !validModes.contains(sMode) {
print("Invalid contentMode requested - using scaleToFill")
sMode = .scaleToFill
}
var scaledImageSize = targetSize
// if scaleToFill, don't maintain aspect ratio
if mode != .scaleToFill {
// Determine the scale factor that preserves aspect ratio
let widthRatio = targetSize.width / size.width
let heightRatio = targetSize.height / size.height
// scaleAspectFit
var scaleFactor = min(widthRatio, heightRatio)
if mode == .scaleAspectFill {
// scaleAspectFill
scaleFactor = max(widthRatio, heightRatio)
}
// Compute the new image size that preserves aspect ratio
scaledImageSize = CGSize(
width: size.width * scaleFactor,
height: size.height * scaleFactor
)
}
// UIGraphicsImageRenderer uses screen scale, so...
// if targetSize is 100x100
// on an iPhone 8, for example, screen scale is 2
// renderer will produce a 750 x 1334 image
// on an iPhone 11 Pro, for example, screen scale is 3
// renderer will produce a 1125 x 2001 image
//
// if we want a pixel-exact image, set format.scale = 1
let format = UIGraphicsImageRendererFormat()
if useScreenScale == false {
format.scale = 1
}
let renderer = UIGraphicsImageRenderer(
size: targetSize,
format: format
)
var origin = CGPoint.zero
if mode != .scaleToFill {
origin.x = (targetSize.width - scaledImageSize.width) * 0.5
origin.y = (targetSize.height - scaledImageSize.height) * 0.5
}
let scaledImage = renderer.image { _ in
self.draw(in: CGRect(
origin: origin,
size: scaledImageSize
))
}
return scaledImage
}
}
不要在图像视图上调用“转换为图像”函数,而是直接在图像本身上调用scaleTo(…)
:
// make sure the image view has a valid image to begin with
guard let img = imgViewForVideo.image else {
print("imgViewForVideo has no image !!!")
return
}
let targetSZ = CGSize(width: 375, height: 667)
let newImage = img.scaleTo(size: targetSZ, mode: .scaleAspectFill, useScreenScale: false)
下面是一个2400 x 1500图像的示例,在应用程序中以80 x 142的.scaleAspectFill
图像视图显示,使用UIView
扩展名保存到375 x 667:
extension UIView {
// this method will work, but uses multiple image scaling operations
// resulting in loss of image quality
func resizedImage(_ size: CGSize, useScreenScale: Bool? = true) -> UIImage {
let format = UIGraphicsImageRendererFormat()
if useScreenScale == false {
format.scale = 1
}
// use bounds of self
var renderer = UIGraphicsImageRenderer(bounds: bounds, format: format)
let img = renderer.image { rendererContext in
layer.render(in: rendererContext.cgContext)
}
// use target size
renderer = UIGraphicsImageRenderer(size: size, format: format)
return renderer.image { (context) in
img.draw(in: CGRect(origin: .zero, size: size))
}
}
}
extension UIImage {
// scales and clips original image
// optionally preserving aspect ratio
func scaleTo(size targetSize: CGSize, mode: UIView.ContentMode? = .scaleToFill, useScreenScale: Bool? = true) -> UIImage {
// make sure a valid scale mode was requested
// if not, set it to scaleToFill
var sMode: UIView.ContentMode = mode ?? .scaleToFill
let validModes: [UIView.ContentMode] = [.scaleToFill, .scaleAspectFit, .scaleAspectFill]
if !validModes.contains(sMode) {
print("Invalid contentMode requested - using scaleToFill")
sMode = .scaleToFill
}
var scaledImageSize = targetSize
// if scaleToFill, don't maintain aspect ratio
if mode != .scaleToFill {
// Determine the scale factor that preserves aspect ratio
let widthRatio = targetSize.width / size.width
let heightRatio = targetSize.height / size.height
// scaleAspectFit
var scaleFactor = min(widthRatio, heightRatio)
if mode == .scaleAspectFill {
// scaleAspectFill
scaleFactor = max(widthRatio, heightRatio)
}
// Compute the new image size that preserves aspect ratio
scaledImageSize = CGSize(
width: size.width * scaleFactor,
height: size.height * scaleFactor
)
}
// UIGraphicsImageRenderer uses screen scale, so...
// if targetSize is 100x100
// on an iPhone 8, for example, screen scale is 2
// renderer will produce a 750 x 1334 image
// on an iPhone 11 Pro, for example, screen scale is 3
// renderer will produce a 1125 x 2001 image
//
// if we want a pixel-exact image, set format.scale = 1
let format = UIGraphicsImageRendererFormat()
if useScreenScale == false {
format.scale = 1
}
let renderer = UIGraphicsImageRenderer(
size: targetSize,
format: format
)
var origin = CGPoint.zero
if mode != .scaleToFill {
origin.x = (targetSize.width - scaledImageSize.width) * 0.5
origin.y = (targetSize.height - scaledImageSize.height) * 0.5
}
let scaledImage = renderer.image { _ in
self.draw(in: CGRect(
origin: origin,
size: scaledImageSize
))
}
return scaledImage
}
}
这是相同的示例2400 x 1500图像,在应用程序中以80 x 142.scaleAspectFill
图像视图显示,使用UIImage
扩展名保存到375 x 667:
extension UIView {
// this method will work, but uses multiple image scaling operations
// resulting in loss of image quality
func resizedImage(_ size: CGSize, useScreenScale: Bool? = true) -> UIImage {
let format = UIGraphicsImageRendererFormat()
if useScreenScale == false {
format.scale = 1
}
// use bounds of self
var renderer = UIGraphicsImageRenderer(bounds: bounds, format: format)
let img = renderer.image { rendererContext in
layer.render(in: rendererContext.cgContext)
}
// use target size
renderer = UIGraphicsImageRenderer(size: size, format: format)
return renderer.image { (context) in
img.draw(in: CGRect(origin: .zero, size: size))
}
}
}
extension UIImage {
// scales and clips original image
// optionally preserving aspect ratio
func scaleTo(size targetSize: CGSize, mode: UIView.ContentMode? = .scaleToFill, useScreenScale: Bool? = true) -> UIImage {
// make sure a valid scale mode was requested
// if not, set it to scaleToFill
var sMode: UIView.ContentMode = mode ?? .scaleToFill
let validModes: [UIView.ContentMode] = [.scaleToFill, .scaleAspectFit, .scaleAspectFill]
if !validModes.contains(sMode) {
print("Invalid contentMode requested - using scaleToFill")
sMode = .scaleToFill
}
var scaledImageSize = targetSize
// if scaleToFill, don't maintain aspect ratio
if mode != .scaleToFill {
// Determine the scale factor that preserves aspect ratio
let widthRatio = targetSize.width / size.width
let heightRatio = targetSize.height / size.height
// scaleAspectFit
var scaleFactor = min(widthRatio, heightRatio)
if mode == .scaleAspectFill {
// scaleAspectFill
scaleFactor = max(widthRatio, heightRatio)
}
// Compute the new image size that preserves aspect ratio
scaledImageSize = CGSize(
width: size.width * scaleFactor,
height: size.height * scaleFactor
)
}
// UIGraphicsImageRenderer uses screen scale, so...
// if targetSize is 100x100
// on an iPhone 8, for example, screen scale is 2
// renderer will produce a 750 x 1334 image
// on an iPhone 11 Pro, for example, screen scale is 3
// renderer will produce a 1125 x 2001 image
//
// if we want a pixel-exact image, set format.scale = 1
let format = UIGraphicsImageRendererFormat()
if useScreenScale == false {
format.scale = 1
}
let renderer = UIGraphicsImageRenderer(
size: targetSize,
format: format
)
var origin = CGPoint.zero
if mode != .scaleToFill {
origin.x = (targetSize.width - scaledImageSize.width) * 0.5
origin.y = (targetSize.height - scaledImageSize.height) * 0.5
}
let scaledImage = renderer.image { _ in
self.draw(in: CGRect(
origin: origin,
size: scaledImageSize
))
}
return scaledImage
}
}
他们使用了2400 x 1500的原始图像:
我在这里放了一个示例应用程序(我用来生成这些图像):抱歉,我看到这个太晚了;但是效果很好!!:)