Ios 当UIButton在动画中移动时,如何允许触摸它?
这是我的密码:Ios 当UIButton在动画中移动时,如何允许触摸它?,ios,objective-c,animation,uibutton,jquery-animate,Ios,Objective C,Animation,Uibutton,Jquery Animate,这是我的密码: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:100]; [UIView setAnimationRepeatCount:1000]; [UIView setAnimationRepeatAutoreverses:NO]; [UIView setAnimationBeginsFromCurrentState:YES]; CGFloat x = (CGFloat) (arc4rando
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:100];
[UIView setAnimationRepeatCount:1000];
[UIView setAnimationRepeatAutoreverses:NO];
[UIView setAnimationBeginsFromCurrentState:YES];
CGFloat x = (CGFloat) (arc4random() % (int) self.view.bounds.size.width);
CGFloat y = (CGFloat) (arc4random() % (int) 463);
if(y < 90)
y = 90;
if(x > 270)
x = 270;
CGPoint squarePostion = CGPointMake(x, y);
button.center = squarePostion;
[UIView setAnimationDelegate:self];
[UIView commitAnimations];
[UIView beginAnimations:nil context:nil];
[UIView设置动画持续时间:100];
[UIView setAnimationRepeatCount:1000];
[UIView setAnimationRepeatAutoreverses:否];
[UIView setAnimationBeginsFromCurrentState:是];
CGFloat x=(CGFloat)(arc4random()%(int)self.view.bounds.size.width);
CGFloat y=(CGFloat)(arc4random()%(int)463);
如果(y<90)
y=90;
如果(x>270)
x=270;
CGPoint squareposition=CGPointMake(x,y);
button.center=方形位置;
[UIView setAnimationDelegate:self];
[UIView委员会];
我知道我需要在某处添加“UIViewAnimationOptionAllowUserInteraction”,但我如何才能做到这一点?这在动画制作过程中对我很有效。希望也会对你有用。
在动画期间将按钮对象添加到阵列中,并在动画完成后将其删除
[self.arrBtn addObject:btn];
[self.view addSubview:btn];
[self.view bringSubviewToFront:btn];
[UIView animateWithDuration:8.0f
delay:0.0f
options:UIViewAnimationOptionAllowUserInteraction
animations:^{
btn.frame = CGRectMake(endX, 500.0, 50.0 * scale, 50.0 * scale);
}
completion:^(BOOL finished){
[self.arrBtn removeObject:btn];
}];
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint touchLocation = [touch locationInView:self.view];
for (UIButton *button in self.arrBtn) // arrBtn is array of button
{
if ([button.layer.presentationLayer hitTest:touchLocation])
{
// This button was hit whilst moving - do something with it here
NSLog(@"Button Clicked");
break;
}
}
}
在动画期间将按钮对象添加到阵列,并在动画完成时从中删除。谢谢!虽然我正在“break;”之前执行选择器,但这是可行的只有当我的手指一直按在屏幕上时,它才会起作用-这是为什么?我正在使用
[自执行选择器:@selector(tapAvatar:)with object:button afterDelay:0]代码>[btn addTarget:self action:@selector(btnClicked:)for ControlEvents:UIControlEventTouchUpInside];使用这个,但我们回到原点,它不会被称为:(对不起,你说的方格是什么意思?