我如何在iOS Swift中画一个圆?
这就是我现在所拥有的,但这显然不是正确的方式我如何在iOS Swift中画一个圆?,ios,swift,Ios,Swift,这就是我现在所拥有的,但这显然不是正确的方式 最简单的方法是什么?如果要使用UIView绘制它,则需要绘制高度或宽度的半径 所以只要改变一下: let block = UIView(frame: CGRectMake(cellWidth-25, cellHeight/2-8, 16, 16)) block.backgroundColor = UIColor(netHex: 0xff3b30) block.layer.cornerRadius = 9 block.clipsToBounds = t
最简单的方法是什么?如果要使用UIView绘制它,则需要绘制高度或宽度的半径 所以只要改变一下:
let block = UIView(frame: CGRectMake(cellWidth-25, cellHeight/2-8, 16, 16))
block.backgroundColor = UIColor(netHex: 0xff3b30)
block.layer.cornerRadius = 9
block.clipsToBounds = true
致:
但是,您需要使高度和宽度相同。如果您想使用coregraphics,则需要执行以下操作:
block.layer.cornerRadius = block.frame.width / 2
警告!这是一个错误的解决方案。在drawRect
方法中无限添加图层(每次绘制视图时)。决不能在drawRect
方法中添加层。改用layoutSubview
。
您可以使用此(Swift 3.0+)绘制一个圆:
let circlePath=UIBezierPath(弧心:CGPoint(x:100,y:100),半径:CGFloat(20),星形缠结:CGFloat(0),端角:CGFloat(Double.pi*2),顺时针:true)
设shapeLayer=CAShapeLayer()
shapeLayer.path=circlePath.cgPath
//更改填充颜色
shapeLayer.fillColor=UIColor.clear.cgColor
//您可以更改笔划颜色
shapeLayer.strokeColor=UIColor.red.cgColor
//您可以更改线宽
shapeLayer.lineWidth=3.0
view.layer.addSublayer(shapeLayer)
使用您发布的代码,您正在裁剪ui视图的角,而不是在视图中添加圆
下面是使用该方法的完整示例:
///一个特殊的UIView,显示为一圈颜色
类环:UIView{
重写func drawRect(rect:CGRect){
图纸配件侧视图()
}
内部函数DrawringFittingSideView()->(){
let halfSize:CGFloat=min(bounds.size.width/2,bounds.size.height/2)
让desiredLineWidth:CGFloat=1//指定所需的值
设circlePath=UIBezierPath(
弧中心:CGPoint(x:半尺寸,y:半尺寸),
半径:CGFloat(半尺寸-(所需线宽/2)),
startAngle:CGFloat(0),
端角:CGFloat(M_PI*2),
顺时针:正确)
设shapeLayer=CAShapeLayer()
shapeLayer.path=circlePath.CGPath
shapeLayer.fillColor=UIColor.clearColor().CGColor
shapeLayer.strokeColor=UIColor.redColor().CGColor
shapeLayer.lineWidth=所需线宽
layer.addSublayer(shapeLayer)
}
}
请注意,这里有一个非常方便的电话:
let circlePath=UIBezierPath(ovalInRect:rect)
它完成了制作路径的所有工作。(别忘了为线条粗细插入它,使用CGRectInset
也非常容易)
内部函数绘图装置侧视图(rect:CGRect){
让desiredLineWidth:CGFloat=4//指定所需的值
设hw:CGFloat=desiredLineWidth/2
设circlePath=UIBezierPath(ovalInRect:CGRectInset(rect,hw,hw))
设shapeLayer=CAShapeLayer()
shapeLayer.path=circlePath.CGPath
shapeLayer.fillColor=UIColor.clearColor().CGColor
shapeLayer.strokeColor=UIColor.redColor().CGColor
shapeLayer.lineWidth=所需线宽
layer.addSublayer(shapeLayer)
}
在Swift的实践中,您肯定会使用@IBDesignable
和@IBInspectable
。使用这些,您实际上可以在故事板中查看和更改渲染强>
如您所见,它实际上向情节提要上的检查器添加了新功能,您可以在情节提要上更改这些功能:
最后,请注意,如果您有一个UIView
(它是方形的,并且在故事板中设置为红色),并且您只想将它变成一个红色圆圈,那么您可以执行以下操作:
/// A dot with a border, which you can control completely in Storyboard
@IBDesignable class Dot: UIView {
@IBInspectable var mainColor: UIColor = UIColor.blueColor() {
didSet {
print("mainColor was set here")
}
}
@IBInspectable var ringColor: UIColor = UIColor.orangeColor() {
didSet {
print("bColor was set here")
}
}
@IBInspectable var ringThickness: CGFloat = 4 {
didSet {
print("ringThickness was set here")
}
}
@IBInspectable var isSelected: Bool = true
override func drawRect(rect: CGRect) {
let dotPath = UIBezierPath(ovalInRect:rect)
let shapeLayer = CAShapeLayer()
shapeLayer.path = dotPath.CGPath
shapeLayer.fillColor = mainColor.CGColor
layer.addSublayer(shapeLayer)
if (isSelected) {
drawRingFittingInsideView(rect)
}
}
internal func drawRingFittingInsideView(rect: CGRect) {
let hw:CGFloat = ringThickness/2
let circlePath = UIBezierPath(ovalInRect: CGRectInset(rect,hw,hw) )
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.CGPath
shapeLayer.fillColor = UIColor.clearColor().CGColor
shapeLayer.strokeColor = ringColor.CGColor
shapeLayer.lineWidth = ringThickness
layer.addSublayer(shapeLayer)
}
}
import UIKit
@IBDesignable
class DrawCircles: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
}
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func draw(_ rect: CGRect) {
guard let context = UIGraphicsGetCurrentContext() else {
print("could not get graphics context")
return
}
context.setLineWidth(2)
context.setStrokeColor(UIColor.blue.cgColor)
context.addEllipse(in: CGRect(x: 30, y: 30, width: 50.0, height: 50.0))
context.strokePath()
context.setStrokeColor(UIColor.red.cgColor)
context.beginPath() // this prevents a straight line being drawn from the current point to the arc
context.addArc(center: CGPoint(x:100, y: 100), radius: 20, startAngle: 0, endAngle: 2.0*CGFloat.pi, clockwise: false)
context.strokePath()
}
}
更新@Dario针对Xcode 8.2.2、Swift 3.x的代码方法。请注意,在情节提要中,将背景颜色设置为“清除”,以避免方形视图中出现黑色背景:
// Makes a UIView into a circular dot of color
class Dot: UIView {
override func layoutSubviews() {
layer.cornerRadius = bounds.size.width/2
}
}
如果要控制起点和终点角度:
import UIKit
@IBDesignable
class Dot:UIView
{
@IBInspectable var mainColor: UIColor = UIColor.clear
{
didSet { print("mainColor was set here") }
}
@IBInspectable var ringColor: UIColor = UIColor.clear
{
didSet { print("bColor was set here") }
}
@IBInspectable var ringThickness: CGFloat = 4
{
didSet { print("ringThickness was set here") }
}
@IBInspectable var isSelected: Bool = true
override func draw(_ rect: CGRect)
{
let dotPath = UIBezierPath(ovalIn: rect)
let shapeLayer = CAShapeLayer()
shapeLayer.path = dotPath.cgPath
shapeLayer.fillColor = mainColor.cgColor
layer.addSublayer(shapeLayer)
if (isSelected) { drawRingFittingInsideView(rect: rect) }
}
internal func drawRingFittingInsideView(rect: CGRect)->()
{
let hw:CGFloat = ringThickness/2
let circlePath = UIBezierPath(ovalIn: rect.insetBy(dx: hw,dy: hw) )
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.cgPath
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.strokeColor = ringColor.cgColor
shapeLayer.lineWidth = ringThickness
layer.addSublayer(shapeLayer)
}
}
创建一个类UIView,并将此代码分配给它,使其成为一个简单的圆
import UIKit
@IBDesignable
class Dot:UIView
{
@IBInspectable var mainColor: UIColor = UIColor.clear
{
didSet { print("mainColor was set here") }
}
@IBInspectable var ringColor: UIColor = UIColor.clear
{
didSet { print("bColor was set here") }
}
@IBInspectable var ringThickness: CGFloat = 4
{
didSet { print("ringThickness was set here") }
}
@IBInspectable var isSelected: Bool = true
override func draw(_ rect: CGRect)
{
let dotPath = UIBezierPath(ovalIn: rect)
let shapeLayer = CAShapeLayer()
shapeLayer.path = dotPath.cgPath
shapeLayer.fillColor = mainColor.cgColor
layer.addSublayer(shapeLayer)
if (isSelected) { drawRingFittingInsideView(rect: rect) }
}
internal func drawRingFittingInsideView(rect: CGRect)->()
{
let halfSize:CGFloat = min( bounds.size.width/2, bounds.size.height/2)
let desiredLineWidth:CGFloat = ringThickness // your desired value
let circlePath = UIBezierPath(
arcCenter: CGPoint(x: halfSize, y: halfSize),
radius: CGFloat( halfSize - (desiredLineWidth/2) ),
startAngle: CGFloat(0),
endAngle:CGFloat(Double.pi),
clockwise: true)
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.cgPath
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.strokeColor = ringColor.cgColor
shapeLayer.lineWidth = ringThickness
layer.addSublayer(shapeLayer)
}
}
我发现对于Swift 3,核心图形非常简单:
import UIKit
@IBDesignable
class DRAW: UIView {
override func draw(_ rect: CGRect) {
var path = UIBezierPath()
path = UIBezierPath(ovalIn: CGRect(x: 50, y: 50, width: 100, height: 100))
UIColor.yellow.setStroke()
UIColor.red.setFill()
path.lineWidth = 5
path.stroke()
path.fill()
}
}
加载项视图未加载
if let cgcontext = UIGraphicsGetCurrentContext() {
cgcontext.strokeEllipse(in: CGRect(x: center.x-diameter/2, y: center.y-diameter/2, width: diameter, height: diameter))
}
Swift 4接受答案的版本:
//Circle Points
var CircleLayer = CAShapeLayer()
let center = CGPoint (x: myCircleView.frame.size.width / 2, y: myCircleView.frame.size.height / 2)
let circleRadius = myCircleView.frame.size.width / 2
let circlePath = UIBezierPath(arcCenter: center, radius: circleRadius, startAngle: CGFloat(M_PI), endAngle: CGFloat(M_PI * 4), clockwise: true)
CircleLayer.path = circlePath.cgPath
CircleLayer.strokeColor = UIColor.red.cgColor
CircleLayer.fillColor = UIColor.blue.cgColor
CircleLayer.lineWidth = 8
CircleLayer.strokeStart = 0
CircleLayer.strokeEnd = 1
Self.View.layer.addSublayer(CircleLayer)
一个简单的函数,使用乘法器百分比在窗框中间画一个圆
@IBDesignable
class CircledDotView: UIView {
@IBInspectable var mainColor: UIColor = .white {
didSet { print("mainColor was set here") }
}
@IBInspectable var ringColor: UIColor = .black {
didSet { print("bColor was set here") }
}
@IBInspectable var ringThickness: CGFloat = 4 {
didSet { print("ringThickness was set here") }
}
@IBInspectable var isSelected: Bool = true
override func draw(_ rect: CGRect) {
let dotPath = UIBezierPath(ovalIn: rect)
let shapeLayer = CAShapeLayer()
shapeLayer.path = dotPath.cgPath
shapeLayer.fillColor = mainColor.cgColor
layer.addSublayer(shapeLayer)
if (isSelected) {
drawRingFittingInsideView(rect: rect)
}
}
internal func drawRingFittingInsideView(rect: CGRect) {
let hw: CGFloat = ringThickness / 2
let circlePath = UIBezierPath(ovalIn: rect.insetBy(dx: hw, dy: hw))
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.cgPath
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.strokeColor = ringColor.cgColor
shapeLayer.lineWidth = ringThickness
layer.addSublayer(shapeLayer)
}
}
一个更简单、资源友好的方法是
/// CGFloat is a multiplicator from self.view.frame.width
func drawCircle(withMultiplicator coefficient: CGFloat) {
let radius = self.view.frame.width / 2 * coefficient
let circlePath = UIBezierPath(arcCenter: self.view.center, radius: radius, startAngle: CGFloat(0), endAngle:CGFloat(Double.pi * 2), clockwise: true)
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.cgPath
//change the fill color
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.strokeColor = UIColor.darkGray.cgColor
shapeLayer.lineWidth = 2.0
view.layer.addSublayer(shapeLayer)
}
使用边框颜色
和边框大小
以及默认的背景
属性,可以定义圆的外观
请注意,要画一个圆圈,视图的高度和宽度必须相等
该代码适用于Swift>=4
和Xcode>=9
这是我使用Swift 5和核心图形的版本
我创建了一个类来绘制两个圆。第一个圆是使用addEllipse()
创建的。它将椭圆变成正方形,从而创建一个圆。我发现没有函数addCircle()
令人惊讶。第二个圆是使用2pi弧度的addArc()
创建的
import UIKit
@IBDesignable
class CircleDrawView: UIView {
@IBInspectable var borderColor: UIColor = UIColor.red;
@IBInspectable var borderSize: CGFloat = 4
override func draw(_ rect: CGRect)
{
layer.borderColor = borderColor.cgColor
layer.borderWidth = borderSize
layer.cornerRadius = self.frame.height/2
}
}
在ViewController的didViewLoad()
中添加以下内容:
/// A dot with a border, which you can control completely in Storyboard
@IBDesignable class Dot: UIView {
@IBInspectable var mainColor: UIColor = UIColor.blueColor() {
didSet {
print("mainColor was set here")
}
}
@IBInspectable var ringColor: UIColor = UIColor.orangeColor() {
didSet {
print("bColor was set here")
}
}
@IBInspectable var ringThickness: CGFloat = 4 {
didSet {
print("ringThickness was set here")
}
}
@IBInspectable var isSelected: Bool = true
override func drawRect(rect: CGRect) {
let dotPath = UIBezierPath(ovalInRect:rect)
let shapeLayer = CAShapeLayer()
shapeLayer.path = dotPath.CGPath
shapeLayer.fillColor = mainColor.CGColor
layer.addSublayer(shapeLayer)
if (isSelected) {
drawRingFittingInsideView(rect)
}
}
internal func drawRingFittingInsideView(rect: CGRect) {
let hw:CGFloat = ringThickness/2
let circlePath = UIBezierPath(ovalInRect: CGRectInset(rect,hw,hw) )
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.CGPath
shapeLayer.fillColor = UIColor.clearColor().CGColor
shapeLayer.strokeColor = ringColor.CGColor
shapeLayer.lineWidth = ringThickness
layer.addSublayer(shapeLayer)
}
}
import UIKit
@IBDesignable
class DrawCircles: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
}
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func draw(_ rect: CGRect) {
guard let context = UIGraphicsGetCurrentContext() else {
print("could not get graphics context")
return
}
context.setLineWidth(2)
context.setStrokeColor(UIColor.blue.cgColor)
context.addEllipse(in: CGRect(x: 30, y: 30, width: 50.0, height: 50.0))
context.strokePath()
context.setStrokeColor(UIColor.red.cgColor)
context.beginPath() // this prevents a straight line being drawn from the current point to the arc
context.addArc(center: CGPoint(x:100, y: 100), radius: 20, startAngle: 0, endAngle: 2.0*CGFloat.pi, clockwise: false)
context.strokePath()
}
}
当它运行时,应该是这样的。我希望你喜欢我的解决方案
你有很多方法可以做到这一点,SpriteKit、Core Graphics等。你可能应该为我们再确定一点。根本看不出有什么原因,有人会投票来结束这个问题吗?@Joe我非常肯定,作为管理员,你可以为某些活动(包括结束问题)赢得分数。这可能解释了为什么有五个人在问题已经结束的时候(其中四个人)被引用为结束问题。嗨,文斯,对,我不明白。这个问题被关闭了,这真是太奇怪了。它也被标记为“不清楚”。再清楚不过了,非常清楚。奇怪的问题:
let myView = DrawCircles(frame: CGRect(x: 50, y: 50, width: 300, height: 300))
self.view.addSubview(myView)