Ios 设置CAShapeLayer/CAGradientLayer的动画
这是我昨天问的一个问题的补充。结果很好,但我想修改一下 下面的代码,基于上面的线程,生成了一个CABasicAnimation,它生长出深蓝色的“三角形”。我希望这是一个具有3个停止点的CAGradientLayer,而不是深蓝色的纯色 我尝试添加一个CAGradientLayer来配置渐变,然后使用addSubLayer将渐变添加到制作动画的CAShapeLayer。我在下面发布的结果没有动画效果。颜色和形状保持不变。渐变看起来很棒,只需设置动画即可: 我需要foregroundGradient对象(带有gradientLayer子层!)从左到右设置动画。Ios 设置CAShapeLayer/CAGradientLayer的动画,ios,swift,jquery-animate,cagradientlayer,Ios,Swift,Jquery Animate,Cagradientlayer,这是我昨天问的一个问题的补充。结果很好,但我想修改一下 下面的代码,基于上面的线程,生成了一个CABasicAnimation,它生长出深蓝色的“三角形”。我希望这是一个具有3个停止点的CAGradientLayer,而不是深蓝色的纯色 我尝试添加一个CAGradientLayer来配置渐变,然后使用addSubLayer将渐变添加到制作动画的CAShapeLayer。我在下面发布的结果没有动画效果。颜色和形状保持不变。渐变看起来很棒,只需设置动画即可: 我需要foregroundGradie
如果您从上面的代码中删除渐变,并将foregroundGradient保持为纯色,您将看到动画。我认为您必须在视图中使用
遮罩,如下所述
//Remove below line
view.layer.addSublayer(backgroundGray)
//Add your mask to view
view.layer.mask = backgroundGray
整个函数如下所示:
func getGradientView() {
let view = UIView(frame: CGRect(x: 0, y: 50, width: 521, height: 40))
view.backgroundColor = UIColor.grayColor()
self.view.addSubview(view)
let maskPath = UIBezierPath()
maskPath.moveToPoint(CGPoint(x: 0, y: 30))
maskPath.addLineToPoint(CGPoint(x: 0, y: 25))
maskPath.addLineToPoint(CGPoint(x: 300, y: 10))
maskPath.addLineToPoint(CGPoint(x: 300, y: 30))
maskPath.closePath()
let maskLayer = CAShapeLayer()
maskLayer.path = maskPath.CGPath
maskLayer.fillColor = UIColor.whiteColor().CGColor
let rectToAnimateFrom = UIBezierPath(rect: CGRect(x: 0, y: 0, width: 0, height: 40))
let rectToAnimateTo = UIBezierPath(rect: CGRect(x: 0, y: 0, width: 300, height: 40))
let backgroundGray = CAShapeLayer()
backgroundGray.path = maskPath.CGPath
backgroundGray.fillColor = UIColor.grayColor().CGColor
let foregroundGradient = CAShapeLayer()
foregroundGradient.mask = maskLayer
foregroundGradient.backgroundColor = UIColor.clearColor().CGColor
let gradientLayer = CAGradientLayer()
gradientLayer.startPoint = CGPointMake(0, 0)
gradientLayer.endPoint = CGPointMake(1, 0)
gradientLayer.frame = maskPath.bounds
let colors = [UIColor.redColor().CGColor, UIColor.greenColor().CGColor, UIColor.blueColor().CGColor]
gradientLayer.colors = colors
foregroundGradient.addSublayer(gradientLayer)
//Remove below line
//view.layer.addSublayer(backgroundGray)
view.layer.addSublayer(foregroundGradient)
//Add you mask to view
view.layer.mask = backgroundGray
let animation = CABasicAnimation(keyPath: "path")
animation.fromValue = rectToAnimateFrom.CGPath
animation.toValue = rectToAnimateTo.CGPath
animation.duration = 1
animation.repeatCount = 1000
animation.removedOnCompletion = false
animation.fillMode = kCAFillModeForwards
maskLayer.addAnimation(animation, forKey: "fill animation")
}
让我知道它是否符合您的例外情况。您能告诉我您在这里面临什么问题吗?@Dhanesh-第3段提到了这一点。渐变看起来很完美。我需要的确切尺寸和颜色。但是,动画不起作用。看看我贴的帖子。蓝色从左向右设置动画,而灰色三角形为背景。我需要同样的结果,除了使用梯度。
func getGradientView() {
let view = UIView(frame: CGRect(x: 0, y: 50, width: 521, height: 40))
view.backgroundColor = UIColor.grayColor()
self.view.addSubview(view)
let maskPath = UIBezierPath()
maskPath.moveToPoint(CGPoint(x: 0, y: 30))
maskPath.addLineToPoint(CGPoint(x: 0, y: 25))
maskPath.addLineToPoint(CGPoint(x: 300, y: 10))
maskPath.addLineToPoint(CGPoint(x: 300, y: 30))
maskPath.closePath()
let maskLayer = CAShapeLayer()
maskLayer.path = maskPath.CGPath
maskLayer.fillColor = UIColor.whiteColor().CGColor
let rectToAnimateFrom = UIBezierPath(rect: CGRect(x: 0, y: 0, width: 0, height: 40))
let rectToAnimateTo = UIBezierPath(rect: CGRect(x: 0, y: 0, width: 300, height: 40))
let backgroundGray = CAShapeLayer()
backgroundGray.path = maskPath.CGPath
backgroundGray.fillColor = UIColor.grayColor().CGColor
let foregroundGradient = CAShapeLayer()
foregroundGradient.mask = maskLayer
foregroundGradient.backgroundColor = UIColor.clearColor().CGColor
let gradientLayer = CAGradientLayer()
gradientLayer.startPoint = CGPointMake(0, 0)
gradientLayer.endPoint = CGPointMake(1, 0)
gradientLayer.frame = maskPath.bounds
let colors = [UIColor.redColor().CGColor, UIColor.greenColor().CGColor, UIColor.blueColor().CGColor]
gradientLayer.colors = colors
foregroundGradient.addSublayer(gradientLayer)
//Remove below line
//view.layer.addSublayer(backgroundGray)
view.layer.addSublayer(foregroundGradient)
//Add you mask to view
view.layer.mask = backgroundGray
let animation = CABasicAnimation(keyPath: "path")
animation.fromValue = rectToAnimateFrom.CGPath
animation.toValue = rectToAnimateTo.CGPath
animation.duration = 1
animation.repeatCount = 1000
animation.removedOnCompletion = false
animation.fillMode = kCAFillModeForwards
maskLayer.addAnimation(animation, forKey: "fill animation")
}