Ios UITAPPgestureRecogener不工作
我写的代码与Apple docs中给出的代码相同,但当我点击照片时,照片库不会出现。轻触手势识别器可能不工作Ios UITAPPgestureRecogener不工作,ios,swift,uitapgesturerecognizer,Ios,Swift,Uitapgesturerecognizer,我写的代码与Apple docs中给出的代码相同,但当我点击照片时,照片库不会出现。轻触手势识别器可能不工作 import UIKit class ViewController: UIViewController, UITextFieldDelegate,UIImagePickerControllerDelegate,UINavigationControllerDelegate { override func viewDidLoad() { super.viewDid
import UIKit
class ViewController: UIViewController, UITextFieldDelegate,UIImagePickerControllerDelegate,UINavigationControllerDelegate {
override func viewDidLoad() {
super.viewDidLoad()
nameTextField.delegate = self
}
// MARK: Properties
@IBOutlet weak var nameTextField: UITextField!
@IBOutlet weak var nameLabel: UILabel!
@IBOutlet weak var photoImageView: UIImageView!
//MARK: Actions
@IBAction func setDefaultLabelText(sender: UIButton) {
nameLabel.text = "default"
}
@IBAction func selectImageFromPhotoLibrary(sender: UITapGestureRecognizer) {
// Hide the keyboard.
nameTextField.resignFirstResponder()
// UIImagePickerController is a view controller that lets a user pick media from their photo library.
let imagePickerController = UIImagePickerController()
// Only allow photos to be picked, not taken.
imagePickerController.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
// Make sure ViewController is notified when the user picks an image.
imagePickerController.delegate = self
presentViewController(imagePickerController, animated: true, completion: nil)
}
func imagePickerControllerDidCancel(picker: UIImagePickerController) {
// Dismiss the picker if the user canceled.
dismissViewControllerAnimated(true, completion: nil)
}
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
// The info dictionary contains multiple representations of the image, and this uses the original.
let selectedImage = info[UIImagePickerControllerOriginalImage] as! UIImage
// Set photoImageView to display the selected image.
photoImageView.image = selectedImage
// Dismiss the picker.
dismissViewControllerAnimated(true, completion: nil)
}
//MARK: UITextFieldDelegate
func textFieldShouldReturn(textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
func textFieldDidEndEditing(textField: UITextField) {
nameLabel.text = textField.text
}
}
检查一旦您为Imageview启用了userInteraction属性,默认情况下它是
false
,我们需要手动启用,执行类似操作
photoImageView.userInteractionEnabled = true
例如
override func viewDidLoad(){
{
super.viewDidLoad()
let tapGestureRecognizer = UITapGestureRecognizer(target:self, action:Selector("imageTapped:"))
photoImageView.userInteractionEnabled = true
photoImageView.addGestureRecognizer(tapGestureRecognizer)
}
把你的方法称为
func imageTapped(img: AnyObject)
{
// Your action
}
在你添加手势的地方,你能展示一下代码吗?请试着提出一个问题标题来描述这个问题。避免使用诸如“紧急”之类的词,因为它们在这里不太受欢迎。好的,很抱歉这是我第一次收到错误消息“预期声明谢谢它起作用我这样做了:-覆盖函数viewDidLoad(){super.viewDidLoad()photoImageView.userInteractionEnabled=true}@ShalinGadhavi-很高兴他也解决了我在教程中遇到的问题,但我仍然不明白为什么调用viewDidLoad()时userInteractionEnabled的默认值为false。我已选中启用“已启用用户交互”“故事板编辑器中图像视图的字段,并且运行时的值仍然为false…结果表明,如果父视图(在本例中为堆叠视图)的“用户交互启用”设置为false,则它也将应用于其子视图: