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Iphone Sprite.rotation在box2d中不工作_Iphone_Ios_Objective C_Xcode_Box2d - Fatal编程技术网

Iphone Sprite.rotation在box2d中不工作

Iphone Sprite.rotation在box2d中不工作,iphone,ios,objective-c,xcode,box2d,Iphone,Ios,Objective C,Xcode,Box2d,我有一个精灵数组,允许用户在ccTouchesMoved中移动 当用户选择了一个精灵(通过触摸它)时,他们可以选择使用ccTouchesMoved方法旋转精灵,直到取消选择旋转功能为止 精灵可以正确旋转,但是我有另一种方法,可以在精灵周围创建边,这样它们就可以进行碰撞等等 当调用此方法时,它将重置所有精灵的旋转,将它们设置回0,我不知道为什么 for (CCSprite *sprite in bounceBarriers) { curBarrier = sprite;

我有一个精灵数组,允许用户在ccTouchesMoved中移动

当用户选择了一个精灵(通过触摸它)时,他们可以选择使用ccTouchesMoved方法旋转精灵,直到取消选择旋转功能为止

精灵可以正确旋转,但是我有另一种方法,可以在精灵周围创建边,这样它们就可以进行碰撞等等

当调用此方法时,它将重置所有精灵的旋转,将它们设置回0,我不知道为什么

 for (CCSprite *sprite in bounceBarriers)
    {
        curBarrier = sprite;
        curBarrier.rotation = 20;
        [self bounceCreator];
    }

//bounceCreator:

b2BodyDef barrierBodyDef;
barrierBodyDef.type = b2_staticBody;
barrierBodyDef.position.Set(curBarrier
                            .position.x/PTM_RATIO, curBarrier.position.y/PTM_RATIO);
barrierBodyDef.userData = curBarrier; //the userData is set to the current sprite

_body2 = _world->CreateBody(&barrierBodyDef);
barrierBodyDef.position.Set(0,0);

b2Body *barrierBody;
barrierBody = _world->CreateBody(&barrierBodyDef);

b2EdgeShape barrierEdge;
b2FixtureDef barrierShapeDef;
barrierShapeDef.shape = &barrierEdge;
barrierShapeDef.friction = 1.0f;
barrierShapeDef.restitution = 1.0f;
barrierEdge.Set(b2Vec2((curBarrier.position.x-70)/PTM_RATIO, (curBarrier.position.y+10)/PTM_RATIO),
                b2Vec2((curBarrier.position.x-70)/PTM_RATIO, (curBarrier.position.y-10)/PTM_RATIO));
barrierBody->CreateFixture(&barrierShapeDef);
barrierEdge.Set(b2Vec2((curBarrier.position.x-70)/PTM_RATIO, (curBarrier.position.y-10)/PTM_RATIO),
                b2Vec2((curBarrier.position.x+70)/PTM_RATIO, (curBarrier.position.y-10)/PTM_RATIO));
barrierBody->CreateFixture(&barrierShapeDef);
barrierEdge.Set(b2Vec2((curBarrier.position.x+70)/PTM_RATIO, (curBarrier.position.y-10)/PTM_RATIO),
                b2Vec2((curBarrier.position.x+70)/PTM_RATIO, (curBarrier.position.y+10)/PTM_RATIO));
barrierBody->CreateFixture(&barrierShapeDef);
barrierEdge.Set(b2Vec2((curBarrier.position.x+70)/PTM_RATIO, (curBarrier.position.y+10)/PTM_RATIO),
                b2Vec2((curBarrier.position.x-70)/PTM_RATIO, (curBarrier.position.y+10)/PTM_RATIO));
barrierBody->CreateFixture(&barrierShapeDef); 

同时更新身体的旋转

   body->SetTransform([self toB2Meters: sprite.position], -1*CC_DEGREES_TO_RADIANS(20));

另外:路缘石。旋转=20;设置在那里进行测试。它被设置回0,而不是20。伟大的开始大师。这阻止了将旋转重置为0(我必须更改一些内容才能使您的方法正常工作,但是SetTransform()方法是关键。但是,现在未设置bodyEdge,即未检测到碰撞。感谢您迄今为止的帮助,也许您还有最后一点智慧,因为这个问题在最后一天一直困扰着我。欢迎..快乐编码Sam。