Iphone 如何使应用程序运行良好
我有一些UIView,在第一个UIView上有一些按钮,它们的点击功能如下Iphone 如何使应用程序运行良好,iphone,uiview,uiviewcontroller,Iphone,Uiview,Uiviewcontroller,我有一些UIView,在第一个UIView上有一些按钮,它们的点击功能如下 -(IBAction)securityClicked:(id)sender { SwitchViewController* switchViewController = (SwitchViewController*)[wangfan_chevyAppDelegate App].viewController; [switchViewController.wtccviewcontroller.scrollView1 se
-(IBAction)securityClicked:(id)sender
{
SwitchViewController* switchViewController = (SwitchViewController*)[wangfan_chevyAppDelegate App].viewController;
[switchViewController.wtccviewcontroller.scrollView1 setContentOffset:CGPointMake(
1024*0, 0) animated:false];
[[testAppDelegate App] pushViewFromRight:switchViewController.wtccviewcontroller
over:self];
}
wtccviewcontroller.m文件的代码是
- (void)viewDidLoad {
[super viewDidLoad];
UIViewController* controller = nil;
controller = [[Wtcc1ViewController alloc]initWithNibName:@"Wtcc1ViewController" bundle:nil];
controller.view.frame = CGRectMake(1024*0, 0, 1024, 768);
[scrollView1 addSubview:controller.view];
//[controller release];
controller = [[Wtcc2ViewController alloc]initWithNibName:@"Wtcc2ViewController" bundle:nil];
controller.view.frame = CGRectMake(1024*1, 0, 1024, 768);
[scrollView1 addSubview:controller.view];
//[controller release];
controller = [[Wtcc3ViewController alloc]initWithNibName:@"Wtcc3ViewController" bundle:nil];
controller.view.frame = CGRectMake(1024*2, 0, 1024, 768);
[scrollView1 addSubview:controller.view];
//[controller release];
controller = [[Wtcc4ViewController alloc]initWithNibName:@"Wtcc4ViewController" bundle:nil];
controller.view.frame = CGRectMake(1024*3, 0, 1024, 768);
[scrollView1 addSubview:controller.view];
//[controller release];
controller = [[SecurityViewController alloc]initWithNibName:@"SecurityViewController" bundle:nil];
controller.view.frame = CGRectMake(1024*4, 0, 1024, 768);
[scrollView1 addSubview:controller.view];
//[controller release];
controller = [[Security2ViewController alloc]initWithNibName:@"Security2ViewController" bundle:nil];
controller.view.frame = CGRectMake(1024*5, 0, 1024, 768);
[scrollView1 addSubview:controller.view];
//[controller release];
controller = [[Onstar1ViewController alloc]initWithNibName:@"Onstar1ViewController" bundle:nil];
controller.view.frame = CGRectMake(1024*6, 0, 1024, 768);
[scrollView1 addSubview:controller.view];
//[controller release];
controller = [[Movie1ViewController alloc]initWithNibName:@"Movie1ViewController" bundle:nil];
controller.view.frame = CGRectMake(1024*7, 0, 1024, 768);
[scrollView1 addSubview:controller.view];
//[controller release];
controller = [[CarownerViewController alloc]initWithNibName:@"CarownerView" bundle:nil];
controller.view.frame = CGRectMake(1024*8, 0, 1024, 768);
[scrollView1 addSubview:controller.view];
//[controller release];
controller = [[Co01ViewController alloc]initWithNibName:@"Co01ViewController" bundle:nil];
controller.view.frame = CGRectMake(1024*9, 0, 1024, 768);
[scrollView1 addSubview:controller.view];
controller = [[Co02ViewController alloc]initWithNibName:@"Co02ViewController" bundle:nil];
controller.view.frame = CGRectMake(1024*10, 0, 1024, 768);
[scrollView1 addSubview:controller.view];
controller = [[Co03ViewController alloc]initWithNibName:@"Co03ViewController" bundle:nil];
controller.view.frame = CGRectMake(1024*11, 0, 1024, 768);
[scrollView1 addSubview:controller.view];
controller = [[Co04ViewController alloc]initWithNibName:@"Co04ViewController" bundle:nil];
controller.view.frame = CGRectMake(1024*12, 0, 1024, 768);
[scrollView1 addSubview:controller.view];
controller = [[Co05ViewController alloc]initWithNibName:@"Co05ViewController" bundle:nil];
controller.view.frame = CGRectMake(1024*13, 0, 1024, 768);
[scrollView1 addSubview:controller.view];
controller = [[Co06ViewController alloc]initWithNibName:@"Co06ViewController" bundle:nil];
controller.view.frame = CGRectMake(1024*14, 0, 1024, 768);
[scrollView1 addSubview:controller.view];
controller = [[Co07ViewController alloc]initWithNibName:@"Co07ViewController" bundle:nil];
controller.view.frame = CGRectMake(1024*15, 0, 1024, 768);
[scrollView1 addSubview:controller.view];
controller = [[ConfigViewController alloc]initWithNibName:@"ConfigViewController" bundle:nil];
controller.view.frame = CGRectMake(1024*16, 0, 1024, 768);
[scrollView1 addSubview:controller.view];
[scrollView1 setContentSize:CGSizeMake(1024*17,768)];
}
因为有很多控制器,所以当我单击第一个视图上的按钮时,它会被加载很长时间,甚至退出应用程序,所以我应该如何使它运行良好?首先,如果你调用[alloc],你创建了一个对象(针对每个控制器),那么你必须释放它。可以在添加子视图后执行此操作,因为这样会保留它 我看到你评论了几次[controller release],然后完全忘记了它
此外,您还在这里添加了许多控制器。您可以在viewDidLoad中添加第一个,并且只有在单击时才可以惰性地加载其他控制器。首先,如果您调用[alloc],则必须为每个控制器创建一个对象,然后必须释放它。可以在添加子视图后执行此操作,因为这样会保留它 我看到你评论了几次[controller release],然后完全忘记了它
此外,您还在这里添加了许多控制器。您可以在viewDidLoad中添加第一个,并且只有在单击时才可以惰性地加载其他控制器。您的代码至少存在三个主要问题:
控制器
变量,因此将丢失对这些对象的引用,因此无法释放它们UIViewController
对象来控制单个视图的部分。视图控制器设计用于全屏(或作为UINavigationController
、UITabBarController
等的一部分)。您应该使用单个UIView
对象,并从中央控制器对象控制它们和/或使用您自己的轻量级视图控制器UITableViewController
智能地缓存部分视图。不过,这个屏幕可能应该拆分成更小的视图您的代码至少存在三个主要问题:
控制器
变量,因此将丢失对这些对象的引用,因此无法释放它们UIViewController
对象来控制单个视图的部分。视图控制器设计用于全屏(或作为UINavigationController
、UITabBarController
等的一部分)。您应该使用单个UIView
对象,并从中央控制器对象控制它们和/或使用您自己的轻量级视图控制器UITableViewController
智能地缓存部分视图。不过,这个屏幕可能应该拆分成更小的视图你说的“好”是什么意思?高绩效?易于维护?友好使用?你说的“好”是什么意思?高性能?易于维护?友好使用?视图将只保留添加的视图,而不是保留视图的视图控制器!哦,那是真的!我的评论是正确的,因为他在堆栈上推一个viewcontroller。无论如何,我认为kubi上面的评论更好地总结了这些问题。视图将只保留添加的视图,而不是保存视图的视图控制器!哦,那是真的!我的评论是正确的,因为他在堆栈上推一个viewcontroller。无论如何,我认为库比上面的评论更好地总结了问题。