java上的Pac Man图像代码不可见
我正在用eclipse for java做一个吃豆人游戏。所有的代码都是完整的。。。除了一部分。。。图像。你看,我可以四处走动,收集弹丸和其他东西,但鬼魂和吃豆人是看不见的。这是我的游戏逻辑代码和吃豆人抽象类java上的Pac Man图像代码不可见,java,image,swing,pacman,Java,Image,Swing,Pacman,我正在用eclipse for java做一个吃豆人游戏。所有的代码都是完整的。。。除了一部分。。。图像。你看,我可以四处走动,收集弹丸和其他东西,但鬼魂和吃豆人是看不见的。这是我的游戏逻辑代码和吃豆人抽象类 package pacman; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAd
package pacman;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Model extends JPanel implements ActionListener {
private static final long serialVersionUID = 1L;
private Dimension d;
private final Font smallFont = new Font("Arial", Font.BOLD, 14);
private boolean inGame = false;
private boolean dying = false;
private final int BLOCK_SIZE = 24;
private final int N_BLOCKS = 15;
private final int SCREEN_SIZE = N_BLOCKS * BLOCK_SIZE;
private final int MAX_GHOSTS = 12;
private final int PACMAN_SPEED = 6;
private int N_GHOSTS = 6;
private int lives, score;
private int[] dx, dy;
private int[] ghost_x, ghost_y, ghost_dx, ghost_dy, ghostSpeed;
private Image heart, ghost;
private Image up, down, left, right;
private int pacman_x, pacman_y, pacmand_x, pacmand_y;
private int req_dx, req_dy;
//binary for the stage
private final short levelData[] = {
19, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 22,
17, 16, 16, 16, 16, 24, 16, 16, 16, 16, 16, 16, 16, 16, 20,
25, 24, 24, 24, 28, 0, 17, 16, 16, 16, 16, 16, 16, 16, 20,
0, 0, 0, 0, 0, 0, 17, 16, 16, 16, 16, 16, 16, 16, 20,
19, 18, 18, 18, 18, 18, 16, 16, 16, 16, 24, 24, 24, 24, 20,
17, 16, 16, 16, 16, 16, 16, 16, 16, 20, 0, 0, 0, 0, 21,
17, 16, 16, 16, 16, 16, 16, 16, 16, 20, 0, 0, 0, 0, 21,
17, 16, 16, 16, 24, 16, 16, 16, 16, 20, 0, 0, 0, 0, 21,
17, 16, 16, 20, 0, 17, 16, 16, 16, 16, 18, 18, 18, 18, 20,
17, 24, 24, 28, 0, 25, 24, 24, 16, 16, 16, 16, 16, 16, 20,
21, 0, 0, 0, 0, 0, 0, 0, 17, 16, 16, 16, 16, 16, 20,
17, 18, 18, 22, 0, 19, 18, 18, 16, 16, 16, 16, 16, 16, 20,
17, 16, 16, 20, 0, 17, 16, 16, 16, 16, 16, 16, 16, 16, 20,
17, 16, 16, 20, 0, 17, 16, 16, 16, 16, 16, 16, 16, 16, 20,
25, 24, 24, 24, 26, 24, 24, 24, 24, 24, 24, 24, 24, 24, 28
};
private final int validSpeeds[] = {1, 2, 3, 4, 6, 8};
private final int maxSpeed = 6;
private int currentSpeed = 3;
private short[] screenData;
private Timer timer;
public Model() {
loadImages();
initVariables();
addKeyListener(new TAdapter());
setFocusable(true);
initGame();
}
private void loadImages() {
down = new ImageIcon("/src/images/down.gif").getImage();
up = new ImageIcon("/src/images/up.gif").getImage();
left = new ImageIcon("/src/images/left.gif").getImage();
right = new ImageIcon("/src/images/right.gif").getImage();
ghost = new ImageIcon("/src/images/ghost.gif").getImage();
heart = new ImageIcon("/src/images/heart.png").getImage();
}
private void initVariables() {
screenData = new short[N_BLOCKS * N_BLOCKS];
d = new Dimension(400, 400);
ghost_x = new int[MAX_GHOSTS];
ghost_dx = new int[MAX_GHOSTS];
ghost_y = new int[MAX_GHOSTS];
ghost_dy = new int[MAX_GHOSTS];
ghostSpeed = new int[MAX_GHOSTS];
dx = new int[4];
dy = new int[4];
timer = new Timer(40, this);
timer.start();
}
private void playGame(Graphics2D g2d) {
if (dying) {
death();
} else {
movePacman();
drawPacman(g2d);
moveGhosts(g2d);
checkMaze();
}
}
private void showIntroScreen(Graphics2D g2d) {
String start = "Press SPACE to start";
g2d.setColor(Color.yellow);
g2d.drawString(start, (int) ((SCREEN_SIZE)/3.25), 150);
}
private void drawScore(Graphics2D g) {
g.setFont(smallFont);
g.setColor(new Color(5, 181, 79));
String s = "Score: " + score;
g.drawString(s, SCREEN_SIZE / 2 + 96, SCREEN_SIZE + 16);
for (int i = 0; i < lives; i++) {
g.drawImage(heart, i * 28 + 8, SCREEN_SIZE + 1, this);
}
}
private void checkMaze() {
int i = 0;
boolean finished = true;
while (i < N_BLOCKS * N_BLOCKS && finished) {
if ((screenData[i] & 48) != 0) {
finished = false;
}
i++;
}
if (finished) {
score += 50;
if (N_GHOSTS < MAX_GHOSTS) {
N_GHOSTS++;
}
if (currentSpeed < maxSpeed) {
currentSpeed++;
}
initLevel();
}
}
private void death() {
lives--;
if (lives == 0) {
inGame = false;
}
continueLevel();
}
private void moveGhosts(Graphics2D g2d) {
int pos;
int count;
for (int i = 0; i < N_GHOSTS; i++) {
if (ghost_x[i] % BLOCK_SIZE == 0 && ghost_y[i] % BLOCK_SIZE == 0) {
pos = ghost_x[i] / BLOCK_SIZE + N_BLOCKS * (int) (ghost_y[i] / BLOCK_SIZE);
count = 0;
if ((screenData[pos] & 1) == 0 && ghost_dx[i] != 1) {
dx[count] = -1;
dy[count] = 0;
count++;
}
if ((screenData[pos] & 2) == 0 && ghost_dy[i] != 1) {
dx[count] = 0;
dy[count] = -1;
count++;
}
if ((screenData[pos] & 4) == 0 && ghost_dx[i] != -1) {
dx[count] = 1;
dy[count] = 0;
count++;
}
if ((screenData[pos] & 8) == 0 && ghost_dy[i] != -1) {
dx[count] = 0;
dy[count] = 1;
count++;
}
if (count == 0) {
if ((screenData[pos] & 15) == 15) {
ghost_dx[i] = 0;
ghost_dy[i] = 0;
} else {
ghost_dx[i] = -ghost_dx[i];
ghost_dy[i] = -ghost_dy[i];
}
} else {
count = (int) (Math.random() * count);
if (count > 3) {
count = 3;
}
ghost_dx[i] = dx[count];
ghost_dy[i] = dy[count];
}
}
ghost_x[i] = ghost_x[i] + (ghost_dx[i] * ghostSpeed[i]);
ghost_y[i] = ghost_y[i] + (ghost_dy[i] * ghostSpeed[i]);
drawGhost(g2d, ghost_x[i] + 1, ghost_y[i] + 1);
if (pacman_x > (ghost_x[i] - 12) && pacman_x < (ghost_x[i] + 12)
&& pacman_y > (ghost_y[i] - 12) && pacman_y < (ghost_y[i] + 12)
&& inGame) {
dying = true;
}
}
}
private void drawGhost(Graphics2D g2d, int x, int y) {
g2d.drawImage(ghost, x, y, this);
}
private void movePacman() {
int pos;
short ch;
if (pacman_x % BLOCK_SIZE == 0 && pacman_y % BLOCK_SIZE == 0) {
pos = pacman_x / BLOCK_SIZE + N_BLOCKS * (int) (pacman_y / BLOCK_SIZE);
ch = screenData[pos];
if ((ch & 16) != 0) {
screenData[pos] = (short) (ch & 15);
score++;
}
if (req_dx != 0 || req_dy != 0) {
if (!((req_dx == -1 && req_dy == 0 && (ch & 1) != 0)
|| (req_dx == 1 && req_dy == 0 && (ch & 4) != 0)
|| (req_dx == 0 && req_dy == -1 && (ch & 2) != 0)
|| (req_dx == 0 && req_dy == 1 && (ch & 8) != 0))) {
pacmand_x = req_dx;
pacmand_y = req_dy;
}
}
// Check for standstill
if ((pacmand_x == -1 && pacmand_y == 0 && (ch & 1) != 0)
|| (pacmand_x == 1 && pacmand_y == 0 && (ch & 4) != 0)
|| (pacmand_x == 0 && pacmand_y == -1 && (ch & 2) != 0)
|| (pacmand_x == 0 && pacmand_y == 1 && (ch & 8) != 0)) {
pacmand_x = 0;
pacmand_y = 0;
}
}
pacman_x = pacman_x + PACMAN_SPEED * pacmand_x;
pacman_y = pacman_y + PACMAN_SPEED * pacmand_y;
}
private void drawPacman(Graphics2D g2d) {
if (req_dx == -1) {
g2d.drawImage(left, pacman_x + 1, pacman_y + 1, this);
} else if (req_dx == 1) {
g2d.drawImage(right, pacman_x + 1, pacman_y + 1, this);
} else if (req_dy == -1) {
g2d.drawImage(up, pacman_x + 1, pacman_y + 1, this);
} else {
g2d.drawImage(down, pacman_x + 1, pacman_y + 1, this);
}
}
private void drawMaze(Graphics2D g2d) {
short i = 0;
int x, y;
for (y = 0; y < SCREEN_SIZE; y += BLOCK_SIZE) {
for (x = 0; x < SCREEN_SIZE; x += BLOCK_SIZE) {
g2d.setColor(new Color(0,72,251));
g2d.setStroke(new BasicStroke(5));
if ((levelData[i] == 0)) {
g2d.fillRect(x, y, BLOCK_SIZE, BLOCK_SIZE);
}
if ((screenData[i] & 1) != 0) {
g2d.drawLine(x, y, x, y + BLOCK_SIZE - 1);
}
if ((screenData[i] & 2) != 0) {
g2d.drawLine(x, y, x + BLOCK_SIZE - 1, y);
}
if ((screenData[i] & 4) != 0) {
g2d.drawLine(x + BLOCK_SIZE - 1, y, x + BLOCK_SIZE - 1,
y + BLOCK_SIZE - 1);
}
if ((screenData[i] & 8) != 0) {
g2d.drawLine(x, y + BLOCK_SIZE - 1, x + BLOCK_SIZE - 1,
y + BLOCK_SIZE - 1);
}
if ((screenData[i] & 16) != 0) {
g2d.setColor(new Color(255,255,255));
g2d.fillOval(x + 10, y + 10, 6, 6);
}
i++;
}
}
}
private void initGame() {
lives = 3;
score = 0;
initLevel();
N_GHOSTS = 6;
currentSpeed = 3;
}
private void initLevel() {
int i;
for (i = 0; i < N_BLOCKS * N_BLOCKS; i++) {
screenData[i] = levelData[i];
}
continueLevel();
}
private void continueLevel() {
int dx = 1;
int random;
for (int i = 0; i < N_GHOSTS; i++) {
ghost_y[i] = 4 * BLOCK_SIZE; //start position
ghost_x[i] = 4 * BLOCK_SIZE;
ghost_dy[i] = 0;
ghost_dx[i] = dx;
dx = -dx;
random = (int) (Math.random() * (currentSpeed + 1));
if (random > currentSpeed) {
random = currentSpeed;
}
ghostSpeed[i] = validSpeeds[random];
}
pacman_x = 7 * BLOCK_SIZE; //start position
pacman_y = 11 * BLOCK_SIZE;
pacmand_x = 0; //reset direction move
pacmand_y = 0;
req_dx = 0; // reset direction controls
req_dy = 0;
dying = false;
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(Color.black);
g2d.fillRect(0, 0, d.width, d.height);
drawMaze(g2d);
drawScore(g2d);
if (inGame) {
playGame(g2d);
} else {
showIntroScreen(g2d);
}
Toolkit.getDefaultToolkit().sync();
g2d.dispose();
}
//controls
class TAdapter extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if (inGame) {
if (key == KeyEvent.VK_LEFT) {
req_dx = -1;
req_dy = 0;
} else if (key == KeyEvent.VK_RIGHT) {
req_dx = 1;
req_dy = 0;
} else if (key == KeyEvent.VK_UP) {
req_dx = 0;
req_dy = -1;
} else if (key == KeyEvent.VK_DOWN) {
req_dx = 0;
req_dy = 1;
} else if (key == KeyEvent.VK_ESCAPE && timer.isRunning()) {
inGame = false;
}
} else {
if (key == KeyEvent.VK_SPACE) {
inGame = true;
initGame();
}
}
}
}
@Override
public void actionPerformed(ActionEvent e) {
repaint();
}
}
package pacman;
import javax.swing.JFrame;
public class Pacman extends JFrame{
private static final long serialVersionUID = 1L;
public Pacman() {
add(new Model());
}
public static void main(String[] args) {
Pacman pac = new Pacman();
pac.setVisible(true);
pac.setTitle("Pacman");
pac.setSize(380,420);
pac.setDefaultCloseOperation(EXIT_ON_CLOSE);
pac.setLocationRelativeTo(null);
}
}
是否确保图像路径正确,例如尝试将图像作为
文件加载,然后检查其是否存在?您是否尝试创建一个,在本例中,只是一个显示您的一个图像的框架,如果是这样,这是否也不起作用?1)不要标记IDE。Eclipse与该问题无关。2) “我有一个错误”总是复制/粘贴错误和异常输出!(作为问题的答案。使用代码格式并包括整个堆栈跟踪。)3)应用程序资源在部署时将成为嵌入式资源,因此明智的做法是立即开始访问它们,就好像它们是嵌入式资源一样。必须通过URL而不是文件访问。有关如何形成URL的信息,请参见。。。。4) 请参阅&5)提示:添加@MDK(或任何人,@
很重要)以通知此人新的评论。我记得,先用一个图像调试它。让它工作起来,剩下的应该很简单。newimageicon(“/src/images/down.gif”)
尝试从根目录的子目录(不存在的)src
目录加载图像。我认为,如果你仔细阅读绝对文件名和相对文件名,你就会理解构造函数失败的原因。如果你解决了问题,请添加一个解释你所做的事情的答案,或者如果这是一个来自评论的解决方案,让评论者知道,这样他们就可以添加答案(并获得他们应得的声誉),因此,未来的读者也可以从您的解决方案中受益。您是否确保图像路径正确,例如,尝试将图像作为文件加载,然后检查它是否存在?您是否尝试创建一个,在本例中,只是一个显示您的一个图像的框架,如果是这样,这是否也不起作用?1)不要标记IDE。Eclipse与该问题无关。2) “我有一个错误”总是复制/粘贴错误和异常输出!(作为问题的答案。使用代码格式并包括整个堆栈跟踪。)3)应用程序资源在部署时将成为嵌入式资源,因此明智的做法是立即开始访问它们,就好像它们是嵌入式资源一样。必须通过URL而不是文件访问。有关如何形成URL的信息,请参见。。。。4) 请参阅&5)提示:添加@MDK(或任何人,@
很重要)以通知此人新的评论。我记得,先用一个图像调试它。让它工作起来,剩下的应该很简单。newimageicon(“/src/images/down.gif”)
尝试从根目录的子目录(不存在的)src
目录加载图像。我认为,如果你仔细阅读绝对文件名和相对文件名,你就会理解构造函数失败的原因。如果你解决了问题,请添加一个解释你所做的事情的答案,或者如果这是一个来自评论的解决方案,让评论者知道,这样他们就可以添加答案(并获得他们应得的声誉),因此,未来的读者也可以从您的解决方案中受益。