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Java未检测键盘输入(字母)_Java_Macos_Swing_Keyboard_Key Bindings - Fatal编程技术网

Java未检测键盘输入(字母)

Java未检测键盘输入(字母),java,macos,swing,keyboard,key-bindings,Java,Macos,Swing,Keyboard,Key Bindings,我正在制作一个2d游戏引擎,并试图改进输入系统。当我尝试使用WASD键时,KeyListener有时不会检测到按键被按下,但仍会检测到按键被释放。我尝试使用KeyBindings,但是我遇到了同样的问题。有人知道发生了什么吗 (可能与我的IDE(netbeans)、mac或java有关?) 编辑:这里有其他人的代码也有同样的问题 import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Dimension; im

我正在制作一个2d游戏引擎,并试图改进输入系统。当我尝试使用WASD键时,
KeyListener
有时不会检测到按键被按下,但仍会检测到按键被释放。我尝试使用
KeyBindings
,但是我遇到了同样的问题。有人知道发生了什么吗

(可能与我的IDE(netbeans)、mac或java有关?)

编辑:这里有其他人的代码也有同样的问题

 import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.ActionMap;
import javax.swing.InputMap;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class Test {

    public static void main(String[] args) {
        new Test();
    }

    public Test() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    ex.printStackTrace();
                }

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setContentPane(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);

            }
        });
    }

    public class TestPane extends JPanel {

        private Surface surface;

        public TestPane() {
            setLayout(new BorderLayout());

            surface = new Surface();

            InputMap inputMap = getInputMap(WHEN_IN_FOCUSED_WINDOW);
            ActionMap actionMap = getActionMap();
System.out.println("yo");
            inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_A, 0, false), "Pressed.left");
            inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_A, 0, true), "Release.left");
            inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_D, 0, false), "Pressed.right");
            inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_D, 0, true), "Release.right");
            inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_W, 0, false), "Pressed.up");
            inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_W, 0, true), "Release.up");
            inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_S, 0, false), "Pressed.down");
            inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_S, 0, true), "Release.down");

            actionMap.put("Pressed.left", surface.getLeftPressAction());
            actionMap.put("Release.left", surface.getLeftReleaseAction());
            actionMap.put("Pressed.right", surface.getRightPressAction());
            actionMap.put("Release.right", surface.getRightReleaseAction());
            actionMap.put("Pressed.up", surface.getUpPressAction());
            actionMap.put("Release.up", surface.getUpReleaseAction());
            actionMap.put("Pressed.down", surface.getDownPressAction());
            actionMap.put("Release.down", surface.getDownReleaseAction());

            add(surface);
        }

    }

    public class Surface extends Canvas {

        private String displayText = "...";

        @Override
        public void paint(Graphics g) {
            super.paint(g); 
            Graphics2D g2d = (Graphics2D) g.create();
            FontMetrics fm = g2d.getFontMetrics();
            int x = (getWidth() - fm.stringWidth(displayText)) / 2;
            int y = ((getHeight() - fm.getHeight()) / 2) + fm.getAscent();
            g2d.drawString(displayText, x, y);
        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(200, 200);
        }

        public Action getLeftPressAction() {
            return new TextAction("Left");
        }

        public Action getLeftReleaseAction() {
            return new ClearAction();
        }

        public Action getRightPressAction() {
            return new TextAction("Right");
        }

        public Action getRightReleaseAction() {
            return new ClearAction();
        }

        public Action getUpPressAction() {
            return new TextAction("Up");
        }

        public Action getUpReleaseAction() {
            return new ClearAction();
        }

        public Action getDownPressAction() {
            return new TextAction("Down");
        }

        public Action getDownReleaseAction() {
            return new ClearAction();
        }

        public class TextAction extends AbstractAction {
            private String text;

            public TextAction(String text) {
                this.text = text;
            }

            @Override
            public void actionPerformed(ActionEvent e) {
                displayText = text;
                repaint();
            }

        }

        public class ClearAction extends AbstractAction {

            @Override
            public void actionPerformed(ActionEvent e) {
                displayText = "...";
                repaint();
            }

        }

    }

}

我刚刚尝试在Windows10中使用jar文件,它工作得非常好。。。这可能与我的操作系统或我的java版本有关。

“请帮助我调试我没有展示的代码”——这很难做到。请修复;请创建并发布您的有效代码。@hoverCraftfullOfels这不是我要问的…您的代码没有按预期运行--这是代码中的一个错误,您要问原因,这需要适当的代码,因此是的,这实际上就是您要问的。请重新查看链接,因为如果您的代码符合协议,我们将更容易找到解决方案。祝你好运。花10-20分钟写一个MCVE(一个新程序)。如果错误在你的MCVE中,那么发布它,我们可以提供帮助。如果错误不在MCVE中,那么您需要找出这两个程序之间的区别。要么你会发现错误,要么你会有一个程序,你可以张贴,不需要我们太长时间来分析。