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获取对组的主父级的引用-Java3D_Java_Java 3d_Scenegraph_Transformgroup - Fatal编程技术网

获取对组的主父级的引用-Java3D

获取对组的主父级的引用-Java3D,java,java-3d,scenegraph,transformgroup,Java,Java 3d,Scenegraph,Transformgroup,我有以下在Java3D中捕获鼠标点击的代码。我希望最终能够在我的场景中点击一个对象,并用鼠标移动它 public void mouseClicked(MouseEvent e) { pickCanvas.setShapeLocation(e); PickResult result = pickCanvas.pickClosest(); if (result == null) { System.out.println("Nothing picked"

我有以下在Java3D中捕获鼠标点击的代码。我希望最终能够在我的场景中点击一个对象,并用鼠标移动它

public void mouseClicked(MouseEvent e)

{

    pickCanvas.setShapeLocation(e);

    PickResult result = pickCanvas.pickClosest();

    if (result == null) {

       System.out.println("Nothing picked");

    } else {

       Primitive p = (Primitive)result.getNode(PickResult.PRIMITIVE);
       Shape3D s = (Shape3D)result.getNode(PickResult.SHAPE3D);

       if (p != null) {

          System.out.println(p.getParent().getClass().getName());

       } else if (s != null) {

             System.out.println(s.getClass().getName());

       } else{

          System.out.println("null");

       }

    }

}// end of class Pick
单击某些对象的输出如下所示:

Wall3D
Floor3D
Carpet3D
javax.media.j3d.TransformGroup
javax.media.j3d.SharedGroup
javax.media.j3d.TransformGroup
这是因为我的Wall3D/Floor3D和地毯3D仅由一个基本体组成,例如:

地毯3D:

public class Carpet3D extends Group{

public Carpet3D() {

    this.createSceneGraph();

}

public void createSceneGraph() {
    Appearance appearance = getCarpetAppearance();
    int primitiveflags = Primitive.GENERATE_NORMALS + Primitive.GENERATE_TEXTURE_COORDS;
    Box floorShape = new Box(1.7f, .015f, 2.3f,primitiveflags,appearance);
    this.addChild(floorShape);
}
晚餐桌3D:

public class DinnerTable3D extends Group{

    public DinnerTable3D() {

        this.createSceneGraph();

    }

    public void createSceneGraph() {
        Appearance appearance = getWoodenAppearance();

        //Table TOP
        int primitiveflags = Primitive.GENERATE_NORMALS + Primitive.GENERATE_TEXTURE_COORDS;

        Box tableTop = new Box(1.2f, .035f, .8f,primitiveflags,appearance);
        TransformGroup tableTopGroup = new TransformGroup();
        tableTopGroup.addChild(tableTop);

        this.addChild(tableTopGroup);


        //Dinner Table Legs
        Box tableLeg = new Box(0.06f,.72f,0.06f, primitiveflags,appearance);
        SharedGroup dinnerTableLegs = new SharedGroup();
        dinnerTableLegs.addChild(tableLeg);

        //Leg 1
        this.addChild(Main.setPositionOfObject(new Vector3f(-1.14f,-0.755f,-.74f), dinnerTableLegs));
        //Leg 2
        this.addChild(Main.setPositionOfObject(new Vector3f(1.14f,-0.755f,.74f), dinnerTableLegs));
        //Leg 3
        this.addChild(Main.setPositionOfObject(new Vector3f(1.14f,-0.755f,-.74f), dinnerTableLegs));
        //Leg 4
        this.addChild(Main.setPositionOfObject(new Vector3f(-1.14f,-0.755f,.74f), dinnerTableLegs));
    }
}
有人知道我如何获得对我单击的任何对象的主组的引用吗

更新

我有这个代码,但它似乎非常丑陋。当引用只有一个级别的对象时,会为更高级别抛出一个空指针

public void mouseClicked(MouseEvent e)
{

    pickCanvas.setShapeLocation(e);

    PickResult result = pickCanvas.pickClosest();

    if (result == null) {

       System.out.println("Nothing picked");

    } else {

       Primitive p = (Primitive)result.getNode(PickResult.PRIMITIVE);
       Shape3D s = (Shape3D)result.getNode(PickResult.SHAPE3D);

       if (p != null) {

           System.out.println("One parent: " + p.getParent().getClass().getName());
           System.out.println("Two parent: " + p.getParent().getParent().getClass().getName());
           System.out.println("Three parent: " + p.getParent().getParent().getParent().getClass().getName());
}