Java 循环使循环增长
谁能帮我做一个环,让形成花的椭圆生长。 有5个椭圆作为花瓣和一个中心的花椭圆Java 循环使循环增长,java,loops,for-loop,processing,Java,Loops,For Loop,Processing,谁能帮我做一个环,让形成花的椭圆生长。 有5个椭圆作为花瓣和一个中心的花椭圆 Stem myStem; Circle circles[]; float scaleFactor=0.5; void setup() { size(floor(400*scaleFactor), floor(800*scaleFactor)); myStem = new Stem(200,800); //mpoved this to setup, no need to recreate each frame c
Stem myStem;
Circle circles[];
float scaleFactor=0.5;
void setup() {
size(floor(400*scaleFactor), floor(800*scaleFactor));
myStem = new Stem(200,800);
//mpoved this to setup, no need to recreate each frame
circles = new Circle[6];
circles[0] = new Circle(0, -40, 50, 50);
circles[1] = new Circle(0, -40, 50, 50);
circles[2] = new Circle(0, -40, 50, 50);
circles[3] = new Circle(0, -40, 50, 50);
circles[4] = new Circle(0, -40, 50, 50);
circles[5] = new Circle(0, 0, 50, 50);
// also smooth only needs to be called once
// unless ther is a noSmooth() somewhere
// smooth();
}
void draw() {
float grow = 0;
//translate(myStem.initalloX, myStem.initalloY);
myStem.drawStem();
//set centre point
if (frameCount>grow) {
translate(myStem.initalloX, ((frameCount>250)?myStem.initalloY- 500:myStem.initalloY-(2*frameCount)));
fill(170, 14, 24); // red
for (int i = 0; i < circles.length-1; i++) {
ellipse(circles[i].c1+grow, circles[i].c2+grow, circles[i].c3+grow, circles[i].c4+grow);
rotate(radians(72));
}
fill(14, 17, 170); // blue
ellipse(circles[5].c1, circles[5].c2, circles[5].c3, circles[5].c4);
}
}
class Stem {
int initalloX=200;
int initalloY=800;
Stem(int tempInitalloX, int tempInitalloY) {
initalloX = tempInitalloX;
initalloY = tempInitalloY;
}
void drawStem() {
background(#0DBADB);
scale(scaleFactor, scaleFactor);
stroke (12, 149, 11);
fill (12, 149, 11);
strokeWeight(10);
line(initalloX, initalloY, initalloX, ((frameCount>250)?initalloY-500:initalloY-(2*frameCount)));
//stem1
if (frameCount>101) {
noStroke();
translate(initalloX, initalloY-200);
scale(min((float)(frameCount-100)/100, 1), min((float)(frameCount-100)/100, 1));
beginShape();
vertex(0, 0);
bezierVertex(-40, -5, -30, -40, -80, -20);
bezierVertex(-47, -16, -52, 8, 0, 0);
endShape(CLOSE);
scale(1/min((float)(frameCount-100)/100, 1), 1/min((float)(frameCount-100)/100, 1));
translate(-initalloX, -(initalloY-200));
noStroke();
}
//stem2
if (frameCount>151) {
// noStroke();
translate(initalloX, initalloY-300);
scale(-min((float)(frameCount-150)/150, 1), min((float)(frameCount-150)/150, 1));
beginShape();
vertex(0, 0);
bezierVertex(-40, -5, -30, -40, -80, -20);
bezierVertex(-47, -16, -52, 8, 0, 0);
endShape(CLOSE);
scale(-1/min((float)(frameCount-150)/150, 1), 1/min((float)(frameCount-150)/150, 1));
translate(-initalloX, -(initalloY-300));
}
}
}
class Circle {
int c1 = 0;
int c2 = -40;
float c3 = 50;
float c4 = 50;
Circle(int tc1, int tc2, float tc3, float tc4) {
c1 = tc1;
c2 = tc2;
c3 = tc3;
c4 = tc4;
}
}
Stem-myStem;
圆圈[];
浮点数比例因子=0.5;
无效设置(){
尺寸(地板(400*scaleFactor)、地板(800*scaleFactor));
myStem=新杆(200800);
//将其导入设置,无需重新创建每个帧
圆圈=新圆圈[6];
圆[0]=新的圆(0,-40,50,50);
圆[1]=新的圆(0,-40,50,50);
圆[2]=新的圆(0,-40,50,50);
圆[3]=新的圆(0,-40,50,50);
圆[4]=新的圆(0,-40,50,50);
圆[5]=新的圆(0,0,50,50);
//同样,平滑只需要调用一次
//除非某处有一个不光滑的地方
//光滑的();
}
作废提款(){
浮动增长=0;
//翻译(myStem.initalloX、myStem.initalloY);
myStem.drawStem();
//设置中心点
如果(帧数>增长){
翻译(myStem.initalloX,((frameCount>250)?myStem.initalloY-500:myStem.initalloY-(2*frameCount));
填充(170、14、24);//红色
对于(int i=0;i250)?initalloY-500:initalloY-(2*帧数));
//stem1
如果(帧数>101){
仰泳();
翻译(initalloX,initalloY-200);
刻度(最小((浮动)(帧数-100)/100,1),最小((浮动)(帧数-100)/100,1));
beginShape();
顶点(0,0);
贝塞尔顶点(-40,-5,-30,-40,-80,-20);
贝塞尔顶点(-47,-16,-52,8,0,0);
端形(闭合);
刻度(1/min((浮动)(帧数-100)/100,1),1/min((浮动)(帧数-100)/100,1));
翻译(-initalloX,-(initalloY-200));
仰泳();
}
//stem2
如果(帧数>151){
//仰泳();
翻译(initalloX,initalloY-300);
刻度(-min((浮动)(帧数-150)/150,1),min((浮动)(帧数-150)/150,1));
beginShape();
顶点(0,0);
贝塞尔顶点(-40,-5,-30,-40,-80,-20);
贝塞尔顶点(-47,-16,-52,8,0,0);
端形(闭合);
刻度(-1/min((浮动)(帧计数-150)/150,1),1/min((浮动)(帧计数-150)/150,1));
翻译(-initalloX,-(initalloY-300));
}
}
}
班级圈子{
int c1=0;
int c2=-40;
浮动c3=50;
浮球c4=50;
圆(整数tc1、整数tc2、浮点tc3、浮点tc4){
c1=tc1;
c2=tc2;
c3=tc3;
c4=tc4;
}
}
这是程序中的一个函数,是在处理过程中编写的。
提前感谢您的帮助/输入 \u嗨,theolc,为了你正在生长的花朵,我会做这样的事情,对你来说是一个非常简单的开始;)。看看是否有用。我选择了三角法,因为在这种情况下,它似乎比旋转更容易控制。查看它(单击鼠标增长/单击按住任意键收缩):
Stem-myStem;
圆圈[];
花p=新花();
浮点数比例因子=0.5;
无效设置(){
尺寸(地板(400*scaleFactor)、地板(800*scaleFactor));
myStem=新茎(200800);
p=新花(0,0);
//将其导入设置,无需重新创建每个帧
圆圈=新圆圈[6];
圆[0]=新的圆(0,-40,50,50);
圆[1]=新的圆(0,-40,50,50);
圆[2]=新的圆(0,-40,50,50);
圆[3]=新的圆(0,-40,50,50);
圆[4]=新的圆(0,-40,50,50);
圆[5]=新的圆(0,0,50,50);
//同样,平滑只需要调用一次
//除非某处有一个不光滑的地方
光滑的();
}
作废提款(){
浮动增长=0;
//翻译(myStem.initalloX、myStem.initalloY);
myStem.drawStem();
//设置中心点
如果(帧数>增长){
翻译(myStem.initalloX,((frameCount>250)?myStem.initalloY-500:myStem.initalloY-(2*frameCount));
填充(170、14、24);//红色
对于(int i=0;i250)?initalloY-500:initalloY-(2*帧数));
//stem1
如果(帧数>101){
仰泳();
翻译(initalloX,initalloY-200);
刻度(最小((浮动)(帧数-100)/100,1),最小((浮动)(帧数-100)/100,1));
beginShape();
顶点(0,0);
贝塞尔顶点(-40,-5,-30,-40,-80,-20);
贝塞尔顶点(-47,-16,-52,8,0,0);
端形(闭合);
刻度(1/min((浮动)(帧数-100)/100,1),1/min((浮动)(帧数-100)/100,1));
翻译(-initalloX,-(initalloY-200));
仰泳();
}
//stem2
如果(帧数>151){
//仰泳();
翻译(initalloX,initalloY-300);
刻度(-min((浮动)(帧数-150)/150,1),min((浮动)(帧数-150)/150,1));
beginShape();
顶点(0,0);
贝塞尔顶点(-40,-5,-30,-40,-80,-20);
贝塞尔顶点(-47,-16,-52,8,0,0);
端形(闭合);
刻度(-1/min((浮动)(帧计数-150)/150,1),1/min((浮动)(帧计数-150)/150,1));
翻译(-initalloX,-(initalloY-300));
Stem myStem;
Circle circles[];
Flower p = new Flower();
float scaleFactor=0.5;
void setup() {
size(floor(400*scaleFactor), floor(800*scaleFactor));
myStem = new Stem(200, 800);
p = new Flower (0, 0);
//mpoved this to setup, no need to recreate each frame
circles = new Circle[6];
circles[0] = new Circle(0, -40, 50, 50);
circles[1] = new Circle(0, -40, 50, 50);
circles[2] = new Circle(0, -40, 50, 50);
circles[3] = new Circle(0, -40, 50, 50);
circles[4] = new Circle(0, -40, 50, 50);
circles[5] = new Circle(0, 0, 50, 50);
// also smooth only needs to be called once
// unless ther is a noSmooth() somewhere
smooth();
}
void draw() {
float grow = 0;
//translate(myStem.initalloX, myStem.initalloY);
myStem.drawStem();
//set centre point
if (frameCount>grow) {
translate(myStem.initalloX, ((frameCount>250)?myStem.initalloY- 500:myStem.initalloY-(2*frameCount)));
fill(170, 14, 24); // red
for (int i = 0; i < circles.length-1; i++) {
ellipse(circles[i].c1+grow, circles[i].c2+grow, circles[i].c3+grow, circles[i].c4+grow);
rotate(radians(72));
}
fill(14, 17, 170); // blue
ellipse(circles[5].c1, circles[5].c2, circles[5].c3, circles[5].c4);
p.grow();
}
p.display();
}
class Stem {
int initalloX=200;
int initalloY=800;
Stem(int tempInitalloX, int tempInitalloY) {
initalloX = tempInitalloX;
initalloY = tempInitalloY;
}
void drawStem() {
background(#0DBADB);
scale(scaleFactor, scaleFactor);
stroke (12, 149, 11);
fill (12, 149, 11);
strokeWeight(10);
line(initalloX, initalloY, initalloX, ((frameCount>250)?initalloY-500:initalloY-(2*frameCount)));
//stem1
if (frameCount>101) {
noStroke();
translate(initalloX, initalloY-200);
scale(min((float)(frameCount-100)/100, 1), min((float)(frameCount-100)/100, 1));
beginShape();
vertex(0, 0);
bezierVertex(-40, -5, -30, -40, -80, -20);
bezierVertex(-47, -16, -52, 8, 0, 0);
endShape(CLOSE);
scale(1/min((float)(frameCount-100)/100, 1), 1/min((float)(frameCount-100)/100, 1));
translate(-initalloX, -(initalloY-200));
noStroke();
}
//stem2
if (frameCount>151) {
// noStroke();
translate(initalloX, initalloY-300);
scale(-min((float)(frameCount-150)/150, 1), min((float)(frameCount-150)/150, 1));
beginShape();
vertex(0, 0);
bezierVertex(-40, -5, -30, -40, -80, -20);
bezierVertex(-47, -16, -52, 8, 0, 0);
endShape(CLOSE);
scale(-1/min((float)(frameCount-150)/150, 1), 1/min((float)(frameCount-150)/150, 1));
translate(-initalloX, -(initalloY-300));
}
}
}
class Circle {
int c1 = 0;
int c2 = -40;
float c3 = 50;
float c4 = 50;
Circle(int tc1, int tc2, float tc3, float tc4) {
c1 = tc1;
c2 = tc2;
c3 = tc3;
c4 = tc4;
}
}
class Flower {
float centerX;
float centerY;
float posX;
float posY;
float maxSize = 51;
float maxFactor = 40;
float sizes = 0;
float factor = 0;
float speed = 0.17;
Flower() {
}
Flower(float _centerX, float _centerY)
{
centerX = _centerX;
centerY = _centerY;
}
void setCenter(float x, float y)
{
centerX = x;
centerY = y;
}
void display()
{
for (int i = -18; i < 360; i+=72)
{
posX = centerX + cos(radians(i)) * factor;
posY = centerY + sin(radians(i)) * factor;
noStroke();
fill(14, 170, 170 ); // blue
ellipse(posX, posY, sizes, sizes);
}
fill(145, 170, 170);
ellipse(centerX, centerY, sizes , sizes );
}
void grow()
{
factor = (factor < maxFactor )? factor + speed: maxFactor;
sizes = (sizes < maxSize )? sizes + speed*1.3 : maxSize;
}
}// end of Flower