Java 我无法绘制对象并让它们在屏幕上移动

Java 我无法绘制对象并让它们在屏幕上移动,java,swing,jframe,jpanel,keylistener,Java,Swing,Jframe,Jpanel,Keylistener,我可以在屏幕上画静态的东西,但我想让它们随着用户键的输入而移动。我不知道该怎么办,我一直在寻找,还没有找到答案。请帮忙 package com.Game.game; import java.awt.Color; import java.awt.Graphics; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import javax.swing.JFrame; import javax.swing.JPa

我可以在屏幕上画静态的东西,但我想让它们随着用户键的输入而移动。我不知道该怎么办,我一直在寻找,还没有找到答案。请帮忙

package com.Game.game;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

import javax.swing.JFrame;
import javax.swing.JPanel;

public class Game extends JFrame
{

final static int width = 500;
final static int height = 500;

public int x = 250;
public int y = 250;
public int changeX = 10;
public int changeY = 10;

public static void main(String[] args)
{
    new Game();
}

public Game()
{
    KeyListener listener = new KeyListening();
    addKeyListener(listener);
    setFocusable(true);
    DrawingStuff drawingstuff = new DrawingStuff();
    add(drawingstuff);
    setSize(width, height);
    setLocationRelativeTo(null);
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    setVisible(true);
}

public class DrawingStuff extends JPanel
{
    public void paintComponent(Graphics g)
    {
        super.paintComponent(g);
        g.drawString("Hey there!", 300, 300);
        g.setColor(Color.RED);
        g.fillRect(x, y, 50, 50);
    }
}

public class KeyListening implements KeyListener
{
    DrawingStuff drawingstuff = new DrawingStuff();
    @Override
    public void keyPressed(KeyEvent e) 
    {
        if(e.getKeyCode() == KeyEvent.VK_UP)
        {
            y = y + changeY;
            System.out.println("Hey");
            drawingstuff.repaint();
        }

    }
    @Override
    public void keyReleased(KeyEvent e) 
    {


    }
    @Override
    public void keyTyped(KeyEvent e) 
    {


    }
}


public void update()
{

}
}
编辑:修复了它。我去掉了构造函数方法中的关键侦听器内容,添加了一个命令来关注构造函数方法中的“drawingstuff”,最重要的是,在构造函数方法的末尾添加了以下代码:

while(true)
    {
        drawingstuff.repaint();
    }

问题在于,您的
keyseating
对象引用的
DrawingStuff
对象与您在
Game
构造函数中添加到UI的对象不同

public class KeyListening implements KeyListener
{
    DrawingStuff drawingstuff = new DrawingStuff();
    ...

您应该将
DrawingStuff
引用传递给
keysiting
实例,这样它就可以告诉正确的对象重新绘制自身。

即使这样做有效,在while循环中执行
#repaint()
也不是正确的方法。