Java 对象适配器模式的用例
这就是适配器设计模式的使用方式吗 我有绘画类(实现形状)和正方形类(实现多边形)。现在,如果Draw和Square都无法修改,并且我需要客户端创建一个Square对象来进行“绘制”,那么我会选择适配器 下面的实现对象适配器模式还是类适配器模式Java 对象适配器模式的用例,java,design-patterns,adapter,Java,Design Patterns,Adapter,这就是适配器设计模式的使用方式吗 我有绘画类(实现形状)和正方形类(实现多边形)。现在,如果Draw和Square都无法修改,并且我需要客户端创建一个Square对象来进行“绘制”,那么我会选择适配器 下面的实现对象适配器模式还是类适配器模式 interface Shapes { public void draw(); } class Draw implements Shapes { @Override public void draw() { pri
interface Shapes {
public void draw();
}
class Draw implements Shapes {
@Override
public void draw() {
println("Drawing a shape");
}
}
interface Polygon {
public void getSides();
public void getArea();
}
class Square implements Polygon {
int length;
Square(int length){
this.length = length;
}
@Override
public void getSides() {
println("Sides: 4");
}
@Override
public void getArea() {
println("Area: "+length*length);
}
}
class SquareAdapter extends Square{
Shapes shape;
public SquareAdapter(Shapes shape, int length){
super(length);
this.shape = shape;
}
public void draw(){
shape.draw();
}
}
客户端代码:
SquareAdapter adapter = new SquareAdapter(new Draw(), 3);
adapter.draw();
adapter.getArea();
adapter.getSides();
Draw drawingObj = null;
//Now lets say the client wants to draw a Square but it
//doesn't implement Draw
//drawingObj = new Square();
//drawingObj.draw() //this is not possible so we write a adapter
drawingObj = new SquareAdapter(new Square(5));
drawingObj.draw();
((SquareAdapter) drawingObj).getSquare().getSides();
((SquareAdapter) drawingObj).getSquare().getArea();
//class inheritance adapters
class SquareAdapter extends Square implements Draw {
SquareAdapter(int length) {
super(length);
}
@Override
public void draw(){
println("Drawing a square");
}
}
Draw drawingObj = null;
//Now lets say the client wants to draw a Square but it
//doesn't implement Draw
//drawingObj = new Square();
//drawingObj.draw() //this is not possible so we write a adapter
drawingObj = new SquareAdapter(5);
drawingObj.draw();
((Square) drawingObj).getSides();
((Square) drawingObj).getArea();
更新1:解决方案
感谢斯坦尼斯拉夫。我以更合适的方式修改了这个例子
interface Draw {
public void draw();
}
class Circle implements Draw {
@Override
public void draw() {
println("Drawing a circle");
}
}
interface Polygon {
public void getSides();
public void getArea();
}
class Square implements Polygon {
int length;
Square(int length){
this.length = length;
}
@Override
public void getSides() {
println("Sides: 4");
}
@Override
public void getArea() {
println("Area: "+length*length);
}
}
//object composition adapters
class SquareAdapter implements Draw {
Polygon square;
public SquareAdapter(Polygon square){
this.square = square;
}
@Override
public void draw(){
println("Drawing a square");
}
public Polygon getSquare() {
return square;
}
}
客户端代码:
SquareAdapter adapter = new SquareAdapter(new Draw(), 3);
adapter.draw();
adapter.getArea();
adapter.getSides();
Draw drawingObj = null;
//Now lets say the client wants to draw a Square but it
//doesn't implement Draw
//drawingObj = new Square();
//drawingObj.draw() //this is not possible so we write a adapter
drawingObj = new SquareAdapter(new Square(5));
drawingObj.draw();
((SquareAdapter) drawingObj).getSquare().getSides();
((SquareAdapter) drawingObj).getSquare().getArea();
//class inheritance adapters
class SquareAdapter extends Square implements Draw {
SquareAdapter(int length) {
super(length);
}
@Override
public void draw(){
println("Drawing a square");
}
}
Draw drawingObj = null;
//Now lets say the client wants to draw a Square but it
//doesn't implement Draw
//drawingObj = new Square();
//drawingObj.draw() //this is not possible so we write a adapter
drawingObj = new SquareAdapter(5);
drawingObj.draw();
((Square) drawingObj).getSides();
((Square) drawingObj).getArea();
客户端代码:
SquareAdapter adapter = new SquareAdapter(new Draw(), 3);
adapter.draw();
adapter.getArea();
adapter.getSides();
Draw drawingObj = null;
//Now lets say the client wants to draw a Square but it
//doesn't implement Draw
//drawingObj = new Square();
//drawingObj.draw() //this is not possible so we write a adapter
drawingObj = new SquareAdapter(new Square(5));
drawingObj.draw();
((SquareAdapter) drawingObj).getSquare().getSides();
((SquareAdapter) drawingObj).getSquare().getArea();
//class inheritance adapters
class SquareAdapter extends Square implements Draw {
SquareAdapter(int length) {
super(length);
}
@Override
public void draw(){
println("Drawing a square");
}
}
Draw drawingObj = null;
//Now lets say the client wants to draw a Square but it
//doesn't implement Draw
//drawingObj = new Square();
//drawingObj.draw() //this is not possible so we write a adapter
drawingObj = new SquareAdapter(5);
drawingObj.draw();
((Square) drawingObj).getSides();
((Square) drawingObj).getArea();
适配器模式旨在成为两个不兼容接口之间的桥梁,但不是向现有对象添加新功能。就你而言 Draw和Square不允许修改,我需要客户创建一个Square对象来进行“绘制” 它看起来更像是装饰模式,旨在为现有对象创建新功能,而不改变其内部结构 所以,在适配器模式的情况下,适配器类必须实现Shapes接口,而您希望它有一个draw方法。尽管有两种类型的适配器—类适配器和对象适配器,但它们都需要接口实现 下面是最简单的适配器实现:
class SquareAdapter implements Shapes{
Polygon square;
public SquareAdapter(Polygon square){
this.square = square;
}
public void draw(){
//some logic to draw Square object
}
}
适配器模式旨在成为两个不兼容接口之间的桥梁,但不是向现有对象添加新功能。就你而言 Draw和Square不允许修改,我需要客户创建一个Square对象来进行“绘制” 它看起来更像是装饰模式,旨在为现有对象创建新功能,而不改变其内部结构 所以,在适配器模式的情况下,适配器类必须实现Shapes接口,而您希望它有一个draw方法。尽管有两种类型的适配器—类适配器和对象适配器,但它们都需要接口实现 下面是最简单的适配器实现:
class SquareAdapter implements Shapes{
Polygon square;
public SquareAdapter(Polygon square){
this.square = square;
}
public void draw(){
//some logic to draw Square object
}
}
请检查我作为编辑添加到上述帖子的答案。这个示例代码是有意义的,对吗?是的,这两种适配器模式类型的用法似乎都是正确的,因为在这种情况下,您可以使用适配器类作为shapes的实例。请检查我作为编辑添加到上述文章中的答案。这个示例代码是有意义的,对吗?是的,这两种适配器模式类型的用法似乎都是正确的,因为在这种情况下,您可以使用适配器类作为形状的实例