“线程中的异常”;AWT-EventQueue-0“;java.lang.NullPointerException[NetBeans]
我试图从代理类、障碍类和MovingEntity类调用draw()方法,但我得到了以下错误:(我只有障碍类的错误) world.java:“线程中的异常”;AWT-EventQueue-0“;java.lang.NullPointerException[NetBeans],java,netbeans,nullpointerexception,awt,Java,Netbeans,Nullpointerexception,Awt,我试图从代理类、障碍类和MovingEntity类调用draw()方法,但我得到了以下错误:(我只有障碍类的错误) world.java: import java.util.*; import java.awt.Color; public class World { int W,H; int margin; int N; LinkedList entities; public World() { W = 800;
import java.util.*;
import java.awt.Color;
public class World {
int W,H;
int margin;
int N;
LinkedList entities;
public World() {
W = 800;
H = 600;
margin = 50;
entities = new LinkedList();
N = 10;
for(int i=0; i<N; i++) {
Agent e = new Agent ( randomPointInsideWorld(), randomPointInsideWorld(), this );
entities.add( e );
}
for(int i=0; i<4; i++) {
Obstacle o = new Obstacle ( randomPointInsideWorld(), this );
entities.add( o );
}
for(int i=0; i<3; i++) {
MovingEntity me = new MovingEntity ( randomPointInsideWorld(), this );
entities.add( me );
}
}
int getW() { return W; }
int getH() { return H; }
Vec2D randomPointInsideWorld() {
double x = margin + Math.random() * (W - 2*margin);
double y = margin + Math.random() * (H - 2*margin);
Vec2D p = new Vec2D(x,y);
return p;
}
void processCollisions() {
for(int i=0; i<N; i++) {
Entity ei = (Entity) entities.get(i);
ei.setCollides(false);
}
for(int i=0; i<N; i++) {
Entity ei = (Entity) entities.get(i);
ei.setCollides(false);
for(int j=0; j<N; j++) {
if(i == j) continue;
Entity ej = (Entity) entities.get(j);
if(ei.collides(ej)) {
ei.setCollides(true);
}
}
}
}
void removeOutsiders() {
for(int i=0; i<entities.size(); i++) {
Entity ei = (Entity) entities.get(i);
if((ei.getPos().getX() < 0) ||
(ei.getPos().getX() > W) ||
(ei.getPos().getY() < 0) ||
(ei.getPos().getY() > H))
{
entities.remove(ei);
}
}
N = entities.size();
}
void update() {
removeOutsiders();
processCollisions();
for(int i=0; i<N; i++) {
Entity ei = (Entity) entities.get(i);
ei.update();
if ( ei instanceof Agent ) {
Agent a = (Agent) ei;
if ( a.objReached() ) {
a.setObj(randomPointInsideWorld() );
}
}
}
}
public void run(int steps) {
for(int i = 0; i<steps; i++) update();
}
public void draw( java.awt.Graphics g ) {
N = entities.size();
for(int i=0; i<N; i++) {
Entity ei = (Entity) entities.get(i);
Vec2D p = ei.getPos();
double wa = 2;
g.setColor(Color.BLUE);
g.fillOval((int)(p.getX() - wa), (int)(p.getY() - wa), 2*(int)wa, 2*(int)wa);
if ( ei instanceof Agent ) {
Agent a = (Agent) ei;
a.draw(g);
}
if ( ei instanceof MovingEntity ) {
MovingEntity me = (MovingEntity) ei;
me.draw(g);
}
if ( ei instanceof Obstacle ) {
Obstacle obst = (Obstacle) ei;
obst.draw(g);
}
}
}
}
我是Java的新手,但我有一种感觉,这与障碍类中的某些值没有正确初始化有关。。。会吗
谢谢大家。
private myp代码>未在障碍中初始化。java
改变
public Obstacle (Vec2D p, World wi) {
super (p, wi);
MyPolygon p1 = new MyPolygon();
p1.randomPolygon();
p1.center();
p1.translate((int)pos.getX(), (int)pos.getY());
}
到
将此更改为
private MyPolygon p = new MyPolygon();
指向异常中引用的确切行。=)从birder.draw(birder.java:28)
开始。可能的问题是p
为空。已解决!非常感谢:D
public Obstacle (Vec2D p, World wi) {
super (p, wi);
MyPolygon p1 = new MyPolygon();
p1.randomPolygon();
p1.center();
p1.translate((int)pos.getX(), (int)pos.getY());
}
public Obstacle (Vec2D v, World wi) {
super (v, wi);
p = new MyPolygon();
p.randomPolygon();
p.center();
p.translate((int)pos.getX(), (int)pos.getY());
}
private MyPolygon p = new MyPolygon();