Java onTouchListener使用if语句调用方法,但只使用一个值
我通过MotionEvent.ACTION\u MOVE调用此方法,但值不会随着移动的发生而改变。在第一次触摸时,它仅与按下的第一个值保持一致。这很可能是因为我这里的if语句没有退出循环,但是我可以在一些帮助下完成Java onTouchListener使用if语句调用方法,但只使用一个值,java,android,ontouch,Java,Android,Ontouch,我通过MotionEvent.ACTION\u MOVE调用此方法,但值不会随着移动的发生而改变。在第一次触摸时,它仅与按下的第一个值保持一致。这很可能是因为我这里的if语句没有退出循环,但是我可以在一些帮助下完成 public boolean onTouch(View v, MotionEvent event) { //_gestureDetector.onTouchEvent(event); long timeElapsed = 0L; int eventActio
public boolean onTouch(View v, MotionEvent event) {
//_gestureDetector.onTouchEvent(event);
long timeElapsed = 0L;
int eventAction = event.getAction();
String number = "";
String letter = "";
String join = "";
int iTo = getIndexOfButton(v);
// you may need the x/y location
int x = (int)event.getX();
int y = (int)event.getY();
String position = "";
// put your code in here to handle the event
switch (eventAction) {
case MotionEvent.ACTION_DOWN:
Log.d("Chess", "Down");
timeElapsed = event.getDownTime();
break;//return true;
case MotionEvent.ACTION_UP:
Log.d("Chess", "Up");
timeElapsed = event.getDownTime() - timeElapsed;
if (timeElapsed == 2000) {
//v.performClick();
Log.d("Chess", "perform click");
}
timeElapsed = 0L;
break;//return true;
case MotionEvent.ACTION_MOVE:
respondCoordinates(v);
}
// tell the View to redraw the Canvas
//invalidate();
return false;//super.onTouchEvent(event);
}
public Boolean respondCoordinates(View v){
int iTo = getIndexOfButton(v);
String join = "";
String letter = "";
String number = "";
//boolean moveActive = true;
if ((iTo >= 0) && (iTo <= 7)) {
number = "8";
if (iTo == 0) {
letter = "a";
} else if (iTo == 1) {
letter = "b";
} else if (iTo == 2) {
letter = "c";
} else if (iTo == 3) {
letter = "d";
} else if (iTo == 4) {
letter = "e";
} else if (iTo == 5) {
letter = "f";
} else if (iTo == 6) {
letter = "g";
} else if (iTo == 7) {
letter = "h";
}
} else if ((iTo >= 8) && (iTo <= 15)) {
number = "7";
if (iTo == 8) {
letter = "a";
} else if (iTo == 9) {
letter = "b";
} else if (iTo == 10) {
letter = "c";
} else if (iTo == 11) {
letter = "d";
} else if (iTo == 12) {
letter = "e";
} else if (iTo == 13) {
letter = "f";
} else if (iTo == 14) {
letter = "g";
} else if (iTo == 15) {
letter = "h";
}
} else if ((iTo >= 16) && (iTo <= 23)) {
number = "6";
if (iTo == 16) {
letter = "a";
} else if (iTo == 17) {
letter = "b";
} else if (iTo == 18) {
letter = "c";
} else if (iTo == 19) {
letter = "d";
} else if (iTo == 20) {
letter = "e";
} else if (iTo == 21) {
letter = "f";
} else if (iTo == 22) {
letter = "g";
} else if (iTo == 23) {
letter = "h";
}
} else if ((iTo >= 24) && (iTo <= 31)) {
number = "5";
if (iTo == 24) {
letter = "a";
} else if (iTo == 25) {
letter = "b";
} else if (iTo == 26) {
letter = "c";
} else if (iTo == 27) {
letter = "d";
} else if (iTo == 28) {
letter = "e";
} else if (iTo == 29) {
letter = "f";
} else if (iTo == 30) {
letter = "g";
} else if (iTo == 31) {
letter = "h";
}
} else if ((iTo >= 32) && (iTo <= 39)) {
number = "4";
if (iTo == 32) {
letter = "a";
} else if (iTo == 33) {
letter = "b";
} else if (iTo == 34) {
letter = "c";
} else if (iTo == 35) {
letter = "d";
} else if (iTo == 36) {
letter = "e";
} else if (iTo == 37) {
letter = "f";
} else if (iTo == 38) {
letter = "g";
} else if (iTo == 39) {
letter = "h";
}
} else if ((iTo >= 40) && (iTo <= 47)) {
number = "3";
if (iTo == 40) {
letter = "a";
} else if (iTo == 41) {
letter = "b";
} else if (iTo == 42) {
letter = "c";
} else if (iTo == 43) {
letter = "d";
} else if (iTo == 44) {
letter = "e";
} else if (iTo == 45) {
letter = "f";
} else if (iTo == 46) {
letter = "g";
} else if (iTo == 47) {
letter = "h";
}
} else if ((iTo >= 48) && (iTo <= 55)) {
number = "2";
if (iTo == 48) {
letter = "a";
} else if (iTo == 49) {
letter = "b";
} else if (iTo == 50) {
letter = "c";
} else if (iTo == 51) {
letter = "d";
} else if (iTo == 52) {
letter = "e";
} else if (iTo == 53) {
letter = "f";
} else if (iTo == 54) {
letter = "g";
} else if (iTo == 55) {
letter = "h";
}
} else if ((iTo >= 56) && (iTo <= 63)) {
number = "1";
if (iTo == 56) {
letter = "a";
} else if (iTo == 57) {
letter = "b";
} else if (iTo == 58) {
letter = "c";
} else if (iTo == 59) {
letter = "d";
} else if (iTo == 60) {
letter = "e";
} else if (iTo == 61) {
letter = "f";
} else if (iTo == 62) {
letter = "g";
} else if (iTo == 63) {
letter = "h";
}
}
join = letter + number;
Log.d("Chess", join);
return false;
}
public boolean onTouch(视图v,运动事件){
//_手势检测器。onTouchEvent(事件);
长时间运行=0升;
int eventAction=event.getAction();
字符串编号=”;
字符串字母=”;
字符串join=“”;
int iTo=getIndexOfButton(v);
//您可能需要x/y位置
int x=(int)event.getX();
int y=(int)event.getY();
字符串位置=”;
//将代码放在此处以处理事件
开关(事件操作){
case MotionEvent.ACTION\u DOWN:
Log.d(“国际象棋”,“下跌”);
timeappeased=event.getDownTime();
break;//返回true;
case MotionEvent.ACTION\u UP:
Log.d(“国际象棋”,“向上”);
timeappeased=event.getDownTime()-timeappeased;
如果(时间经过==2000){
//v、 performClick();
Log.d(“国际象棋”,“执行点击”);
}
时间流逝=0升;
break;//返回true;
case MotionEvent.ACTION\u移动:
响应坐标(v);
}
//告诉视图重新绘制画布
//使无效();
返回false;//super.onTouchEvent(事件);
}
公共布尔响应坐标(视图v){
int iTo=getIndexOfButton(v);
字符串join=“”;
字符串字母=”;
字符串编号=”;
//布尔值moveActive=true;
如果((iTo>=0)和((iTo=8)和((iTo=16)和((iTo=24)和((iTo=32)和((iTo=40)和((iTo=48)和((iTo=56))和((iTo我认为您应该更改onTouch函数中的返回值,如果事件操作是MotionEvent.action),那么您应该返回true而不是false来获取其他事件。您尝试过调试吗?