Java 我在小行星游戏中使用Vector2d类是多余的吗?

Java 我在小行星游戏中使用Vector2d类是多余的吗?,java,swing,vector,Java,Swing,Vector,我试图通过制作一个简单的小行星游戏来学习Java中的向量和旋转。我一直在尝试Vector2d类,但我觉得我可以用点和双点来完成它。我对矢量2D的使用是多余的吗?你会如何改变我的计划 资料来源: import java.awt.Color; import java.awt.Cursor; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Point; import java.awt.Toolkit; im

我试图通过制作一个简单的小行星游戏来学习Java中的向量和旋转。我一直在尝试Vector2d类,但我觉得我可以用点和双点来完成它。我对矢量2D的使用是多余的吗?你会如何改变我的计划

资料来源:

import java.awt.Color;
import java.awt.Cursor;  
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import javax.vecmath.Vector2d;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;

public class Asteroids extends JPanel implements Runnable{
    BufferedImage img;
    boolean up, left, right;
    double angle = 0;
    int imgw = 0;
    int imgh = 0;
    int magnitude = 0;
    JFrame f;
    ArrayList<Projectile> bullets;
    Vector2d rocket = new Vector2d();
    Vector2d Magnitude = new Vector2d();
    AffineTransform at = new AffineTransform();

    public Asteroids(JFrame f){
        this.f = f;
        setSize(900, 800);

        try {
            img = ImageIO.read(new File("res/rocket.png"));
        } catch (IOException e) {}

        imgw = img.getWidth();
        imgh = img.getHeight();

        bullets = new ArrayList<Projectile>();

        f.addKeyListener(new KeyAdapter() {
            public void keyPressed(KeyEvent evt) {
                switch (evt.getKeyCode()) {
                case KeyEvent.VK_UP:
                    up= true;
                    break;
                case KeyEvent.VK_LEFT:
                    left = true;
                    right = false;
                    break;
                case KeyEvent.VK_RIGHT:
                    right = true;
                    left = false;
                    break;
                }
            }
            public void keyReleased(KeyEvent evt) {
                switch (evt.getKeyCode()) {
                case KeyEvent.VK_UP:
                    up= false;
                    break;
                case KeyEvent.VK_LEFT:
                    left = false;
                    break;
                case KeyEvent.VK_RIGHT:
                    right = false;
                    break;
                case KeyEvent.VK_SPACE:
                    Vector2d dir = new Vector2d(Math.cos(angle-Math.toRadians(90)),Math.sin(angle-Math.toRadians(90)));
                    bullets.add(new Projectile(dir,rocket));
                    break;
                }
            }
        });         

        Thread t = new Thread(this);
        t.start();
    }

    public static void main(String[] Args){
        JFrame frame = new JFrame();
        BufferedImage cursorImg = new BufferedImage(16, 16, BufferedImage.TYPE_INT_ARGB);
        Cursor blankCursor = Toolkit.getDefaultToolkit().createCustomCursor(cursorImg, new Point(0, 0), "blank cursor");

        frame.getContentPane().setCursor(blankCursor);

        frame.add(new Asteroids(frame));
        frame.setVisible(true);
        frame.setSize(900,500);
    }

    public void paintComponent(Graphics g){
        super.paintComponent(g);

        Graphics2D g2 = (Graphics2D)g;
        g2.fillRect(0,0,this.getWidth(),this.getHeight());
        g2.drawImage(img,at,this);
        g2.setColor(Color.red);
        for(Projectile p: bullets){
            p.draw(g2);
        }
    }

    public void run(){
        rocket = new Vector2d(100, 400);
        Magnitude = new Vector2d(Magnitude = new Vector2d(magnitude*Math.cos(angle-Math.toRadians(90)),magnitude*Math.sin(angle-Math.toRadians(90))));

        while(true){
            if(left){
                angle-=Math.toRadians(5);
            }
            if(right){
                angle+=Math.toRadians(5);
            }
            if(up){
                Vector2d m2 = new Vector2d(Math.cos(angle-Math.toRadians(90)),Math.sin(angle-Math.toRadians(90)));
                m2.normalize();
                m2.x/=5;
                m2.y/=5;
                Magnitude.add(m2);
            }

            if(angle>=Math.toRadians(360)){
                angle-=Math.toRadians(360);
            }else if(angle<=Math.toRadians(-360)){
                angle+=Math.toRadians(360);
            }

            Vector2d rocketN = new Vector2d(rocket);
            rocketN.normalize();

            rocket.add(Magnitude);

            System.out.println(Math.toDegrees(angle));

            at.setToTranslation(rocket.x-img.getWidth()/2, rocket.y-img.getHeight()/2); 
            at.rotate(angle, imgw/2, imgh/2); 

            Magnitude.x*=0.99;
            Magnitude.y*=0.99;

            for(Projectile p: bullets){
                p.update();
            }

            repaint();

            try {Thread.sleep(25);
            } catch (InterruptedException e) {}
        }
    }

    public class Projectile{

        int magnitude;
        private Vector2d Magnitude, position;

        public Projectile(Vector2d dir, Vector2d Position){
            this.position = new Vector2d(Position);
            magnitude = 10;
            Magnitude = new Vector2d(dir);
            position.x+=(5*Magnitude.x);
            position.y+=(5*Magnitude.y);
            Magnitude.x*=magnitude;
            Magnitude.y*=magnitude;
        }

        public void update(){
            position.add(Magnitude);
        }

        public void draw(Graphics2D g2){
            g2.drawOval((int)position.x, (int)position.y,4,4);
        }
    }
}
导入java.awt.Color;
导入java.awt.Cursor;
导入java.awt.Graphics;
导入java.awt.Graphics2D;
导入java.awt.Point;
导入java.awt.Toolkit;
导入java.awt.event.KeyAdapter;
导入java.awt.event.KeyEvent;
导入java.awt.geom.AffineTransform;
导入java.awt.image.buffereImage;
导入java.io.File;
导入java.io.IOException;
导入java.util.ArrayList;
导入javax.vecmath.Vector2d;
导入javax.imageio.imageio;
导入javax.swing.JFrame;
导入javax.swing.JPanel;
公共类小行星扩展JPanel实现可运行{
缓冲图像img;
布尔向上、左、右;
双角度=0;
int-imgw=0;
int-imgh=0;
整数震级=0;
jf框架;
ArrayList子弹;
Vector2d火箭=新Vector2d();
Vector2d幅值=新Vector2d();
AffineTransform at=新的AffineTransform();
公共小行星(JF框架){
这个。f=f;
设置大小(900800);
试一试{
img=ImageIO.read(新文件(“res/rocket.png”);
}捕获(IOE){}
imgw=img.getWidth();
imgh=img.getHeight();
项目符号=新的ArrayList();
f、 addKeyListener(新的KeyAdapter(){
按下公共无效键(KeyEvent evt){
开关(evt.getKeyCode()){
case KeyEvent.VK_UP:
向上=真;
打破
case KeyEvent.VK_左:
左=真;
右=假;
打破
case KeyEvent.VK_RIGHT:
右=真;
左=假;
打破
}
}
公共无效密钥已释放(密钥事件evt){
开关(evt.getKeyCode()){
case KeyEvent.VK_UP:
向上=错误;
打破
case KeyEvent.VK_左:
左=假;
打破
case KeyEvent.VK_RIGHT:
右=假;
打破
case KeyEvent.VK_空间:
vector2ddir=newvector2d(Math.cos(angle-Math.toRadians(90)),Math.sin(angle-Math.toRadians(90));
添加(新射弹(直射,火箭));
打破
}
}
});         
螺纹t=新螺纹(此);
t、 start();
}
公共静态void main(字符串[]Args){
JFrame=新JFrame();
BuffereImage cursorImg=新的BuffereImage(16,16,BuffereImage.TYPE_INT_ARGB);
Cursor blankCursor=Toolkit.getDefaultToolkit().createCustomCursor(cursorImg,新点(0,0),“空白光标”);
frame.getContentPane().setCursor(blankCursor);
添加(新小行星(帧));
frame.setVisible(true);
框架。设置尺寸(900500);
}
公共组件(图形g){
超级组件(g);
图形2d g2=(图形2d)g;
g2.fillRect(0,0,this.getWidth(),this.getHeight());
g2.绘图图像(img,at,this);
g2.设置颜色(颜色为红色);
用于(射弹p:子弹){
p、 绘制(g2);
}
}
公开募捐{
火箭=新矢量2D(100400);
震级=新矢量2D(震级=新矢量2D(震级*数学常数(90)),震级*数学常数(90));
while(true){
如果(左){
角度-=数学托拉半径(5);
}
如果(右){
角度+=数学托拉半径(5);
}
如果(向上){
Vector2d m2=新的Vector2d(Math.cos(角度数学.环面(90)),Math.sin(角度数学.环面(90));
m2.规范化();
m2.x/=5;
m2.y/=5;
震级加(m2);
}
如果(角度>=数学托拉迪安(360)){
角度-=数学托拉半径(360);
}如果(角度
  • 我认为不是(回答你的问题)

  • 但最重要的是有错误的用法,例如,使用键

  • (我不擅长图形2D)但另一个问题可能是由方法引起的

    公共空白绘图(图形2D g2){


检查这个如何用图形移动2D,特别是@trashgod的答案我从来没有听说过键绑定,总是使用VK_字母。在那之前,我使用getKeyChar。我认为它们都很好。谢谢!我会研究使用键绑定。很高兴能帮你+1解决关于键绑定的好问题+1;另请参见此。