使用MouseAdapter在Java中玩Tic-Tac-Toe游戏
我有一个CLickableBox类,它可以为我创建框,现在我需要这样做,当单击时,X或O将显示在适当的位置。这是ClickableBox类使用MouseAdapter在Java中玩Tic-Tac-Toe游戏,java,mouseevent,Java,Mouseevent,我有一个CLickableBox类,它可以为我创建框,现在我需要这样做,当单击时,X或O将显示在适当的位置。这是ClickableBox类 import java.awt.event.MouseAdapter; import java.awt.Color; import java.awt.Graphics; import java.awt.event.MouseEvent; import java.awt.Container; public class ClickableBox exten
import java.awt.event.MouseAdapter;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.Container;
public class ClickableBox extends MouseAdapter {
private int x, y, width, height;
private Color borderColor, backColor, oldColor;
private boolean drawBorder, clicked;
private Container parent;
public ClickableBox(int x, int y, int width, int height, Color borderColor,
Color backColor, boolean drawBorder, Container parent) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.borderColor = borderColor;
this.backColor = backColor;
this.drawBorder = drawBorder;
this.parent = parent;
}
public void draw(Graphics g) {
oldColor = g.getColor();
g.setColor(backColor);
g.fillRect(x, y, width, height);
if(drawBorder) {
g.setColor(borderColor);
g.drawRect(x, y, width, height);
}
g.setColor(oldColor);
}
public void mouseReleased(MouseEvent e) {
if(x < e.getX() && e.getX() < x + width &&
y < e.getY() && e.getY() < y + height) {
clicked = true;
parent.repaint();
}
}
public boolean isClicked() {
return clicked;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public int getWidth() {
return width;
}
public void setWidth(int width) {
this.width = width;
}
public int getHeight() {
return height;
}
public void setHeight(int height) {
this.height = height;
}
public Color getBorderColor() {
return borderColor;
}
public void setBorderColor(Color borderColor) {
this.borderColor = borderColor;
}
public Color getBackColor() {
return backColor;
}
public void setBackColor(Color backColor) {
this.backColor = backColor;
}
public Color getOldColor() {
return oldColor;
}
public void setOldColor(Color oldColor) {
this.oldColor = oldColor;
}
public boolean isDrawBorder() {
return drawBorder;
}
public void setDrawBorder(boolean drawBorder) {
this.drawBorder = drawBorder;
}
public void setClicked(boolean clicked) {
this.clicked = clicked;
}
}
也许您需要覆盖
mousererelease()
-类似这样的内容:
public void mouseReleased(MouseEvent e) {
if ( this.value == NONE ) {
if ( currentTurn == Turn.X ) {
this.value = X;
}
else {
this.value = O;
}
}
super.mouseReleased();
}
使用一些全局
currentTurn
变量跟踪轮到谁,并使用value
字段表示此框的当前值。您可能还想覆盖draw()
以使其呈现“X”或“O”…哪些部分给您带来了麻烦?我不确定如何在我的TictoeBox中实现,当单击框时,它们将变为X或O的功能。
public void mouseReleased(MouseEvent e) {
if ( this.value == NONE ) {
if ( currentTurn == Turn.X ) {
this.value = X;
}
else {
this.value = O;
}
}
super.mouseReleased();
}