Java 运动背景图

Java 运动背景图,java,swing,Java,Swing,有点困难。我正在写一个小游戏(试着写))有任何困难。这就是游戏代码: package Game; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; im

有点困难。我正在写一个小游戏(试着写))有任何困难。这就是游戏代码:

package Game;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.JPanel;
import javax.swing.Timer;

public class Board extends JPanel {

    private final String IMAGE_PATH_DOWN1 = "C:\\Users\\дНМ\\workspace\\Game\\image\\Down_Pic1.png";
    private final String IMAGE_PATH_DOWN2 = "C:\\Users\\дНМ\\workspace\\Game\\image\\Down_Pic2.png";

    private final String IMAGE_PATH_RIGHT1 = "C:\\Users\\дНМ\\workspace\\Game\\image\\Right_Pic1.png";
    private final String IMAGE_PATH_RIGHT2 = "C:\\Users\\дНМ\\workspace\\Game\\image\\Right_Pic2.png";

    private final String IMAGE_PATH_TOP1 = "C:\\Users\\дНМ\\workspace\\Game\\image\\Top_Pic1.png";
    private final String IMAGE_PATH_TOP2 = "C:\\Users\\дНМ\\workspace\\Game\\image\\Top_Pic2.png";

    private final String IMAGE_PATH_LEFT = "C:\\Users\\дНМ\\workspace\\Game\\image\\Left_Pic1.png";
    private final String IMAGE_PATH_LEFT2 = "C:\\Users\\дНМ\\workspace\\Game\\image\\Left_Pic2.png";

    private final String IMAGE_PATH_MAP_Z = "C:\\Users\\дНМ\\workspace\\Game\\image\\Map_Z.png";

    private static final long serialVersionUID = 1L;
    private Thing thing;
    private Timer repaintTimer;

    private Image imgCs;
    private Image imgMap;
    private static int speed = 3;

    public Board() {
        init();

    }

    private void init() {

        setFocusable(true);
        setDoubleBuffered(true);
        addKeyListener(new KeyHandler());
        setBackground(Color.BLACK);
        thing = new Thing();

        imgCs = Toolkit.getDefaultToolkit().getImage(IMAGE_PATH_DOWN1);
        imgMap = Toolkit.getDefaultToolkit().getImage(IMAGE_PATH_MAP_Z);

        repaintTimer = new Timer(50, new ActionListener() {

            @Override
            public void actionPerformed(ActionEvent e) {
                repaint();
            }
        });

        repaintTimer.start();
    }

    @Override
    public void paint(Graphics g) {
        super.paint(g);

        Graphics2D g2d = (Graphics2D) g;

        int width = imgCs.getWidth(this);
        int height = imgCs.getHeight(this);

        int scale = 4;
        speed = 3;

        int w = scale * width;
        int h = scale * height;

        //MAP START!
        int widthMap = imgMap.getWidth(this);
        int heightMap = imgMap.getHeight(this);
        int scalem = 4;
        int wm = scalem * widthMap;
        int hm = scalem * heightMap;

           for (int s = 0; s < wm * 10; s += wm) {
                for (int i = 0; i < hm * 10; i += hm) {
                    g2d.drawImage(imgMap, thing.getX()+s, thing.getY()+i,(int) wm, (int) hm, this);

                }
            }
        //MAP END

        g2d.drawImage(imgCs, thing.getX() * speed, thing.getY() * speed,
                (int) w, (int) h, this);

        Toolkit.getDefaultToolkit().sync();

    }

    private class KeyHandler extends KeyAdapter {

        @Override
        public void keyPressed(KeyEvent e) {
            thing.pressed(e.getKeyCode());
            // LEFT!!!
            if (e.getKeyCode() == KeyEvent.VK_LEFT) {
                if ((thing.getX() * speed % 2) == 0) {
                    imgCs = Toolkit.getDefaultToolkit().getImage(
                            IMAGE_PATH_LEFT);

                } else {
                    imgCs = Toolkit.getDefaultToolkit().getImage(
                            IMAGE_PATH_LEFT2);
                }
            }
            // RIGHT!
            if (e.getKeyCode() == KeyEvent.VK_RIGHT) {

                imgCs = Toolkit.getDefaultToolkit().getImage(IMAGE_PATH_RIGHT1);
                if ((thing.getX() * speed % 2) == 0) {
                    imgCs = Toolkit.getDefaultToolkit().getImage(
                            IMAGE_PATH_RIGHT1);
                } else {

                    imgCs = Toolkit.getDefaultToolkit().getImage(
                            IMAGE_PATH_RIGHT2);
                }
            }
            // DOWN!
            if (e.getKeyCode() == KeyEvent.VK_DOWN) {
                if ((thing.getY() * speed % 2) == 0) {
                    imgCs = Toolkit.getDefaultToolkit().getImage(
                            IMAGE_PATH_DOWN1);

                } else {
                    imgCs = Toolkit.getDefaultToolkit().getImage(
                            IMAGE_PATH_DOWN2);

                }

            }
            // UP!
            if (e.getKeyCode() == KeyEvent.VK_UP) {
                if ((thing.getY() * speed % 2) == 0) {

                    imgCs = Toolkit.getDefaultToolkit().getImage(
                            IMAGE_PATH_TOP1);

                } else {
                    imgCs = Toolkit.getDefaultToolkit().getImage(
                            IMAGE_PATH_TOP2);

                }

            }

        }

        @Override
        public void keyReleased(KeyEvent e) {
            //
        }

    }
}
(另一节课)

悠闲,这样代码就不会发生了

代码是有效的,图片显示的是英雄,但是当他移动到盒子的末端时,它会在盒子下面消失,我希望当你和她一起移动图像和背景时,背景不会静止不动,并随着英雄的图片移动。帮助制作


不会回答您的问题,但会有一些想法:

  • 不要覆盖paint()。自定义绘制通过覆盖paintComponent()完成。有关更多信息,请阅读上的Swing教程部分

  • 不要使用KeyListener。Swing设计用于键绑定。有关更多信息,请参阅

  • 不要每次都阅读图片。为了获得更好的性能,应在程序开始时读入图像


  • 或者在有类似例子的地方抛出一个链接,看一看,这不应该是一个评论吗。。。而且既然你说你没有回答这个问题?
    package Game;
    
    import java.awt.event.KeyEvent;
    
    class Thing {
    
        private final int STEP = 3;
        private int x_pos;
        private int y_pos;
    
        public void pressed(int keyCode) {
    
            switch (keyCode) {
            case KeyEvent.VK_LEFT: {
                x_pos -= STEP;
                break;
            }
            case KeyEvent.VK_UP: {
                y_pos -= STEP;
                break;
            }
            case KeyEvent.VK_RIGHT: {
                x_pos += STEP;
                break;
            }
            case KeyEvent.VK_DOWN: {
                y_pos += STEP;
                break;
            }
            }
        }
    
        public int getX() {
            return x_pos;
        }
    
        public int getY() {
            return y_pos;
        }
    
    }
    
    package Game;
    
    import javax.swing.JFrame;
    import javax.swing.SwingUtilities;
    
    public class ThingMove {
    
        private String NAME = "Title";
        private int WIDTH = 500;
        private int HEIGHT = 470;
    
        public ThingMove() {
    
            JFrame frame = new JFrame(NAME);
    
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            frame.setSize(WIDTH, HEIGHT);
            frame.setLocationRelativeTo(null);
    
            frame.add(new Board());
    
            frame.setVisible(true);
        }
    
        public static void main(String[] args) {
    
            SwingUtilities.invokeLater(new Runnable() {
                @Override
                public void run() {
                    new ThingMove();
                }
            });
        }
    }