Java 而带有延迟的循环使JFrame无响应

Java 而带有延迟的循环使JFrame无响应,java,loops,while-loop,jframe,Java,Loops,While Loop,Jframe,因此,当我运行此代码时,我的JFrame将变得无响应。我设法将其追溯到gameLoop()下的while循环。不管使用delay(1000/FRAMERATE)调用其中的Thread.sleep(),它都不允许键或鼠标侦听器执行其工作 下面是完整代码,gameLoop()中存在问题 package me.LemmingsGame; 导入java.awt.*; 导入java.awt.event.*; 导入java.io.*; 导入javax.swing.*; 公共类游戏扩展了JFrame实现了Ke

因此,当我运行此代码时,我的JFrame将变得无响应。我设法将其追溯到gameLoop()下的while循环。不管使用delay(1000/FRAMERATE)调用其中的Thread.sleep(),它都不允许键或鼠标侦听器执行其工作

下面是完整代码,gameLoop()中存在问题

package me.LemmingsGame;
导入java.awt.*;
导入java.awt.event.*;
导入java.io.*;
导入javax.swing.*;
公共类游戏扩展了JFrame实现了KeyListener、MouseStener{
私有世界wrld;//对当前世界的引用
私有WorldFile loader=null;//世界数据
专用int网关计数器;
private int width,height;//级别的宽度和高度
私人int mx,我的;
私人int工具=Lemming.gramb;
私有图像dbImage;私有图形dbg;//backbuffer
私有图像[]精灵;//游戏中使用的所有图像
私有旅鼠[]旅鼠;//级别中所有旅鼠的数组
private int nextLem;//从Gate类接收下一个旅鼠
private int running;//游戏状态
私有静态最终整数帧速率=180;//分配的帧速率
公共游戏(WorldFile loader){
超级(“旅鼠”);
设定位置(50,40);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
可设置大小(假);
宽度=3+加载器.x*10;高度=29+加载器.y*10;
loadImages();
旅鼠=新旅鼠[loader.nolemings*loader.gates().length];
设置尺寸(宽度、高度);
setVisible(真);
addMouseListener(这个);
addKeyListener(此);
this.loader=loader;
运行=2;
dbImage=createImage(宽度、高度);
dbg=dbImage.getGraphics();
wrld=新世界(加载器、createImage(宽度、高度)、精灵、此);
gameLoop();
}
公共void loadImages(){
精灵=新图像[2];
精灵[0]=新图像图标(“Resources/toolbar.png”).getImage();
sprites[1]=newimageicon(“Resources/selector.png”).getImage();
}
公共静态无效延迟(长时间){
试一试{
睡眠(len);
}捕捉(中断异常e){
系统输出打印ln(e);
}
}
公共无效移动lemmings(){
如果(nextLem>0)
对于(int i=0;i0){
延迟(1000/帧率);
如果(运行==2){
gateconter++;
如果(门计数器>帧率*2){
wrld.cycleGates();
网关计数器=0;
}
moveLemmings();
如果(nextLem>0)
wrld.检查位置(旅鼠、nextLem);
}
重新油漆();
//绘制(getGraphics());
}
}
公共空间涂料(图g){
如果(wrld!=null){
dbg.setColor(Color.BLACK);
dbg.fillRect(0,0,宽度,高度);
工作图纸(dbg);
如果(nextLem>0)

对于(int i=0;i您正在主线程中执行
Thread.sleep()
,在本例中是EDT(事件调度程序线程)。此线程负责绘制图形和侦听事件。通过执行
Thread.sleep()
实际上是暂停它,因此不允许它执行其任务

您似乎希望每隔一段时间刷新GUI(至少我是这么猜的)。如果是这种情况,则需要将逻辑移动到新的单独线程,然后从生成的线程调用所需的更新方法。若要使更改可见,需要使用该方法再次调用事件调度程序线程

游戏扩展JFrame
菜单扩展JFrame
”请参阅
package me.LemmingsGame;

import java.awt.*;
import java.awt.event.*;
import java.io.*;

import javax.swing.*;

public class Game extends JFrame implements KeyListener, MouseListener{

    private World wrld;//reference to current world
    private WorldFile loader=null;//world data

    private int gateCounter;

    private int width,height; //width and height of level

    private int mx,my;

    private int tool = Lemming.CLIMB;
    private Image dbImage; private Graphics dbg; //backbuffer  
    private Image [] sprites;//all images used in game

    private Lemming[] lemmings; //array of all Lemmings in level
    private int nextLem;//next Lemming to be received from Gate class

    private int running;//state of game
    private static final int FRAMERATE=180;//assigned framerate

    public Game(WorldFile loader){
        super("Lemmings");
        setLocation(50,40);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setResizable(false);
        width=3+loader.x*10;height=29+loader.y*10;
        loadImages();
        lemmings=new Lemming[loader.noLemmings*loader.gates().length];
        setSize(width,height);
        setVisible(true);   
        addMouseListener(this);
        addKeyListener(this);
        this.loader=loader;
        running=2;
        dbImage= createImage(width,height);
        dbg=dbImage.getGraphics();
        wrld=new World(loader,createImage(width,height), sprites, this);
        gameLoop();
    }
    public void loadImages(){
        sprites=new Image[2];
        sprites[0]=new ImageIcon("Resources/toolbar.png").getImage();
        sprites[1]=new ImageIcon("Resources/selector.png").getImage();
    }
    public static void delay(long len){
        try{
            Thread.sleep(len);
        }catch(InterruptedException e){
            System.out.println(e);
        }
    }
    public void moveLemmings(){
        if(nextLem>0)
            for(int i = 0;i<nextLem;i++)
                lemmings[i].cycle();
    }
    public void gameLoop(){

        wrld.openGates();
        while(running>0){
            delay(1000/FRAMERATE);
            if(running==2){
                gateCounter++;
                if(gateCounter>FRAMERATE*2){
                    wrld.cycleGates();
                    gateCounter=0;
                }
                moveLemmings();
                if(nextLem>0)
                    wrld.checkPositions(lemmings,nextLem);
            }
            repaint();
            //paint(getGraphics());
        }
    }
    public void paint(Graphics g){
        if(wrld!=null){
            dbg.setColor(Color.BLACK);
            dbg.fillRect(0, 0, width, height);
            wrld.draw(dbg);
            if(nextLem>0)
                for(int i=0;i<nextLem;i++){
                    lemmings[i].draw(dbg);
                }
            dbg.drawImage(sprites[0],0,0,null);
            dbg.drawImage(sprites[1],tool-3*39,0,null);
            g.drawImage(dbImage,3,29,this);
        }
    }
    public void addLemming(Lemming lemmy) {
        lemmings[nextLem]=lemmy;
        lemmy.spawn();
        nextLem++;
    }
    public void goal(){
        running=0;
        dispose();
        new Menu();
    }
    public void fail(){
        running=0;
        dispose();
        new Menu();
    }
    public void mouseClicked(MouseEvent e) {}
    public void mouseEntered(MouseEvent e) {}
    public void mouseExited(MouseEvent e) {}
    public void keyTyped(KeyEvent e) {}
    public void mousePressed(MouseEvent e) {
        System.out.println("boop");
        mx=e.getX();
        my=e.getY();
        if(my<40)
            if(mx<40)
                tool=Lemming.CLIMB;
            else if(mx>39&&mx<=39*2)
                tool=Lemming.CHUTE;

    }
    public void mouseReleased(MouseEvent arg0) {
        // TODO Auto-generated method stub

    }
    public void keyPressed(KeyEvent e) {
        System.out.println("boop2");
    }

    public void keyReleased(KeyEvent e) {

    }
}
package me.LemmingsGame;

import java.awt.*;
import java.awt.event.*;
import java.io.File;

import javax.swing.*;

public class Menu extends JFrame implements ActionListener{
    /**
     * 
     */
    private static final long serialVersionUID = -1448646591011984524L;
    private JComboBox worldList;
    private JButton launch, worldEditor;
    private String [] worldPaths;
    private String [] worldNames;
    private int currentWorld;
    public Menu(){
        super("Lemmings! By: Jordan and Seth");
        this.setLocation(new Point(550,400));
        setResizable(false);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        File listDir[] = new File("./Worlds").listFiles();
        int x=0;
        for (int i = 0; i < listDir.length; i++) 
            if (listDir[i].isDirectory()) 
                   x++;
        worldPaths=new String[x];
        worldNames=new String[x];
        x=0;
        for (int i = 0; i < listDir.length; i++) 
            if (listDir[i].isDirectory()){ 
                    worldPaths[x]=listDir[i].getPath().substring(2);    
                    worldNames[x]=worldPaths[x].substring(7);
                    x++;
            }
        worldList=new JComboBox(worldNames);
        worldList.addActionListener(this);
        worldEditor=new JButton("Open World Editor");
        worldEditor.addActionListener(this);
        launch = new JButton("Play");
        launch.addActionListener(this);
        Container cp = getContentPane();
        cp.setLayout(new FlowLayout());
        cp.add(worldEditor);
        cp.add(worldList);
        cp.add(launch);
        pack();
        setVisible(true);
    }
    public void actionPerformed(ActionEvent e){
        if(e.getSource()==worldEditor){
            dispose();
            new MapEditor();
        }else if(e.getSource()==launch){
            dispose();
            try {
                new Game(new WorldFile(worldPaths[currentWorld]));
            } catch (Exception e1) {
                // TODO Auto-generated catch block
                e1.printStackTrace();
            }
        }else if(e.getSource()==worldList){
            currentWorld=worldList.getSelectedIndex();
        }
    }
    public static void main(String [] args){
        new Menu();
    }
}