Java 绘制图像二维图形
我正在用java做一个游戏,但我没有放图片,我已经试着用“drawimage”放了,但它不正常=( 我不知道哪里是保存图像的最佳位置,以及如何调用图像的最佳方法Java 绘制图像二维图形,java,java-2d,drawimage,Java,Java 2d,Drawimage,我正在用java做一个游戏,但我没有放图片,我已经试着用“drawimage”放了,但它不正常=( 我不知道哪里是保存图像的最佳位置,以及如何调用图像的最佳方法 public void paint(Graphics2D g2){ g2.setColor(getRandomColor()); g2.fillOval((int)x, (int)y, (int)diametro, (int)diametro); } ` 这段代码来自我的类小行星,它们是一个圆(因为我要测试
public void paint(Graphics2D g2){
g2.setColor(getRandomColor());
g2.fillOval((int)x, (int)y, (int)diametro, (int)diametro);
}
`
这段代码来自我的类小行星,它们是一个圆(因为我要测试与圆的碰撞)。
谢谢为了在Java中创建图像,您首先需要创建一个JPanel(本质上是屏幕上的一个窗口)。它看起来像这样(取自javacodex.com): 然而,我假设“图像”是指绘制到屏幕上的形状(因为在示例中使用的是绘制圆的绘制方法)。然后,您的代码采用正确的方法,但需要实现JPanel(因为没有JPanel或JFrame,您无法在屏幕上以图形方式显示任何内容) 下面是我的Atari Breakout迷你游戏Board.java中的一个示例:
public class Board extends JPanel implements KeyListener {
// Other Game Code
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2 = (Graphics2D) g;
g2.setColor(Color.BLACK);
// Shows lives left and score on screen
g2.drawString("Lives left: " + lives, 400, 600);
g2.drawString("Score: " + score, 400, 500);
// Paints Walls (separate paint method created in wall class)
topWall.paint(g2);
bottomWall.paint(g2);
leftWall.paint(g2);
rightWall.paint(g2);
// Paints 2 Balls (separate paint method created in ball class)
b.paint(g2);
b2.paint(g2);
// Paints Paddle (separate paint method created in paddle class)
paddle.paint(g2);
// Paints Bricks based on current level (separate paint method created in brick class)
// Bricks were created/stored in 2D Array, so drawn on screen through 2D Array as well.
if (level == 1) {
for (int x = 0; x < bricks.length; x++) {
for (int i = 0; i < bricks[0].length; i++) {
bricks[x][i].paint(g2);
}
}
}
if (level == 2) {
for (int x = 0; x < bricks.length; x++) {
for (int i = 0; i < bricks[0].length; i++) {
bricks[x][i].paint(g2);
}
}
}
}
输出(屏幕上显示的内容):
希望这有助于您绘制圆圈!我很确定您的意思是希望在面板上绘制图像。首先,我建议您在projects src文件夹中创建一个resources文件夹,并在其中添加所有图像。完成后,您必须使用imageIO加载图像并使用drawImage绘制图像。下面是一个简短的示例:
package asteroid;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;
public class Nave {
BufferedImage iconeNave;
public Nave( ... ) {
try{
iconeNave = ImageIO.read(getClass().getResource("/resources/nave.png"));
}catch(IOException e){e.printStackTrace();}
catch(Exception e){e.printStackTrace();}
}
@Override
public void paint(Graphics2D g2){
AffineTransform at = new AffineTransform();
at.translate((int)x + radius/2.5,(int)y + radius/2.5);
at.rotate(Math.PI/2 + angle);
at.translate(-iconeNave.getWidth()/2, -iconeNave.getHeight()/2);
g2.drawImage(iconeNave, at, null);
}
}
请讲英语。Bem-vindo ao StackOverflow!Esteéum网站somente em inglês.欧盟建议tentar pt.StackOverflow.com
// Constructor
public Paddle(int x, int y, int w, int h){
xpos = x;
ypos = y;
width = w;
height = h;
r = new Rectangle(xpos, ypos, width, height);
}
public void paint(Graphics2D g2){
g2.fill(r);
}
package asteroid;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;
public class Nave {
BufferedImage iconeNave;
public Nave( ... ) {
try{
iconeNave = ImageIO.read(getClass().getResource("/resources/nave.png"));
}catch(IOException e){e.printStackTrace();}
catch(Exception e){e.printStackTrace();}
}
@Override
public void paint(Graphics2D g2){
AffineTransform at = new AffineTransform();
at.translate((int)x + radius/2.5,(int)y + radius/2.5);
at.rotate(Math.PI/2 + angle);
at.translate(-iconeNave.getWidth()/2, -iconeNave.getHeight()/2);
g2.drawImage(iconeNave, at, null);
}
}