Java 缓冲图像上的可拖动形状
我正在用Java开发一个简单的形状编辑器,我在BuffereImage Science上绘制了所有的东西,我想保存绘制的图像。用户可以从菜单中选择形状,然后单击图像来绘制形状。我开始实现拖动形状。当我拖动一个形状时,将创建该形状的路径。。。我想这是因为我使用了BuffereImage,所以它就像“临时的”。还是我错了?我在考虑重写所有内容,这次不是在BuffereImage上绘制,只是创建Graphics2D,但我在实现侦听器时遇到了问题,因为我需要将Graphics2D传输到那里以在那里添加形状,而且我不知道如何调用repaint,例如我的MouseListener类。我计划在用户想要保存图像时创建BuffereImage,我会在vector的帮助下创建它,在这里我存储所有形状(或者是更好的方式?)。这是我的小组课:Java 缓冲图像上的可拖动形状,java,shapes,Java,Shapes,我正在用Java开发一个简单的形状编辑器,我在BuffereImage Science上绘制了所有的东西,我想保存绘制的图像。用户可以从菜单中选择形状,然后单击图像来绘制形状。我开始实现拖动形状。当我拖动一个形状时,将创建该形状的路径。。。我想这是因为我使用了BuffereImage,所以它就像“临时的”。还是我错了?我在考虑重写所有内容,这次不是在BuffereImage上绘制,只是创建Graphics2D,但我在实现侦听器时遇到了问题,因为我需要将Graphics2D传输到那里以在那里添加形
public class Panel {
public static Graphics2D img2;
public static Graphics2D getIm() {
return this.img2;
}
public Panel(JFrame frame) {
JPanel panel = new JPanel(true) {
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
img2 = (Graphics2D)g.create();
img2.dispose();
};
};
RenderingHints.VALUE_ANTIALIAS_ON); // setting rendering to achieve better looking shapes
panel.setBackground(Color.WHITE);
MouseListenerShapes mouseListenerShapes = new MouseListenerShapes();
panel.addMouseListener(mouseListenerShapes);
//MouseMoveAdapter mouseMouseMoveAdapter = new MouseMoveAdapter();
//panel.addMouseMotionListener(mouseMouseMoveAdapter);
//panel.addMouseListener(mouseMouseMoveAdapter);
frame.add(panel);
};
}
我读了很多书,但我仍然不能把它做对,我需要我的形状可以调整大小,可以移动,等等。但同时我想在以后保存图像,我要提出的解决方案还远没有完成,但我希望它能说明一些概念,帮助你找到成功。我将用两个可移动的图像构建一个面板,但使用的模式应该使代码更易于维护 我强烈建议将渲染层(组件)和模型层(形状及其位置)分离为不同的对象。这被称为关注点分离,从长远来看,这将使你的生活更轻松 首先,让我们定义屏幕上显示的一个形状。我将保持我的非常简单,并创建一个具有位置、大小和
缓冲区图像的图像:
class DrawNode
{
private Rectangle bounds;
private BufferedImage image;
public DrawNode()
{
}
public Rectangle getBounds()
{
return bounds;
}
public void setBounds( Rectangle bounds )
{
this.bounds = bounds;
}
public BufferedImage getImage()
{
return image;
}
public void setImage( BufferedImage image )
{
this.image = image;
}
}
接下来,让我们创建一个模型来保存形状集合。我们可以使用该模型做的一件巧妙的事情是让它接受一个监听器,该监听器将在2D空间的某个部分变得“无效”时被调用。如果某个节点以前位于给定区域,并且已移动到新区域,则该空间的某个部分可能会变得无效,并且需要重新绘制。我们还将包括一些辅助方法,用于确定什么形状占据给定空间等。这些辅助方法可以在效率方面进行极大优化,但我的简单版本将使用蛮力迭代:
class DrawPanelModel
{
private final List<DrawNode> nodes;
private final Consumer<Rectangle> invalidAreaListener;
public DrawPanelModel( Consumer<Rectangle> invalidAreaListener )
{
this.invalidAreaListener = invalidAreaListener;
nodes = new ArrayList<>();
}
public void addNode( DrawNode node )
{
nodes.add( node );
}
public Optional<DrawNode> getNodeForPoint( Point p )
{
return nodes.stream()
.filter( node -> node.getBounds().contains( p ))
.findFirst();
}
public Stream<DrawNode> getNodesInRectangle( Rectangle r )
{
return nodes.stream()
.filter( node -> node.getBounds().intersects( r ));
}
public void setNodeLocation( DrawNode node, Point p )
{
Rectangle bounds = (Rectangle)node.getBounds().clone();
bounds.setLocation( p );
setNodeBounds( node, bounds );
}
public void setNodeBounds( DrawNode node, Rectangle bounds )
{
Rectangle old = node.getBounds();
node.setBounds( Objects.requireNonNull( bounds ));
if ( old == null || !old.equals( bounds ))
{
invalidAreaListener.accept( bounds );
if ( old != null ) {
invalidAreaListener.accept( old );
}
}
}
}
现在我们剩下JComponent
,让我们创建一个自定义组件。我们将为它提供一个DrawPanelModel
,cellrenderpane
,以及我们的shaperender
。它将作为侦听器订阅模型,调用repaint(Rectangle)
,以响应节点移动时模型在区域中失效。请记住,重新绘制(…)
不会立即绘制,而是将绘制事件安排在未来某个时间点发生。这意味着我们实际上可以移动多个节点,Swing框架将为我们提供一个绘制事件,该事件将所有无效矩形的并集指定为图形的
剪辑区域。但是,我们的代码并不真正关心是否合并了无效区域。如果框架决定为我们失效的每个区域提供绘画活动,我们也可以处理:
class DrawPanel extends JComponent
{
private static final long serialVersionUID = 1L;
private final CellRendererPane renderPane;
private final ShapeRenderer renderer;
private final DrawPanelModel model;
public DrawPanel()
{
renderPane = new CellRendererPane();
add( renderPane );
setDoubleBuffered( true );
renderer = new ShapeRenderer();
model = new DrawPanelModel( this::repaint );
DrawMouseListener listener = new DrawMouseListener();
addMouseListener( listener );
addMouseMotionListener( listener );
}
public void addNode( BufferedImage image, Point loc )
{
DrawNode node = new DrawNode();
node.setImage( image );
model.addNode( node );
model.setNodeBounds( node, new Rectangle( loc, new Dimension( image.getWidth(), image.getHeight() )));
}
@Override
public void doLayout()
{
renderPane.setSize( getSize() );
}
private void paintBackground( Graphics2D g )
{
g.setColor( Color.WHITE );
g.fill( g.getClip() );
}
private void paintNodes( Graphics2D g )
{
model.getNodesInRectangle( g.getClipBounds() )
.forEach( node -> paintNode( node, g ));
}
private void paintNode( DrawNode node, Graphics2D g )
{
Rectangle r = node.getBounds();
renderer.initFrom( node );
renderPane.paintComponent( g, renderer, this, r );
}
@Override
public void paintComponent( Graphics aG )
{
Graphics2D g = (Graphics2D)aG.create();
paintBackground( g );
paintNodes( g );
}
class DrawMouseListener extends MouseAdapter
{
private Optional<DrawNode> movingNode;
public DrawMouseListener()
{
movingNode = Optional.empty();
}
@Override
public void mousePressed( MouseEvent e )
{
movingNode = model.getNodeForPoint( e.getPoint() );
}
@Override
public void mouseReleased( MouseEvent e )
{
movingNode = Optional.empty();
}
@Override
public void mouseDragged( MouseEvent e )
{
movingNode.ifPresent( node -> {
model.setNodeLocation( node, e.getPoint() );
} );
}
}
}
结果:
class DrawPanel extends JComponent
{
private static final long serialVersionUID = 1L;
private final CellRendererPane renderPane;
private final ShapeRenderer renderer;
private final DrawPanelModel model;
public DrawPanel()
{
renderPane = new CellRendererPane();
add( renderPane );
setDoubleBuffered( true );
renderer = new ShapeRenderer();
model = new DrawPanelModel( this::repaint );
DrawMouseListener listener = new DrawMouseListener();
addMouseListener( listener );
addMouseMotionListener( listener );
}
public void addNode( BufferedImage image, Point loc )
{
DrawNode node = new DrawNode();
node.setImage( image );
model.addNode( node );
model.setNodeBounds( node, new Rectangle( loc, new Dimension( image.getWidth(), image.getHeight() )));
}
@Override
public void doLayout()
{
renderPane.setSize( getSize() );
}
private void paintBackground( Graphics2D g )
{
g.setColor( Color.WHITE );
g.fill( g.getClip() );
}
private void paintNodes( Graphics2D g )
{
model.getNodesInRectangle( g.getClipBounds() )
.forEach( node -> paintNode( node, g ));
}
private void paintNode( DrawNode node, Graphics2D g )
{
Rectangle r = node.getBounds();
renderer.initFrom( node );
renderPane.paintComponent( g, renderer, this, r );
}
@Override
public void paintComponent( Graphics aG )
{
Graphics2D g = (Graphics2D)aG.create();
paintBackground( g );
paintNodes( g );
}
class DrawMouseListener extends MouseAdapter
{
private Optional<DrawNode> movingNode;
public DrawMouseListener()
{
movingNode = Optional.empty();
}
@Override
public void mousePressed( MouseEvent e )
{
movingNode = model.getNodeForPoint( e.getPoint() );
}
@Override
public void mouseReleased( MouseEvent e )
{
movingNode = Optional.empty();
}
@Override
public void mouseDragged( MouseEvent e )
{
movingNode.ifPresent( node -> {
model.setNodeLocation( node, e.getPoint() );
} );
}
}
}
@Test
public void testPanel() throws InvocationTargetException, InterruptedException
{
SwingUtilities.invokeLater( () -> {
// Create frame:
JFrame frame = new JFrame();
frame.setLayout( new GridLayout( 1, 1 ));
// Create draw panel:
DrawPanel drawPanel = new DrawPanel();
frame.add( drawPanel );
// Show frame:
frame.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
frame.setSize( new Dimension( 1000, 600 ));
frame.setVisible( true );
// Create first image:
BufferedImage image1 = new BufferedImage( 50, 50, BufferedImage.TYPE_INT_ARGB );
Graphics2D g = image1.createGraphics();
g.setColor( Color.BLUE );
g.fillOval( 0, 0, 50, 50 );
// Add first image to draw panel:
drawPanel.addNode( image1, new Point( 100, 100 ));
// Create second image:
BufferedImage image2 = new BufferedImage( 50, 50, BufferedImage.TYPE_INT_ARGB );
Graphics2D g2 = image2.createGraphics();
g2.setColor( Color.RED );
g2.fillOval( 0, 0, 50, 50 );
// Add second image to draw panel:
drawPanel.addNode( image2, new Point( 200, 100 ));
} );
Thread.sleep( Long.MAX_VALUE );
}