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Java 如何设置按键绑定?_Java_Swing_Key Bindings_Keyevent_Keystroke - Fatal编程技术网

Java 如何设置按键绑定?

Java 如何设置按键绑定?,java,swing,key-bindings,keyevent,keystroke,Java,Swing,Key Bindings,Keyevent,Keystroke,此应用程序的箭头键需要引起与焦点无关的按下和释放事件。 将onKeyRelease设置为true会导致预期的释放事件,但将onKeyRelease设置为false(下面的代码)似乎不会停止自动重复。 是否有一种方法可以实现键绑定,以便在按住箭头键时触发一次 Action right = new AbstractAction() { public void actionPerformed(ActionEvent e) { ... } }; mainPanel.get

此应用程序的箭头键需要引起与焦点无关的按下和释放事件。 将onKeyRelease设置为true会导致预期的释放事件,但将onKeyRelease设置为false(下面的代码)似乎不会停止自动重复。 是否有一种方法可以实现键绑定,以便在按住箭头键时触发一次

Action right = new AbstractAction() {
    public void actionPerformed(ActionEvent e) {
        ...
    }
};
mainPanel.getInputMap(JPanel.WHEN_ANCESTOR_OF_FOCUSED_COMPONENT)
        .put(KeyStroke.getKeyStroke(KeyEvent.VK_RIGHT, 0, false), "right");
mainPanel.getActionMap().put("right", right);

。。。可能是个好问题,但请不要把一切都搞清楚,你能不能详细说明一下

import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.*;
import java.util.HashMap;
import java.util.Map;
import javax.imageio.ImageIO;
import javax.swing.*;

public class MoveIcon extends JPanel {

    private static final long serialVersionUID = 1L;
    private static final String IMAGE_PATH = "http://duke.kenai.com/misc/Bullfight.jpg";
    private static final String IMAGE_PATH_PLAYER = "http://duke.kenai.com/iconSized/duke4.gif";
    public static final int STEP = 3;
    private static final int TIMER_DELAY = STEP * 8;
    private BufferedImage bkgrndImage = null;
    private BufferedImage playerImage = null;
    private Map<Direction, Boolean> directionMap = new HashMap<Direction, Boolean>();
    private int playerX = 0;
    private int playerY = 0;

    enum Direction {

        UP(KeyEvent.VK_UP, 0, -1), DOWN(KeyEvent.VK_DOWN, 0, 1),
        LEFT(KeyEvent.VK_LEFT, -1, 0), RIGHT(KeyEvent.VK_RIGHT, 1, 0);
        private int keyCode;
        private int xDirection;
        private int yDirection;

        private Direction(int keyCode, int xDirection, int yDirection) {
            this.keyCode = keyCode;
            this.xDirection = xDirection;
            this.yDirection = yDirection;
        }

        public int getKeyCode() {
            return keyCode;
        }

        public int getXDirection() {
            return xDirection;
        }

        public int getYDirection() {
            return yDirection;
        }
    }

    public MoveIcon() {
        try {
            URL bkgrdImageURL = new URL(IMAGE_PATH);
            URL playerImageURL = new URL(IMAGE_PATH_PLAYER);
            bkgrndImage = ImageIO.read(bkgrdImageURL);
            playerImage = ImageIO.read(playerImageURL);
            setPreferredSize(new Dimension(bkgrndImage.getWidth(), bkgrndImage.getHeight()));
        } catch (MalformedURLException e) {
            e.printStackTrace();
        } catch (IOException e) {
            e.printStackTrace();
        }
        for (Direction direction : Direction.values()) {
            directionMap.put(direction, false);
        }
        setKeyBindings();
        Timer timer = new Timer(TIMER_DELAY, new TimerListener());
        timer.start();
    }

    private void setKeyBindings() {
        InputMap inMap = getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW);
        ActionMap actMap = getActionMap();
        for (final Direction direction : Direction.values()) {
            KeyStroke pressed = KeyStroke.getKeyStroke(direction.getKeyCode(), 0, false);
            KeyStroke released = KeyStroke.getKeyStroke(direction.getKeyCode(), 0, true);
            inMap.put(pressed, direction.toString() + "pressed");
            inMap.put(released, direction.toString() + "released");
            actMap.put(direction.toString() + "pressed", new AbstractAction() {

                private static final long serialVersionUID = 1L;

                @Override
                public void actionPerformed(ActionEvent e) {
                    directionMap.put(direction, true);
                }
            });
            actMap.put(direction.toString() + "released", new AbstractAction() {

                private static final long serialVersionUID = 1L;

                @Override
                public void actionPerformed(ActionEvent e) {
                    directionMap.put(direction, false);
                }
            });
        }

    }

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        if (bkgrndImage != null) {
            g.drawImage(bkgrndImage, 0, 0, null);
        }
        if (playerImage != null) {
            g.drawImage(playerImage, playerX, playerY, null);
        }
    }

    private class TimerListener implements ActionListener {

        @Override
        public void actionPerformed(ActionEvent e) {
            boolean moved = false;
            for (Direction direction : Direction.values()) {
                if (directionMap.get(direction)) {
                    playerX += STEP * direction.getXDirection();
                    playerY += STEP * direction.getYDirection();
                    moved = true;
                }
            }
            if (moved) {
                int x = playerX - 2 * STEP;
                int y = playerY - 2 * STEP;
                int w = playerImage.getWidth() + 4 * STEP;
                int h = playerImage.getHeight() + 4 * STEP;
                MoveIcon.this.repaint(x, y, w, h); // !! repaint just the player
            }
        }
    }

    private static void createAndShowUI() {
        JFrame frame = new JFrame("MoveIcon");
        frame.getContentPane().add(new MoveIcon());
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.pack();
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
    }

    public static void main(String[] args) {
        java.awt.EventQueue.invokeLater(new Runnable() {

            @Override
            public void run() {
                createAndShowUI();
            }
        });
    }
}
import java.awt.*;
导入java.awt.event.*;
导入java.awt.image.buffereImage;
导入java.io.IOException;
导入java.net。*;
导入java.util.HashMap;
导入java.util.Map;
导入javax.imageio.imageio;
导入javax.swing.*;
公共类MoveIcon扩展了JPanel{
私有静态最终长serialVersionUID=1L;
私有静态最终字符串图像_路径=”http://duke.kenai.com/misc/Bullfight.jpg";
私有静态最终字符串图像\u路径\u播放器=”http://duke.kenai.com/iconSized/duke4.gif";
公共静态最终int步骤=3;
专用静态最终int定时器_延迟=步骤*8;
私有缓冲区映像bkgrndImage=null;
private BuffereImage playerImage=null;
private Map directionMap=新HashMap();
私有整数playerX=0;
私有int playerY=0;
枚举方向{
向上(KeyEvent.VK_向上,0,-1),向下(KeyEvent.VK_向下,0,1),
左(KeyEvent.VK_LEFT,-1,0),右(KeyEvent.VK_RIGHT,1,0);
私钥密码;
私有int-xDirection;
私人内部指导;
专用方向(int键码、int xDirection、int yDirection){
this.keyCode=keyCode;
this.xDirection=xDirection;
this.yDirection=yDirection;
}
public int getKeyCode(){
返回键码;
}
public int getXDirection(){
返回方向;
}
public int getYDirection(){
返回方向;
}
}
公共运动图标(){
试一试{
URL bkgrdImageURL=新URL(图像路径);
URL playerImageURL=新URL(图像\路径\播放器);
bkgrndImage=ImageIO.read(bkgrdImageURL);
playerImage=ImageIO.read(playerImageURL);
setPreferredSize(新维度(bkgrnImage.getWidth(),bkgrnImage.getHeight());
}捕获(格式错误){
e、 printStackTrace();
}捕获(IOE异常){
e、 printStackTrace();
}
对于(方向:Direction.values()){
directionMap.put(方向,false);
}
setKeyBindings();
定时器定时器=新定时器(定时器延迟,新定时器延迟();
timer.start();
}
私有void setKeyBindings(){
InputMap inMap=getInputMap(JComponent.WHEN_IN_FOCUSED_窗口);
ActionMap actMap=getActionMap();
对于(最终方向:Direction.values()){
按下击键=击键.getKeyStroke(direction.getKeyCode(),0,false);
击键释放=击键.getKeyStroke(direction.getKeyCode(),0,true);
inMap.put(按下,方向.toString()+“按下”);
inMap.put(已释放,direction.toString()+“已释放”);
actMap.put(direction.toString()+“按下”,新的AbstractAction(){
私有静态最终长serialVersionUID=1L;
@凌驾
已执行的公共无效操作(操作事件e){
directionMap.put(方向,true);
}
});
put(direction.toString()+“released”,新的AbstractAction()){
私有静态最终长serialVersionUID=1L;
@凌驾
已执行的公共无效操作(操作事件e){
directionMap.put(方向,false);
}
});
}
}
@凌驾
受保护组件(图形g){
超级组件(g);
如果(bkgrndImage!=null){
g、 drawImage(bkgrnImage,0,0,null);
}
如果(playerImage!=null){
g、 drawImage(playerImage、playerX、playerY、null);
}
}
私有类TimerListener实现ActionListener{
@凌驾
已执行的公共无效操作(操作事件e){
布尔值=假;
对于(方向:Direction.values()){
if(directionMap.get(direction)){
playerX+=STEP*direction.getXDirection();
playerY+=STEP*direction.getYDirection();
移动=真;
}
}
如果(移动){
int x=播放器x-2*步;
int y=玩耍-2*步;
int w=playerImage.getWidth()+4*步;
inth=playerImage.getHeight()+4*步;
MoveIcon.this.重新绘制(x,y,w,h);/!!仅重新绘制播放器
}
}
}
私有静态void createAndShowUI(){
JFrame=新JFrame(“移动图标”);
frame.getContentPane().add(新的MoveIcon());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(空);
frame.setVisible(true);
}
公共静态void main(字符串[]args){
invokeLater(new Runnable()){
@凌驾
公开募捐{
createAndShowUI();
}
});
}
}

(1):长时间按下某个键时,是否试图阻止自动重复(2) :你在寻找跨平台解决方案吗?@ring Bear:我不是想阻止自动重复,我只是想在按下或释放箭头键时触发一次事件。是的,这需要在不同的Windows和Linux平台上工作。这里的内容基本上与我的相同。问题是“按键按下”触发器