Java 这个键绑定有什么问题?
为什么当我按W或D时它会上升 有什么问题Java 这个键绑定有什么问题?,java,swing,action,key-bindings,keystrokes,Java,Swing,Action,Key Bindings,Keystrokes,为什么当我按W或D时它会上升 有什么问题 D应该向右您正在覆盖动作图中的值,因为您在向上和向右动作中使用了相同的动作名称“pressed” public void buttons(){ int c = WHEN_IN_FOCUSED_WINDOW; Action right = new AbstractAction() { public void actionPerformed(ActionEvent e) {
D应该向右您正在覆盖动作图中的值,因为您在向上和向右动作中使用了相同的动作名称“pressed”
public void buttons(){
int c = WHEN_IN_FOCUSED_WINDOW;
Action right = new AbstractAction() {
public void actionPerformed(ActionEvent e) {
player.setVX(2);
}
};
Action stop = new AbstractAction() {
public void actionPerformed(ActionEvent e) {
player.setVX(0);
player.setVY(0);
}
};
Action up = new AbstractAction() {
public void actionPerformed(ActionEvent e) {
player.setVY(-2);
}
};
getInputMap(c).put(KeyStroke.getKeyStroke("D"), "pressed");
getActionMap().put("pressed", right);
getInputMap(c).put(KeyStroke.getKeyStroke("released D"), "released");
getActionMap().put("released", stop);
getInputMap(c).put(KeyStroke.getKeyStroke("W"), "pressed");
getActionMap().put("pressed", up);
getInputMap(c).put(KeyStroke.getKeyStroke("released W"), "released");
getActionMap().put("released", stop);
}
应通过以下方式解决此问题:
getInputMap(c).put(KeyStroke.getKeyStroke("D"), "pressed");
getActionMap().put("pressed", right);
getInputMap(c).put(KeyStroke.getKeyStroke("released D"), "released");
getActionMap().put("released", stop);
getInputMap(c).put(KeyStroke.getKeyStroke("W"), "pressed");
getActionMap().put("pressed", up); // this overwrites the "pressed" action name above with the up action
getInputMap(c).put(KeyStroke.getKeyStroke("released W"), "released");
getActionMap().put("released", stop); // similarly, this is redundant because you have the same thing above
您正在覆盖动作图中的值,因为您对向上和向右动作使用相同的动作名称“按下”
public void buttons(){
int c = WHEN_IN_FOCUSED_WINDOW;
Action right = new AbstractAction() {
public void actionPerformed(ActionEvent e) {
player.setVX(2);
}
};
Action stop = new AbstractAction() {
public void actionPerformed(ActionEvent e) {
player.setVX(0);
player.setVY(0);
}
};
Action up = new AbstractAction() {
public void actionPerformed(ActionEvent e) {
player.setVY(-2);
}
};
getInputMap(c).put(KeyStroke.getKeyStroke("D"), "pressed");
getActionMap().put("pressed", right);
getInputMap(c).put(KeyStroke.getKeyStroke("released D"), "released");
getActionMap().put("released", stop);
getInputMap(c).put(KeyStroke.getKeyStroke("W"), "pressed");
getActionMap().put("pressed", up);
getInputMap(c).put(KeyStroke.getKeyStroke("released W"), "released");
getActionMap().put("released", stop);
}
应通过以下方式解决此问题:
getInputMap(c).put(KeyStroke.getKeyStroke("D"), "pressed");
getActionMap().put("pressed", right);
getInputMap(c).put(KeyStroke.getKeyStroke("released D"), "released");
getActionMap().put("released", stop);
getInputMap(c).put(KeyStroke.getKeyStroke("W"), "pressed");
getActionMap().put("pressed", up); // this overwrites the "pressed" action name above with the up action
getInputMap(c).put(KeyStroke.getKeyStroke("released W"), "released");
getActionMap().put("released", stop); // similarly, this is redundant because you have the same thing above
您确定是键绑定而不是
setVX
方法吗?将调试语句添加到每个actionPerformed
方法中,查看按D
是否实际调用setVX
(通过actionPerformed
方法)是的,我的setVX是正确的,但当我摆脱setVY actionPerformed之后,我的VX工作就完成了。。我不知道为什么当我放弃我的VY性能时它会起作用。试着向每个actionPerformed
方法添加调试语句,看看调用了什么以及调用的顺序。我想这可能与你的停止
操作有关。我不知道执行的操作有什么问题。。可能它只接受两个actionperform not 3您确定这是键绑定而不是setVX
方法吗?将调试语句添加到每个actionPerformed
方法中,查看按D
是否实际调用setVX
(通过actionPerformed
方法)是的,我的setVX是正确的,但当我摆脱setVY actionPerformed之后,我的VX工作就完成了。。我不知道为什么当我放弃我的VY性能时它会起作用。试着向每个actionPerformed
方法添加调试语句,看看调用了什么以及调用的顺序。我想这可能与你的停止
操作有关。我不知道执行的操作有什么问题。。也许它只接受两个动作,而不是三个动作