Java Minecraft Forge API don';t为第1.12.2项加载纹理
我认为对于这个问题已经存在一个解决方案,但它们对我不起作用 所以 这是我的key.json文件Java Minecraft Forge API don';t为第1.12.2项加载纹理,java,minecraft-forge,Java,Minecraft Forge,我认为对于这个问题已经存在一个解决方案,但它们对我不起作用 所以 这是我的key.json文件 { "parent": "item/generated", "textures": { "layer0": "space_auctions:items/key" } } java。这是一个主题,我想补充一下 package com.red.space_auctions; impo
{
"parent": "item/generated",
"textures": {
"layer0": "space_auctions:items/key"
}
}
java。这是一个主题,我想补充一下
package com.red.space_auctions;
import net.minecraft.item.Item;
public class ItemKey extends Item {
public ItemKey() {
this.setRegistryName("key");
this.setUnlocalizedName("key");
}
}
ItemsRegistry.java。我在哪里登记我的物品
package com.red.space_auctions;
import net.minecraft.client.renderer.block.model.ModelBakery;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@GameRegistry.ObjectHolder("space_auctions")
@Mod.EventBusSubscriber// Автоматическая регистрация статичных обработчиков событий
public class ItemsRegistry {
@GameRegistry.ObjectHolder("key")
public static final Item KEY = null;
@SubscribeEvent
public static void onRegistryItem(RegistryEvent.Register<Item> e) {
e.getRegistry().register(new ItemKey());
}
@SubscribeEvent
@SideOnly(Side.CLIENT)
public static void onRegistryModel(ModelRegistryEvent e) {
registryModel(KEY);
}
@SideOnly(Side.CLIENT)
private static void registryModel(Item item) {
final ResourceLocation regName = item.getRegistryName();
final ModelResourceLocation mrl = new ModelResourceLocation(regName, "inventory");
ModelBakery.registerItemVariants(item, mrl);
ModelLoader.setCustomModelResourceLocation(item, 0, mrl);
}
}
如果需要,asm不适用于我如果您使用intellij idea,请在build.gradle文件底部添加: sourceSets{main{output.resourcesDir=output.classesDir} 重新装填格拉德尔
[16:18:21] [Client thread/ERROR] [FML]: Exception loading model for variant space_auctions:key#inventory for item "space_auctions:key", normal location exception:
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model space_auctions:item/key with loader VanillaLoader.INSTANCE, skipping