Java 如何编写基于用户输入的构造函数?
我希望有多个类,并希望根据用户输入构建一个类。 具体地说,我正在写一篇文本冒险,并且为玩家可以成为的每种类型的“玩家类”都有一个类。我的三个类扩展了一个父“stats”类 以下是我代码的一部分: (为了提高写作效率,我正在使用打印构造函数)Java 如何编写基于用户输入的构造函数?,java,project,Java,Project,我希望有多个类,并希望根据用户输入构建一个类。 具体地说,我正在写一篇文本冒险,并且为玩家可以成为的每种类型的“玩家类”都有一个类。我的三个类扩展了一个父“stats”类 以下是我代码的一部分: (为了提高写作效率,我正在使用打印构造函数) 可能是这样的 public interface Character { // here is all common method of your Character } public class CharacterFactory { priva
可能是这样的
public interface Character {
// here is all common method of your Character
}
public class CharacterFactory {
private class CharacterMage implements Character {
// here is implementation
}
private class CharacterAssasin implements Character {
// here is implementation
}
public Character createCharacter(String characterName) {
switch (characterName) {
case "Mage":
return new CharacterMage();
case "Assasin":
return new CharacterAssasin();
default:
throw new IllegalArgumentException("Incorrect character type " + characterName);
}
}
我将假定这三个子类的父类称为
MainCharacter
首先,mainharacter
需要是mainharacter
类型,除非您愿意在每次使用mainharacter
时执行instanceof
检查和强制转换。您需要在mainCharacter
上执行的每个操作都需要在mainCharacter
中定义,而不是在子类中定义
其次,您需要在开关
外部声明main字符
,然后在开关
中定义它:
MainCharacter mainCharacter; // Declare it outside
switch (answer) {
case 1:
{
adv.print("you are a mage");
mainCharacter = new MainCharacterMage(); // Then define it on the inside
break;
}
case 2:
{
adv.print("you are an assasin");
mainCharacter = new MainCharacterAssasin();
break;
}
case 3:
{
adv.print("you are a fighter");
mainCharacter = new MainCharacterFighter();
break;
}
default:
adv.print("error wrong answer");
break;
}
根据类之间的差异,对于每个类,只能使用一个
main字符类
和不同的工厂方法
e、 g设置如下所示的MainCharacter类:
public class MainCharacter{
public int health;
public int damage;
// etc.
public static MainCharacter buildMage(){
health = 5;
damage = 20;
// etc.
}
public static MainCharacter buildAssassin(){
health = 10;
damage = 10;
// etc.
}
public static MainCharacter buildMage(){
health = 20;
damage = 5;
// etc.
}
}
switch (answer) {
case 1:
{
adv.print("you are a mage");
MainCharacter main_character = MainCharacter.buildMage();
break;
}
case 2:
{
adv.print("you are an assasin");
MainCharacter main_character = MainCharacter.buildAssassin();
break;
}
case 3:
{
adv.print("you are a fighter");
MainCharacter main_character = MainCharacter.buildFighter();
break;
}
然后像这样创建主角色:
public class MainCharacter{
public int health;
public int damage;
// etc.
public static MainCharacter buildMage(){
health = 5;
damage = 20;
// etc.
}
public static MainCharacter buildAssassin(){
health = 10;
damage = 10;
// etc.
}
public static MainCharacter buildMage(){
health = 20;
damage = 5;
// etc.
}
}
switch (answer) {
case 1:
{
adv.print("you are a mage");
MainCharacter main_character = MainCharacter.buildMage();
break;
}
case 2:
{
adv.print("you are an assasin");
MainCharacter main_character = MainCharacter.buildAssassin();
break;
}
case 3:
{
adv.print("you are a fighter");
MainCharacter main_character = MainCharacter.buildFighter();
break;
}
注意:这减少了您必须创建的类的数量,但是,只有当类之间的差异只是不同的初始统计数据时,这才是合适的。如果不同的类实际上有本质上不同的方法,那么就需要Inheritance。@Carcigenicate我有一个扩展到gme中所有字符(包括三个类)的主类,我是否需要使用父类构造它,并在开关中指定?