在Java中锻造堆栈跟踪
当您在Java中使用RMI时,当您收到异常时,异常的远程堆栈跟踪将被预先设置,有点像这样:在Java中锻造堆栈跟踪,java,exception-handling,rmi,rpc,stack-trace,Java,Exception Handling,Rmi,Rpc,Stack Trace,当您在Java中使用RMI时,当您收到异常时,异常的远程堆栈跟踪将被预先设置,有点像这样: ERROR Client received error when doing stuff: myapp.FooBarException: bla at server.myMethod() at rmi.callHandler() // and now, on the next line comes the client at rmi.sendCall(); at client.doServerMe
ERROR Client received error when doing stuff:
myapp.FooBarException: bla
at server.myMethod()
at rmi.callHandler() // and now, on the next line comes the client
at rmi.sendCall();
at client.doServerMethod()
at Thread.run()
java.lang.SecurityException: Das Passwort für Nutzer »Paul« ist falsch.
at de.fencing_game.db.userdb.Db4oUserDB.login(Db4oUserDB.java:304)
at de.fencing_game.server.impl.StandardServers$SSServer$1.run(StandardServers.java:316)
at de.fencing_game.server.impl.StandardServers$SSServer$1.run(StandardServers.java:314)
at java.security.AccessController.doPrivileged(Native Method)
at de.fencing_game.server.impl.StandardServers$SSServer.login(StandardServers.java:313)
at de.fencing_game.transport.server.ServerTransport$ConnectionInfo$4.login(ServerTransport.java:460)
at ══════════════════════════.<remote call %2>()
at $Proxy1.login(Unknown Source)
at de.fencing_game.gui.basics.LoginUtils.login(LoginUtils.java:80)
at de.fencing_game.gui.Lobby.connectTo(Lobby.java:302)
at de.fencing_game.gui.Lobby$20.run(Lobby.java:849)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:226)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:647)
at java.awt.EventQueue.access$000(EventQueue.java:96)
at java.awt.EventQueue$1.run(EventQueue.java:608)
at java.awt.EventQueue$1.run(EventQueue.java:606)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:617)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:275)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:200)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:185)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:177)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:138)
// This code has not be compiled or tested... You may need to use your
// smarts to get it working, but it should give you an idea.
public void outer() {
Thread thread = new Thread(StackCaptor.capture(new Runnable() {
public void run() { throw new RuntimeException("my ex"); }
}));
thread.start();
}
这种stacktrace“伪造”是怎么做到的
我想要它做什么(除了休息)?好吧,如果我能做到这一点,我会有所帮助:
outer() {
thread = new Thread(...
inner();
// inner() throws
// RuntimeException
// at inner();
// at Runnable.run();
// at Thread.run();
// at outer();
// at lalalala();
// ...
).start();
thread.join();
}
并使在internal()
中抛出的异常在stacktrace中也具有outer()
(以及链下游的方法),以便进行日志记录。这很容易:
Throwable具有方法和setStackTrace()
来自(非开源,但也许有一天我会打开远程呼叫引擎):
为方便您翻译:
合并堆栈跟踪。低端(在调用层次结构中较深的,在
数组的末尾/输出)是堆栈中已经存在的,即上端
将从当前堆栈中获取。在他们之间,我们将放一个
远程呼叫标记
private void mergeStackTraces(可丢弃错误)
{
StackTraceElement[]当前堆栈=
新的Throwable().getStackTrace();
int currentStackLimit=5;//TODO:raussuchen
StackTraceElement[]旧堆栈=
错误。getStackTrace();
StackTraceeElement[]zusammen=
新StackTraceElement[currentStack.length-currentStackLimit+
oldStack.length+1];
数组复制(oldStack,0,zusammen,0,oldStack.length);
祖萨曼[oldStack.length]=
新StackTraceElement(“══════════════════════════",
"",
"", -3);
System.arraycopy(currentStack、currentStackLimit、,
祖萨曼,奥德斯塔克。长度+1,
currentStack.length-currentStackLimit);
错误。setStackTrace(zusammen);
}
(在服务器端,我已经切断了堆栈跟踪中与方法调用本身无关的部分,即与消息处理相关的所有内容。)
这将产生如下组合堆栈跟踪:
ERROR Client received error when doing stuff:
myapp.FooBarException: bla
at server.myMethod()
at rmi.callHandler() // and now, on the next line comes the client
at rmi.sendCall();
at client.doServerMethod()
at Thread.run()
java.lang.SecurityException: Das Passwort für Nutzer »Paul« ist falsch.
at de.fencing_game.db.userdb.Db4oUserDB.login(Db4oUserDB.java:304)
at de.fencing_game.server.impl.StandardServers$SSServer$1.run(StandardServers.java:316)
at de.fencing_game.server.impl.StandardServers$SSServer$1.run(StandardServers.java:314)
at java.security.AccessController.doPrivileged(Native Method)
at de.fencing_game.server.impl.StandardServers$SSServer.login(StandardServers.java:313)
at de.fencing_game.transport.server.ServerTransport$ConnectionInfo$4.login(ServerTransport.java:460)
at ══════════════════════════.<remote call %2>()
at $Proxy1.login(Unknown Source)
at de.fencing_game.gui.basics.LoginUtils.login(LoginUtils.java:80)
at de.fencing_game.gui.Lobby.connectTo(Lobby.java:302)
at de.fencing_game.gui.Lobby$20.run(Lobby.java:849)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:226)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:647)
at java.awt.EventQueue.access$000(EventQueue.java:96)
at java.awt.EventQueue$1.run(EventQueue.java:608)
at java.awt.EventQueue$1.run(EventQueue.java:606)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:617)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:275)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:200)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:185)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:177)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:138)
// This code has not be compiled or tested... You may need to use your
// smarts to get it working, but it should give you an idea.
public void outer() {
Thread thread = new Thread(StackCaptor.capture(new Runnable() {
public void run() { throw new RuntimeException("my ex"); }
}));
thread.start();
}
java.lang.SecurityException:Das Passwort für Nutzer»Paul«ist falsch。
在de.fenging_game.db.userdb.Db4oUserDB.login(Db4oUserDB.java:304)
在de.fenging_game.server.impl.StandardServers$SSServer$1.run(StandardServers.java:316)
在de.fenging_game.server.impl.StandardServers$SSServer$1.run(StandardServers.java:314)
位于java.security.AccessController.doPrivileged(本机方法)
在de.fenging_game.server.impl.StandardServers$SSServer.login(StandardServers.java:313)
在de.fenging_game.transport.server.ServerTransport$ConnectionInfo$4.login(ServerTransport.java:460)
在══════════════════════════.()
位于$Proxy1.login(未知来源)
在de.fenging_game.gui.basics.LoginUtils.login(LoginUtils.java:80)
在de.fenging_game.gui.lobb.connectTo(lobb.java:302)
在de.fenging_game.gui.Lobby$20.run(lobb.java:849)
在java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:226)中
位于java.awt.EventQueue.dispatchEventImpl(EventQueue.java:647)
在java.awt.EventQueue.access$000(EventQueue.java:96)
在java.awt.EventQueue$1.run(EventQueue.java:608)
在java.awt.EventQueue$1.run处(EventQueue.java:606)
位于java.security.AccessController.doPrivileged(本机方法)
位于java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105)
位于java.awt.EventQueue.dispatchEvent(EventQueue.java:617)
位于java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:275)
在java.awt.EventDispatchThread.PumpeEventsforFilter(EventDispatchThread.java:200)
位于java.awt.EventDispatchThread.PumpeEventsforHierarchy(EventDispatchThread.java:190)
位于java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:185)
位于java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:177)
位于java.awt.EventDispatchThread.run(EventDispatchThread.java:138)
我认为RMI系统做了一些非常类似的事情(只是没有══════════════════════════代码>)
编辑:
对于您的用例,您必须在内部线程启动时保存外部线程的堆栈跟踪,然后在run方法中捕获异常并将外部堆栈跟踪附加到内部异常的堆栈跟踪。不过,我确实建议使用某种类型的分隔符。您创建一个自定义的异常来提取堆栈跟踪从一个异常中删除,并通过setStackTrace()将其添加到另一个异常中
当您不想维护对“由异常引起的”的硬引用时,它对于执行类似操作或维护stacktrace非常有用。在将异常信息从服务器传递到客户端时,如果根本原因异常类可能不存在,这将非常方便,从而导致序列化问题。我想建议一种替代方法e解决方案,这不是OP所要求的,但对于一些有类似问题的人来说可能更好。比如我
我建议在外部创建一个throwable,并将内部创建的throwable添加为外部创建throwable的原因。这还将捕获线程切换的点…这可能有助于避免堆栈跟踪混淆。此外,线程信息可以存储在这个在外部创建的throwable中,这甚至有助于更多
这里有一些代码
public class StackCaptor {
public static Runnable capture(Runnable runnable) {
// Capture the stack
final Throwable prison = new Throwable();
// Wrap run method to create a new throwable representing the creator of the original Runnable.
return new Runnable() {
@Override
public void run() {
try {
runnable.run();
} catch (Throwable originalThrowable) {
RuntimeException callingThreadsException = new RuntimeException(originalThrowable);
callingThreadsException.setStackTrace(prison.getStackTrace());
throw callingThreadsException;
}
}
};
}
}
然后使用如下代码:
ERROR Client received error when doing stuff:
myapp.FooBarException: bla
at server.myMethod()
at rmi.callHandler() // and now, on the next line comes the client
at rmi.sendCall();
at client.doServerMethod()
at Thread.run()
java.lang.SecurityException: Das Passwort für Nutzer »Paul« ist falsch.
at de.fencing_game.db.userdb.Db4oUserDB.login(Db4oUserDB.java:304)
at de.fencing_game.server.impl.StandardServers$SSServer$1.run(StandardServers.java:316)
at de.fencing_game.server.impl.StandardServers$SSServer$1.run(StandardServers.java:314)
at java.security.AccessController.doPrivileged(Native Method)
at de.fencing_game.server.impl.StandardServers$SSServer.login(StandardServers.java:313)
at de.fencing_game.transport.server.ServerTransport$ConnectionInfo$4.login(ServerTransport.java:460)
at ══════════════════════════.<remote call %2>()
at $Proxy1.login(Unknown Source)
at de.fencing_game.gui.basics.LoginUtils.login(LoginUtils.java:80)
at de.fencing_game.gui.Lobby.connectTo(Lobby.java:302)
at de.fencing_game.gui.Lobby$20.run(Lobby.java:849)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:226)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:647)
at java.awt.EventQueue.access$000(EventQueue.java:96)
at java.awt.EventQueue$1.run(EventQueue.java:608)
at java.awt.EventQueue$1.run(EventQueue.java:606)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:617)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:275)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:200)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:185)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:177)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:138)
// This code has not be compiled or tested... You may need to use your
// smarts to get it working, but it should give you an idea.
public void outer() {
Thread thread = new Thread(StackCaptor.capture(new Runnable() {
public void run() { throw new RuntimeException("my ex"); }
}));
thread.start();
}
我希望内部异常附加外部异常的stacktrace,即使它被内部线程中的深层内容捕获。我想这是不可能的,因为我无法应用自定义异常。Y