Java 使用onTouch/onClick更改Android上显示的画布图形
我有一张帆布画,我要用onTouch来改变画的颜色。这是一座房子,一旦触摸屏幕,它就会变暗。我只被告知,我需要将方法调用移动到白天和夜间,可通过布尔值进行切换,并且文本白天和夜间必须相应地呈现在图像上 下面是我用来绘制图像的代码。如有任何关于如何完成此任务的帮助,将不胜感激:Java 使用onTouch/onClick更改Android上显示的画布图形,java,android,Java,Android,我有一张帆布画,我要用onTouch来改变画的颜色。这是一座房子,一旦触摸屏幕,它就会变暗。我只被告知,我需要将方法调用移动到白天和夜间,可通过布尔值进行切换,并且文本白天和夜间必须相应地呈现在图像上 下面是我用来绘制图像的代码。如有任何关于如何完成此任务的帮助,将不胜感激: /* * DrawView.java */ public class DrawView extends View implements OnTouchListener { private Paint bac
/*
* DrawView.java
*/
public class DrawView extends View implements OnTouchListener
{
private Paint backgroundPaint = new Paint();
private Paint drawPaint_grass = new Paint();
private Paint drawPaint_door = new Paint();
private Paint drawPaint_house = new Paint();
private Paint drawPaint_roof = new Paint();
private Paint circlePaint = new Paint();
private Paint circlePaint_sun = new Paint();
private Paint textPaint = new Paint();
private Paint path = new Paint();
private Path trianglePath;
private float sx, sy;
public DrawView(Context context)
{
super(context);
setFocusable(true);
setFocusableInTouchMode(true);
backgroundPaint.setColor(Color.rgb(135,250,205));
backgroundPaint.setAntiAlias(true);
backgroundPaint.setStyle(Style.FILL);
drawPaint_grass.setColor(Color.rgb(124, 252, 0));
drawPaint_grass.setStyle(Style.FILL);
drawPaint_door.setColor(Color.RED);
drawPaint_door.setStyle(Style.FILL);
//drawPaint_.setColor(Color.RED);
//drawPaint_door.setStyle(Style.FILL);
drawPaint_house.setColor(Color.rgb(205, 133, 63));
drawPaint_house.setStyle(Style.FILL);
drawPaint_roof.setColor(Color.rgb(160, 82, 45));
drawPaint_roof.setStyle(Style.FILL);
circlePaint_sun.setColor(Color.rgb(255, 255, 0));
circlePaint_sun.setStyle(Style.FILL);
trianglePath = new Path();
trianglePath.moveTo(70, 300); // starting point
trianglePath.lineTo(170,250); // 1st vertix
trianglePath.lineTo(270, 300); // 2nd vertix
trianglePath.lineTo(70, 300); // 3rd vertix and close
//path.moveTo(getRight()/2, getLeft()/2, getTop()/2, getBottom()/2);
textPaint.setColor(Color.BLACK);
textPaint.setStyle(Style.FILL);
//255, 255, 240
circlePaint.setColor(Color.rgb(211, 211, 211));
circlePaint.setStyle(Style.FILL);
this.setOnTouchListener(this);
}
@Override
public void onDraw(Canvas canvas)
{
//canvas.drawPath(path, paint);
//canvas.drawPath(path, paint);
// Draw white background
canvas.drawRect(this.getLeft(), this.getTop(), this.getRight(), this.getBottom(), backgroundPaint);
//draw a rectangle with blue paint
canvas.drawRect(0,400, 540,600, drawPaint_grass);
canvas.drawRect(100,400, 240,300, drawPaint_house);
canvas.drawRect(150,400, 190,335, drawPaint_door);
canvas.drawPath(trianglePath, drawPaint_roof);
//draw text with green paint
canvas.drawText("Muhibur Rahim", 232, 565, textPaint);
//draw a circle with red paint with the touch coordinates
canvas.drawCircle(sx-30,sy-30, 3, circlePaint);
canvas.drawCircle(80, 80, 30, circlePaint_sun);
}
public boolean onTouch(View v, MotionEvent event)
{
//update the coordinates for the OnDraw method above, with wherever we touch
sx = event.getX();
sy = event.getY();
invalidate();
return true;
}
}
我正在考虑将代码的着色部分(circlePaint_sun.setColor(Color.rgb(255,255,0))放入方法中(例如私有Drawview(上下文,上下文)下的static void day()),然后将这两个方法的值赋值为0和1,然后触摸或单击(我认为onclick会更好)计数器增加,值在0和1之间交替。但是,我不知道如何在代码中使用它。经过反复尝试,非常感谢您的帮助…向变量添加
私有布尔暗=false;
在onDraw
方法中,添加如下内容
if (dark) backgroundPaint.setColor(Color.rgb(0,0,0));
else backgroundPaint.setColor(Color.rgb(255,255,255));
在你画背景之前
在onTouch
方法中更改布尔值:
if (event.getAction() == MotionEvent.ACTION_DOWN) {
dark = !dark;
DrawView();
}
您必须更改onDraw方法,而不是构造函数(更新的答案现在是正确的),但是所有颜色的细节都在构造函数中,而不是onDraw()中方法?那些不需要更改的颜色可以在构造器中设置。每次绘制图像时都必须更新背景颜色,因此在绘制背景之前,需要在
onDraw
方法中进行此操作。