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Java 如何在ImageIcon中模拟视频?_Java_Multithreading_Swing_Video_Imageicon - Fatal编程技术网

Java 如何在ImageIcon中模拟视频?

Java 如何在ImageIcon中模拟视频?,java,multithreading,swing,video,imageicon,Java,Multithreading,Swing,Video,Imageicon,我使用JToggleButton和此方法捕获事件: tgl_playMouseClicked(java.awt.event.MouseEvent evt) { new Thread() { public void run() { int i = 0; String outp

我使用JToggleButton和此方法捕获事件:

tgl_playMouseClicked(java.awt.event.MouseEvent evt) {                                             
            new Thread() {
                public void run() {
                    int i = 0;
                    String outputName = null;
                    while ((i <= 99)) {
                        ImageIcon imgThisImg = new ImageIcon("images/" + outputName + i + ".png");
                        lbl_image.setIcon(imgThisImg);
                        i++;
                    }
                    tgl_play.setSelected(!tgl_play.isSelected());

                }
            }.start();
}
tgl_playMouseClicked(java.awt.event.MouseEvent evt){
新线程(){
公开募捐{
int i=0;
字符串outputName=null;

while((i我认为您最好的方法之一是使用
javax.swing.Timer
调整“视频”的速度。这将确保您使用swing EDT正确地完成所有操作

(如果毫秒不够,那么我将看一看:
java.util.concurrent.Executors.newScheduledThreadPool(int)
java.util.concurrent.ScheduledThreadPoolExecutor.scheduleAtFixedRate(Runnable,long,long,TimeUnit)
并添加
Runnable
,它们会立即调用
SwingUtilities.invokeLater()中的所有代码

在这里,我制作了一个小的演示示例,其中显示了一个不断增长和缩小的圆圈的图像列表(这些图像是使用一些JPanel动态创建的,但这只是为了演示)

导入java.awt.Color;
导入java.awt.Graphics;
导入java.awt.GraphicsEnvironment;
导入java.awt.Image;
导入java.awt.event.ActionEvent;
导入java.awt.event.ActionListener;
导入java.awt.image.buffereImage;
导入java.util.ArrayList;
导入java.util.List;
导入javax.swing.ImageIcon;
导入javax.swing.JFrame;
导入javax.swing.JLabel;
导入javax.swing.JPanel;
导入javax.swing.SwingUtilities;
导入javax.swing.Timer;
导入javax.swing.UnsupportedLookAndFeelException;
公开类测试{
私有静态最终int NB_图像=50;
每秒图像的私有静态最终int NB_=25;
专用静态最终整数宽度=300;
专用静态最终内部高度=300;
受保护的void initUI(){
final JFrame=newjframe(TestAnimation.class.getSimpleName());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setresizeable(false);
//我将在其上设置图像的标签
最终JLabel标签=新的JLabel();
//通过添加到框架,它被设置为框架的中心构件
//JFrame的BorderLayout。最终,标签将具有内容窗格的大小
框架。添加(标签);
框架尺寸(宽度、高度);
//创建图像列表(仅用于演示目的)
最终列表图像=新的阵列列表(NB_图像);
对于(int i=0;i
我认为您最好的方法之一是使用
javax.swing.Timer
来调整“视频”的速度。这将确保您使用swing EDT正确完成所有工作

(如果毫秒不够,那么我将看一看:
java.util.concurrent.Executors.newScheduledThreadPool(int)
java.util.concurrent.ScheduledThreadPoolExecutor.scheduleAtFixedRate(Runnable,long,long,TimeUnit)
并添加
Runnable
,它们会立即调用
SwingUtilities.invokeLater()中的所有代码

在这里,我制作了一个小的演示示例,其中显示了一个不断增长和缩小的圆圈的图像列表(这些图像是使用一些JPanel动态创建的,但这只是为了演示)

导入java.awt.Color;
导入java.awt.Graphics;
导入java.awt.GraphicsEnvironment;
导入java.awt.Image;
导入java.awt.event.ActionEvent;
导入java.awt.event.ActionListener;
导入java.awt.image.buffereImage;
导入java.util.ArrayList;
导入java.util.List;
导入javax.swing.ImageIcon;
导入javax.swing.JFrame;
导入javax.swing.JLabel;
导入javax.swing.JPanel;
导入javax.swing.SwingUtilities;
导入javax.swing.Timer;
导入javax.swing.UnsupportedLookAndFeelException;
公开类测试{
私有静态最终int NB_图像=50;
每秒图像的私有静态最终int NB_=25;
专用静态最终整数宽度=300;
专用静态最终内部高度=300;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.GraphicsEnvironment;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;

import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
import javax.swing.UnsupportedLookAndFeelException;

public class TestAnimation {
    private static final int NB_OF_IMAGES = 50;
    private static final int NB_OF_IMAGES_PER_SECOND = 25;
    private static final int WIDTH = 300;
    private static final int HEIGHT = 300;

    protected void initUI() {
        final JFrame frame = new JFrame(TestAnimation.class.getSimpleName());
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setResizable(false);
        // the label on which I will set images
        final JLabel label = new JLabel();
        // By adding to the frame, it is set as the central component of the 
        // BorderLayout of the JFrame. Eventually, the label will have the size of the content pane
        frame.add(label);
        frame.setSize(WIDTH, HEIGHT);
        // Creating a list of images (just for demo purposes)
        final List<Image> images = new ArrayList<Image>(NB_OF_IMAGES);
        for (int i = 0; i < NB_OF_IMAGES; i++) {
            CirclePanel circle = new CirclePanel(WIDTH / 2, WIDTH / 2, 2 * WIDTH * (NB_OF_IMAGES / 2 - Math.abs(i - NB_OF_IMAGES / 2))
                    / NB_OF_IMAGES);
            circle.setSize(WIDTH, HEIGHT);
            BufferedImage image = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration()
                    .createCompatibleImage(WIDTH, HEIGHT, BufferedImage.TRANSLUCENT);
            circle.print(image.getGraphics());
            images.add(image);
        }
        // Here is the timer logic
        Timer t = new Timer(1000 / NB_OF_IMAGES_PER_SECOND, new ActionListener() {
            private int i = 0;

            @Override
            public void actionPerformed(ActionEvent e) {
                if (i == images.size()) {
                    i = 0;
                }
                label.setIcon(new ImageIcon(images.get(i++)));
            }
        });
        frame.setVisible(true);
        t.start();
    }

    // Simple class that draws a red circle centered on x,y and given radius
    public static class CirclePanel extends JPanel {

        private int x;
        private int y;
        private int radius;

        public CirclePanel(int x, int y, int radius) {
            super();
            this.x = x;
            this.y = y;
            this.radius = radius;
            setOpaque(false);
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            g.setColor(Color.RED);
            g.drawArc(x - radius / 2, y - radius / 2, radius, radius, 0, 360);
        }
    }

    public static void main(String[] args) throws ClassNotFoundException, InstantiationException, IllegalAccessException,
            UnsupportedLookAndFeelException {
        SwingUtilities.invokeLater(new Runnable() {

            @Override
            public void run() {
                new TestAnimation().initUI();
            }
        });
    }
}