Java 反复启动和停止几个线程
我有一个网格(矩阵)。每个单元都是一个对象。一开始,有五个(随机)的这些单元被选为“跳跃单元”,用户可以在其中跳跃以逃离敌人。每个单元格都有一个随机倒计时。如果倒计时变为0,该单元格将变为正常单元格,玩家无法再跳入该单元格。如果用户按Enter键,玩家将跳入当前的一个“跳转单元格”,同时随机选择一个新的跳转单元格 有时候,当我玩这个游戏并按Enter键时,我会得到一个Java 反复启动和停止几个线程,java,multithreading,Java,Multithreading,我有一个网格(矩阵)。每个单元都是一个对象。一开始,有五个(随机)的这些单元被选为“跳跃单元”,用户可以在其中跳跃以逃离敌人。每个单元格都有一个随机倒计时。如果倒计时变为0,该单元格将变为正常单元格,玩家无法再跳入该单元格。如果用户按Enter键,玩家将跳入当前的一个“跳转单元格”,同时随机选择一个新的跳转单元格 有时候,当我玩这个游戏并按Enter键时,我会得到一个ConcurrentModificationException,我不知道为什么 可以按Esc键重置网格情况(创建新的5个跳转单元格
ConcurrentModificationException
,我不知道为什么
可以按Esc键重置网格情况(创建新的5个跳转单元格)。
如果我反复按Esc按钮,经常会发生一些新的跳转单元没有减少其倒计时
代码如下:
单元格
public class Cell implements Runnable {
/** indicates whether this cell is the target cell */
private boolean isTarget;
/** indicates whether this cell is a jump cell */
private boolean isJumpCell;
/** associated number to this cell */
private int number;
/** living time of this cell */
private int countdown;
/** coordinates of this cell in the grid */
private int i;
private int j;
private boolean running;
private boolean alreadyStarted;
private Thread countdownT;
public Cell(int i, int j) {
this.i = i;
this.j = j;
countdown = (int)(Math.random() * 6) + 3;
countdownT = new Thread(this);
}
/**
* Starts the thread or restart if already started in the past
*/
public void start() {
if(alreadyStarted) {
restart();
} else {
countdownT.start();
running = true;
alreadyStarted = true;
isJumpCell = true;
}
}
/**
* This cell is restarted
*/
public void restart() {
isJumpCell = true;
running = true;
countdown = (int)(Math.random() * 6) + 3;
}
/**
* Stops the update of this cell (is not a jump cell anymore)
*/
public void stop() {
isJumpCell = false;
running = false;
}
@Override
public void run() {
while (running) {
try {
Thread.sleep(1000);
countdown--;
// if the countdown becomes 0, stop running
// not a jump cell anymore
if (countdown == 0) {
running = false;
isJumpCell = false;
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
网格
public class TimerThread implements Runnable {
private Grid grid;
private boolean isRunning;
public TimerThread(Grid grid) {
this.grid = grid;
}
public void start() {
isRunning = true;
}
public void stop() {
isRunning = false;
}
@Override
public void run() {
while(isRunning) {
// retrieves the list of the jump cells
ArrayList<Cell> jumpCells = (ArrayList<Cell>) grid.getJumpCells();
// wait one second
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
// updates the jump cells
for(Cell c : jumpCells) {
if(c.getCountdown() > 0) {
c.decreaseCountdown();
} else {
c.setJumpCell(false);
}
}
}
}
我把基本代码
public Grid(RedEnemy p) {
this.p = p;
grid = new Cell[ROWS][COLS];
for(int i = 0; i < ROWS; i++) {
for(int j = 0; j < COLS; j++) {
grid[i][j] = new Cell(i,j);
}
}
jumpCells = new ArrayList<Cell>();
// initial setup
numJumpCells = 5;
grid[target_y][target_x].setTarget(true);
for(int n = 0; n < numJumpCells; n++) {
int i = (int) (Math.random() * (ROWS - 1));
int j = (int) (Math.random() * (COLS - 1));
grid[i][j].setTarget(false);
grid[i][j].setNumber(n + 1);
jumpCells.add(grid[i][j]);
jumpCells.get(n).start();
}
}
public void reset() {
for(Cell cell : jumpCells) {
cell.stop();
}
jumpCells.clear();
target_x = 0;
target_y = 0;
numJumpCells = 5;
for(int n = 0; n < numJumpCells; n++) {
int i = (int) (Math.random() * (ROWS - 1));
int j = (int) (Math.random() * (COLS - 1));
grid[i][j].setTarget(false);
grid[i][j].setNumber(n + 1);
jumpCells.add(grid[i][j]);
jumpCells.get(n).start();
}
}
/**
* Performs the jump
*/
public void jump() {
// always jumps in the first jump cell among the current ones
Cell jumpCell = jumpCells.get(0);
// updates the position of the player
target_y = jumpCell.getI();
target_x = jumpCell.getJ();
// updates the cell in the grid
grid[jumpCell.getI()][jumpCell.getJ()].setJumpCell(false);
grid[jumpCell.getI()][jumpCell.getJ()].setTarget(true);
// stop the cell in which the player is jumped
jumpCells.get(0).stop();
// removes the cell from the list of the jump cells
jumpCells.remove(0);
// updates the position of the player in the enemy class
p.setTargetY(target_y * SIZE);
p.setTargetX(target_x * SIZE);
// create a new jump cell at random
int i = (int) (Math.random() * (ROWS - 1));
int j = (int) (Math.random() * (COLS - 1));
//grid[i][j].setJumpCell(true);
grid[i][j].setTarget(false);
grid[i][j].setNumber(jumpCells.size() - 1);
jumpCells.add(grid[i][j]);
jumpCells.get(jumpCells.size() - 1).start();
}
// UPDATE
public void update(float delta) {
for(Iterator<Cell> it = jumpCells.iterator(); it.hasNext();) {
Cell c = it.next();
if(!c.isJumpCell()) {
it.remove();
numJumpCells--;
}
}
}
// DRAW
public void draw(Graphics dbg) {
// draw the grid
dbg.setColor(Color.BLACK);
int heightOfRow = GamePanel.PHEIGHT / ROWS;
for (int i = 0; i < ROWS; i++)
dbg.drawLine(0, i * heightOfRow, GamePanel.PWIDTH, i * heightOfRow);
int widthdOfRow = GamePanel.PWIDTH / COLS;
for (int i = 0; i < COLS; i++)
dbg.drawLine(i * widthdOfRow, 0, i * widthdOfRow, GamePanel.PHEIGHT);
// draw jump cells
dbg.setColor(Color.RED);
dbg.setFont(new Font("TimesRoman", Font.PLAIN, 25));
for(Iterator<Cell> it = jumpCells.iterator(); it.hasNext();) {
Cell c = it.next();
dbg.drawRect(c.getJ() * SIZE, c.getI() * SIZE, SIZE, SIZE);
dbg.setColor(Color.BLUE);
dbg.drawString(String.valueOf(c.getCountdown()), c.getJ() * SIZE + SIZE/2, c.getI() * SIZE + SIZE/2);
dbg.setColor(Color.RED);
}
// draw target
dbg.setColor(Color.BLUE);
dbg.fillRect(target_x * SIZE, target_y * SIZE, SIZE, SIZE);
}
公共电网(RedEnemy p){
这个,p=p;
网格=新单元格[行][COLS];
对于(int i=0;i
编辑
时间读取
public class TimerThread implements Runnable {
private Grid grid;
private boolean isRunning;
public TimerThread(Grid grid) {
this.grid = grid;
}
public void start() {
isRunning = true;
}
public void stop() {
isRunning = false;
}
@Override
public void run() {
while(isRunning) {
// retrieves the list of the jump cells
ArrayList<Cell> jumpCells = (ArrayList<Cell>) grid.getJumpCells();
// wait one second
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
// updates the jump cells
for(Cell c : jumpCells) {
if(c.getCountdown() > 0) {
c.decreaseCountdown();
} else {
c.setJumpCell(false);
}
}
}
}
公共类TimerThread实现可运行{
私有电网;
私有布尔运算;
公共时间读取(网格){
this.grid=grid;
}
公开作废开始(){
isRunning=true;
}
公共停车场(){
isRunning=false;
}
@凌驾
公开募捐{
同时(正在运行){
//检索跳转单元格的列表
ArrayList jumpCells=(ArrayList)grid.getJumpCells();
//等一下
试一试{
睡眠(1000);
}捕捉(中断异常e){
e、 printStackTrace();
}
//更新跳转单元格
用于(单元c:跳线单元){
如果(c.getCountdown()>0){
c、 递减倒计时();
}否则{
c、 setJumpCell(假);
}
}
}
}
或者
@覆盖
公开募捐{
同时(正在运行){
//检索所有单元格
单元格[][]单元格=grid.getGrid();
//等一下
试一试{
睡眠(1000);
}捕捉(中断异常e){
e、 printStackTrace();
}
//更新单元格
对于(int i=0;i0){
单元格[i][j]。递减倒计时();
}否则{
单元格[i][j].setJumpCell(假);
}
}
}
}
}
}
好的