使用Swing在Java中创建MasterMind
我是Java初学者,正在为一个项目创建一个游戏。我正在使用Swing创建一个版本的MasterMind 到目前为止,我得到的是:使用Swing在Java中创建MasterMind,java,swing,user-interface,Java,Swing,User Interface,我是Java初学者,正在为一个项目创建一个游戏。我正在使用Swing创建一个版本的MasterMind 到目前为止,我得到的是: package GUI; import java.awt.GridLayout; import java.awt.event.*; import javax.swing.*; public class GUIMasterMind implements ActionListener { JFrame frame; JPanel contentPane; JLabe
package GUI;
import java.awt.GridLayout;
import java.awt.event.*;
import javax.swing.*;
public class GUIMasterMind implements ActionListener {
JFrame frame;
JPanel contentPane;
JLabel label, prompt, show, blackPegs, whitePegs;
JButton step, newGame;
JTextField guessBox;
private String[] args;
int guess;
public GUIMasterMind() {
//frame created
frame = new JFrame("MasterMind:");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// content pane
contentPane = new JPanel();
contentPane.setLayout(new GridLayout(0, 2, 10, 5));
contentPane.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
prompt = new JLabel("Enter a guess: ");
contentPane.add(prompt);
guessBox = new JTextField();
guessBox.addActionListener(this);
contentPane.add(guessBox);
newGame = new JButton("New Game");
newGame.setActionCommand("New Game");
newGame.addActionListener(this);
contentPane.add(newGame);
step = new JButton("Compare");
step.setActionCommand("Compare");
step.addActionListener(this);
contentPane.add(step);
show = new JLabel("Results");
contentPane.add(show);
blackPegs = new JLabel("Black Pegs: ");
contentPane.add(blackPegs);
whitePegs = new JLabel("White Pegs: ");
contentPane.add(whitePegs);
frame.setContentPane(contentPane);
frame.pack();
frame.setVisible(true);
}
public void actionPerformed(ActionEvent event){
String eventName = event.getActionCommand();
String g1 = guessBox.getText();
if(eventName.equals("New Game")){
GUIMasterMind.main(args);
}
else if(eventName.equals("Compare")){
String[] guess = new String[4];
for (int i = 0; i < guess.length; i++) {
guess[i] = g1.substring(i, i+1);
System.out.println(guess[i]);
}
MMCode MM = new MMCode(guess);
show.setText("This was your guess: "+ MM.toHTML());
if(MM.compareTo() == 1){
System.out.println("If you would like to start a new game press the button!");
}
else if(MM.compareTo() == 0){
prompt.setText("Guesses remaining: ");
}
else {
prompt.setText("Error");
}
guessBox.setText("");
System.out.println("done");
}
}
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater(new Runnable(){
public void run(){
GUIMasterMind game = new GUIMasterMind();
}
});
}
}
packagegui;
导入java.awt.GridLayout;
导入java.awt.event.*;
导入javax.swing.*;
公共类GUIMasterMind实现ActionListener{
JFrame框架;
JPanel内容窗格;
JLabel标签、提示、显示、黑钉、白钉;
JButton步,新游戏;
JTextField猜测框;
私有字符串[]args;
智力猜测;
公众策划人(){
//创建的框架
框架=新的JFrame(“策划人:”);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//内容窗格
contentPane=newjpanel();
setLayout(新的GridLayout(0,2,10,5));
contentPane.setboorder(BorderFactory.createEmptyBorder(10,10,10,10));
prompt=newjlabel(“输入猜测:”);
contentPane.add(提示);
猜测框=新的JTextField();
addActionListener(this);
contentPane.add(猜测框);
newGame=newjbutton(“新游戏”);
newGame.setActionCommand(“新游戏”);
newGame.addActionListener(这个);
contentPane.add(新游戏);
步骤=新按钮(“比较”);
步骤.setActionCommand(“比较”);
步骤.addActionListener(此);
contentPane.add(步骤);
显示=新的JLabel(“结果”);
contentPane.add(show);
blackPegs=新的JLabel(“blackPegs:”);
contentPane.add(blackPegs);
whitePegs=新的JLabel(“whitePegs:”);
contentPane.add(whitePegs);
frame.setContentPane(contentPane);
frame.pack();
frame.setVisible(true);
}
已执行的公共无效操作(操作事件){
字符串eventName=event.getActionCommand();
字符串g1=guessBox.getText();
if(eventName.equals(“新游戏”)){
GUIMasterMind.main(args);
}
else if(eventName.equals(“比较”)){
字符串[]猜测=新字符串[4];
for(int i=0;i
目前,当我的游戏运行时,我让用户输入一个代码,并将该代码与计算机自己生成的代码进行比较。然而,我的问题在于actionPerformed()方法。我希望这段代码能够继续运行,而不必创建一个全新的密码。我尝试过各种循环,但都没有成功。任何帮助都将不胜感激
另外,您可以忽略白色/黑色peg代码,稍后我将解决该问题。我只想让我的程序先正常运行。这是我的另一节课。这个类的目的是比较两个数组,猜测和秘密
package GUI;
public class MMCode {
String[] guess = new String[4];
String[] secret = new String[4];
int num;
public MMCode(String[] guessess){
for (int i = 0; i < guess.length; i++) {
this.guess[i] = guessess[i];
}
setSecret();
}
public void setSecret(){
for (int i = 0; i < secret.length; i++) {
num = ((int)(Math.random()*6+1));
secret[i] = Integer.toString(num);
}
}
public String getSecret(){
return ("The secret code is: "+secret[0]+secret[1]+secret[2]+secret[3]);
}
public void setGuess(){
}
public String getGuess(){
return ("Your guess is: "+guess);
}
public int compareTo(){
if(guess[0].equals(secret[0]) && guess[1].equals(secret[1]) && guess[2].equals(secret[2]) && guess[3].equals(secret[3])){
System.out.println("Congratulations you've guessed the computer's code!");
return 1;
} else if (!(guess[0].equals(secret[0]) && guess[1].equals(secret[1]) && guess[2].equals(secret[2]) && guess[3].equals(secret[3]))){
return 0;
}
return -1;
}
public String toHTML(){
String html = "";
html += guess[0].toString();
html += guess[1].toString();
html += guess[2].toString();
html += guess[3].toString();
return html;
}
}
packagegui;
公共类MMCode{
字符串[]猜测=新字符串[4];
String[]secret=新字符串[4];
int-num;
公共MMCode(字符串[]猜测){
for(int i=0;i
首先更改MMCode
的构造函数,这样就不需要猜测
public MMCode(){
setSecret();
}
添加一个名为setGuess
的新方法,例如
public void setGuess(String[] guessess){
for (int i = 0; i < guess.length; i++) {
this.guess[i] = guessess[i];
}
}
然后在actionPerformed
方法中,只需更新MMCode
的实例即可
public void actionPerformed(ActionEvent event){
//...
else if(eventName.equals("Compare")){
String[] guess = new String[4];
for (int i = 0; i < guess.length; i++) {
guess[i] = g1.substring(i, i+1);
System.out.println(guess[i]);
}
mmCode.setGuess(guess);
//...
public void actionPerformed(ActionEvent事件){
//...
else if(eventName.equals(“比较”)){
字符串[]猜测=新字符串[4];
for(int i=0;i
我在你的代码中没有看到任何“密码”——你是说setSecret
?如果MMCode
代表一组猜测,你不希望他们必须输入“密码”每次他们输入猜测,那么你就不希望秘密内容出现在MMCode
中。将其移动到另一个类。使用一个处理两个完全无关的概念(“猜测”和“密码”)的类不管怎么说,它的设计很差,而你遇到的问题就是一个很好的例子,说明了为什么它很差。嘿,谢谢你的回答!我在你的想法的帮助下解决了我的问题!但是我的程序中缺少了一个组件…我希望有一个计数器,根据每次的猜测减少。这意味着玩家只需要有一定数量的猜测他/她c
public void actionPerformed(ActionEvent event){
//...
else if(eventName.equals("Compare")){
String[] guess = new String[4];
for (int i = 0; i < guess.length; i++) {
guess[i] = g1.substring(i, i+1);
System.out.println(guess[i]);
}
mmCode.setGuess(guess);
//...