Javascript Uglify无法为嵌套if else工作
我使用grunt uglify来丑化我的代码虽然我使用grunt uglify来处理相同但相同的错误,但缩小代码效果很好,但当我计算代码时,它返回的错误为Javascript Uglify无法为嵌套if else工作,javascript,gruntjs,uglifyjs,grunt-contrib-uglify,Javascript,Gruntjs,Uglifyjs,Grunt Contrib Uglify,我使用grunt uglify来丑化我的代码虽然我使用grunt uglify来处理相同但相同的错误,但缩小代码效果很好,但当我计算代码时,它返回的错误为预期:。因为它不适用于嵌套的if-elsecase 示例代码。 $._ext_ILST = { changeColorLabel: function() { spots = app.documents[0].spots; var colorLabelArray = new Array();
预期:
。因为它不适用于嵌套的if-else
case
示例代码。
$._ext_ILST = {
changeColorLabel: function() {
spots = app.documents[0].spots;
var colorLabelArray = new Array();
for (var i = 0; i < spots.length; i++) {
try {
if (spots[i].toString() !== "[Spot]") {
if (spots[i].name.indexOf('$') == 0) {
colorLabelArray.push(spots[i].name.substring(1, spots[i].name.length));
}
}
} catch (e) {}
}
var colorInfo = getColorInfromation();
var obj = {}
if (colorInfo.length > 0)
colorLabelArray = [];
for (var i = 0; i < colorInfo.length; i++) {
colorLabelArray.push(colorInfo[i].colorName);
if ((colorInfo[i].hasOwnProperty('colorType') && colorInfo[i].colorType != "teamColorVariable")) {
if (colorInfo[i].isGarmentColor) {
obj[colorInfo[i].colorName] = "G"
} else {
obj[colorInfo[i].colorName] = "D"
}
} else if (!colorInfo[i].hasOwnProperty('colorType')) {
if (colorInfo[i].isGarmentColor) {
obj[colorInfo[i].colorName] = "G"
} else {
obj[colorInfo[i].colorName] = "D"
}
}
}
var mainColorObj = {
colorLabelArray: colorLabelArray,
colorMapArray: obj
}
return JSON.stringify(mainColorObj);
}
}
$。\u ext\u ILST={
changeColorLabel:函数(){
spots=app.documents[0]。spots;
var colorLabelArray=新数组();
对于(变量i=0;i0)
彩色标签阵列=[];
对于(变量i=0;i
缩小输出-
$._ext_ILST = {
changeColorLabel: function() {
spots = app.documents[0].spots;
for (var a = new Array, b = 0; b < spots.length; b++) try {
"[Spot]" !== spots[b].toString() && 0 == spots[b].name.indexOf("$") && a.push(spots[b].name.substring(1, spots[b].name.length))
} catch (c) {}
var d = getColorInfromation(),
e = {};
d.length > 0 && (a = []);
for (var b = 0; b < d.length; b++) a.push(d[b].colorName), d[b].hasOwnProperty("colorType") && "teamColorVariable" != d[b].colorType ? d[b].isGarmentColor ? e[d[b].colorName] = "G" : e[d[b].colorName] = "D" : d[b].hasOwnProperty("colorType") || (d[b].isGarmentColor ? e[d[b].colorName] = "G" : e[d[b].colorName] = "D");
var f = {
colorLabelArray: a,
colorMapArray: e
};
return JSON.stringify(f)
}
};
$。\u ext\u ILST={
changeColorLabel:函数(){
spots=app.documents[0]。spots;
对于(vara=newarray,b=0;b0&(a=[]);
对于(var b=0;b
任何帮助都将不胜感激
谢谢,
厄本德拉·森加你应该这样做
以下是您的代码的后期(稍微修改)版本:
/* globals app, $, getColorInfromation */
(function(app, $, JSON, undefined) {
$._ext_ILST = {
changeColorLabel: function() {
var spots = app.documents[0].spots;
var colorLabelArray = [];
var i;
for (i = 0; i < spots.length; i++) {
try {
if (spots[i].toString() !== "[Spot]") {
if (spots[i].name.indexOf('$') === 0) {
colorLabelArray.push(spots[i].name.substring(1, spots[i].name.length));
}
}
} catch (e) {}
}
var colorInfo = getColorInfromation();
var obj = {};
if (colorInfo.length > 0)
colorLabelArray = [];
for (i = 0; i < colorInfo.length; i++) {
colorLabelArray.push(colorInfo[i].colorName);
if ((colorInfo[i].hasOwnProperty('colorType') && colorInfo[i].colorType != "teamColorVariable")) {
if (colorInfo[i].isGarmentColor) {
obj[colorInfo[i].colorName] = "G";
} else {
obj[colorInfo[i].colorName] = "D";
}
} else if (!colorInfo[i].hasOwnProperty('colorType')) {
if (colorInfo[i].isGarmentColor) {
obj[colorInfo[i].colorName] = "G";
} else {
obj[colorInfo[i].colorName] = "D";
}
}
}
var mainColorObj = {
colorLabelArray: colorLabelArray,
colorMapArray: obj
};
return JSON.stringify(mainColorObj);
}
};
}(app, $, JSON));
不确定这是否是您正在寻找的,和/或代码是否仍能正常工作,但希望这能让您找到正确的方向?您应该这样做
以下是您的代码的后期(稍微修改)版本:
/* globals app, $, getColorInfromation */
(function(app, $, JSON, undefined) {
$._ext_ILST = {
changeColorLabel: function() {
var spots = app.documents[0].spots;
var colorLabelArray = [];
var i;
for (i = 0; i < spots.length; i++) {
try {
if (spots[i].toString() !== "[Spot]") {
if (spots[i].name.indexOf('$') === 0) {
colorLabelArray.push(spots[i].name.substring(1, spots[i].name.length));
}
}
} catch (e) {}
}
var colorInfo = getColorInfromation();
var obj = {};
if (colorInfo.length > 0)
colorLabelArray = [];
for (i = 0; i < colorInfo.length; i++) {
colorLabelArray.push(colorInfo[i].colorName);
if ((colorInfo[i].hasOwnProperty('colorType') && colorInfo[i].colorType != "teamColorVariable")) {
if (colorInfo[i].isGarmentColor) {
obj[colorInfo[i].colorName] = "G";
} else {
obj[colorInfo[i].colorName] = "D";
}
} else if (!colorInfo[i].hasOwnProperty('colorType')) {
if (colorInfo[i].isGarmentColor) {
obj[colorInfo[i].colorName] = "G";
} else {
obj[colorInfo[i].colorName] = "D";
}
}
}
var mainColorObj = {
colorLabelArray: colorLabelArray,
colorMapArray: obj
};
return JSON.stringify(mainColorObj);
}
};
}(app, $, JSON));
不确定这是否是您正在寻找的,和/或代码是否仍然有效,但希望这能让您找到正确的方向