Javascript 如何使用Rapheal.js库逐渐将路径设置为圆形

Javascript 如何使用Rapheal.js库逐渐将路径设置为圆形,javascript,html,path,svg,raphael,Javascript,Html,Path,Svg,Raphael,我有一个圆形扇形,我想让扇形逐渐变成一个完整的圆形,我怎样才能用Rapheal.js制作它 顺便说一句,我是SVG新手,我正在使用SVG绘制形状 这是我的密码 var arcPath1 = paper.path("m325.30255,127.93972c33.86002,6.238 52.02301,8.85 90.823,49.616l105.53491,-65.494c-44.84491,-59.9466 -101.70261,-109.25547 -201.98761,-108.83

我有一个圆形扇形,我想让扇形逐渐变成一个完整的圆形,我怎样才能用Rapheal.js制作它

顺便说一句,我是SVG新手,我正在使用SVG绘制形状

这是我的密码

  var arcPath1 = paper.path("m325.30255,127.93972c33.86002,6.238 52.02301,8.85 90.823,49.616l105.53491,-65.494c-44.84491,-59.9466 -101.70261,-109.25547 -201.98761,-108.83956l5.6297,124.71756z");

arcPath1.attr({
    "fill": "#003a60",
    stroke: 'none'
});

arcPath1.rotate(1.0569896697998047 ,420.6666870117177,90.38764953613116);
arcPath1.node.id= "arch1";
下面是我的代码示例

如何使动画完成路径成为一个完整的圆?


注意:我制作的动画只是测试路径动画。

首先,首先:为了优雅地设置圆弧段的动画,我们需要能够以编程方式生成它们。想想这个笨拙的三角:

// arcPath:
// cx, cy are the center point
// inner_radius and outer_radius describe the distance of the arc segment's inner and outer boundaries from the center point.
// starting_radians describes the offset of the segment start;
// arc_radians describes the width of the arg segment.

function arcPath( cx, cy, inner_radius, outer_radius, starting_radians, arc_radians )
{
    var x1 = cx + Math.cos( starting_radians ) * inner_radius;
    var y1 = cy + Math.sin( starting_radians ) * inner_radius;
    var x2 = cx + Math.cos( starting_radians ) * outer_radius;
    var y2 = cy + Math.sin( starting_radians ) * outer_radius;
    var x3 = cx + Math.cos( starting_radians + arc_radians ) * outer_radius;
    var y3 = cy + Math.sin( starting_radians + arc_radians ) * outer_radius;
    var x4 = cx + Math.cos( starting_radians + arc_radians ) * inner_radius;
    var y4 = cy + Math.sin( starting_radians + arc_radians ) * inner_radius;

    var pathstr = "M" + x1 + "," + y1 + " "
                    + "L" + x2 + "," + y2 + " "
                    + "A" + outer_radius + "," + outer_radius + " " + arc_radians + " " + ( arc_radians > Math.PI ? "1" : "0" ) + " 1 " + x3 + "," + y3 + " "
                    + "L" + x4 + "," + y4 + " "
                    + "A" + inner_radius + "," + inner_radius + " " + ( 0 - arc_radians ) + " " + ( arc_radians > Math.PI ? "1" : "0" ) + " 0 " + x1 + "," + y1 + " z";

     return pathstr;                   
}        
使用更简单的几何构造,您可以简单地设置从部分圆弧段到整个圆弧段的路径动画,并让Raphael进行提升,如下所示:

var arcPath1 = paper.path(arcPath( 150, 150, 75, 125, Math.PI / 2, Math.PI * 0.65 ) )
    .attr({ fill: "#003a60", 'fill-opacity': 0.5, stroke: 'black' });

arcPath1.click(function () 
    {
        arcPath1.animate( { path: arcPath( 150, 150, 75, 125, Math.PI / 2, Math.PI * 2 - 0.0001 ) }, 2000, "<>" );
    });
所以基本上我们只需要计算一系列中间弧,然后按顺序建立它们,直到我们达到目标角度。动画功能需要圆弧的所有原始参数以及目标结束角度(不能是Math.PI*2,因为它作为空圆弧段计算!)。可能需要将其抽象为一个类,以便弧段的每个实例都可以跟踪自己的变量

下面是一个演示成品的示例

function arcSweep( arc, x, y, inner, outer, angle_offset, from_sweep, to_sweep, duration )
{
    var steps = 100;
    var current_step = 0;
    var intervalID = setInterval( function()
                 {
                     current_step++;
                     if ( current_step >= steps )
                         clearInterval( intervalID );
                     arc.attr( { path: arcPath( x, y, inner, outer, angle_offset, from_sweep + ( ( to_sweep - from_sweep ) * ( current_step / steps ) ) ) } );
                 }, duration / steps );
}