Javascript 在矩形移相器io内添加图像

Javascript 在矩形移相器io内添加图像,javascript,phaser-framework,Javascript,Phaser Framework,我想加上那些苹果,使其不会变形。以下是相位器io中的代码: rectangle = new Phaser.Rectangle(game.world.centerX - 300, game.world.centerY - 300, 600, 200); bmd = game.add.bitmapData(game.width, game.height); bmd.rect(rectangle.x, rectangle.y, rectangle.width, rectangle.height, '#

我想加上那些苹果,使其不会变形。以下是相位器io中的代码:

rectangle = new Phaser.Rectangle(game.world.centerX - 300, game.world.centerY - 300, 600, 200);
bmd = game.add.bitmapData(game.width, game.height);
bmd.rect(rectangle.x, rectangle.y, rectangle.width, rectangle.height, '#fff')
bmd.addToWorld()

var gm = this;
var w = rectangle.width,
h = rectangle.height, 
x = rectangle.x, 
y = rectangle.y;
height = y - h,
mid = height/3;
img = {'width':0};
var group = game.add.group();
for(var a = 0; a < 10; a++) {
    var imgWidth = rectangle.x + img.width  * a;
    img = this.game.add.image(imgWidth, rectangle.y + mid, 'apple');
    //img.anchor.setTo(0.5);
}
rectangle=new Phaser.rectangle(game.world.centerX-300,game.world.centerY-300600200);
bmd=game.add.bitmapData(game.width,game.height);
bmd.rect(rectangle.x,rectangle.y,rectangle.width,rectangle.height,#fff'))
bmd.addToWorld()
var gm=此;
var w=矩形宽度,
h=矩形高度,
x=矩形.x,
y=矩形。y;
高度=y-h,
中间=高度/3;
img={'width':0};
var group=game.add.group();
对于(var a=0;a<10;a++){
var imgWidth=矩形.x+img.width*a;
img=this.game.add.image(imgWidth,rectangle.y+mid,'apple');
//内固定器设置为(0.5);
}

这是否应该是对您现有问题的编辑?可能重复的