Javascript 将参数传递给forEach.call内的函数
我试图理解如何将参数传递给Javascript 将参数传递给forEach.call内的函数,javascript,object,foreach,ecmascript-6,Javascript,Object,Foreach,Ecmascript 6,我试图理解如何将参数传递给forEach.call中的函数。我基本上把代码转换成了一个对象文字,并将函数拆分,以便在以后添加更多动画时更加枯燥 问题是,它在加载时记录元素,但在加载之后就不再记录了,我想这是因为变量在第一次记录之后就不存在了。我该如何让它工作,还是这种方法完全是错误和胡说八道的 工作示例: 我失败的尝试: 问题代码调用在.addEventListener()处设置的函数,而不是在调度事件时引用要调用的函数。此外,事件附加到元素,.getElementsByClassName(
forEach.call中的函数。我基本上把代码转换成了一个对象文字,并将函数拆分,以便在以后添加更多动画时更加枯燥
问题是,它在加载时记录元素,但在加载之后就不再记录了,我想这是因为变量在第一次记录之后就不存在了。我该如何让它工作,还是这种方法完全是错误和胡说八道的
工作示例:
我失败的尝试:
问题代码调用在.addEventListener()
处设置的函数,而不是在调度事件时引用要调用的函数。此外,事件附加到
元素,.getElementsByClassName()
调用不是必需的
const who = {
trigger: [...document.getElementsByClassName('slide')],
init: () => {
console.log('init');
who.trigger.forEach.call(who.trigger, (el) => {
el.addEventListener('mouseover', who.animateOver, false);
});
who.trigger.forEach.call(who.trigger, (el) => {
el.addEventListener('mouseout', who.animateOut, false);
});
},
animateOver: (el) => {
console.log('animateOver');
console.log(el);
// animate image
const image = el.target;
console.log(image);
TweenMax.to(image, 0.25, {
transformStyle: 'preserve-3d',
yPercent: 35,
ease: Power1.easeOut,
});
},
animateOut: (el) => {
console.log(el);
console.log('animateOut');
const image = el.target;
TweenMax.to(image, 0.75, {
yPercent: 0,
ease: Bounce.easeOut,
});
},
debug: () => {
console.log('debug');
},
destroy() {
console.log('destroy');
},
};
onload = () => who.init();
非常感谢您的详细回答,这真的很有帮助:-)
const who = {
trigger: [...document.getElementsByClassName('slide')],
init: () => {
console.log('init');
who.trigger.forEach.call(who.trigger, (el) => {
el.addEventListener('mouseover', who.animateOver, false);
});
who.trigger.forEach.call(who.trigger, (el) => {
el.addEventListener('mouseout', who.animateOut, false);
});
},
animateOver: (el) => {
console.log('animateOver');
console.log(el);
// animate image
const image = el.target;
console.log(image);
TweenMax.to(image, 0.25, {
transformStyle: 'preserve-3d',
yPercent: 35,
ease: Power1.easeOut,
});
},
animateOut: (el) => {
console.log(el);
console.log('animateOut');
const image = el.target;
TweenMax.to(image, 0.75, {
yPercent: 0,
ease: Bounce.easeOut,
});
},
debug: () => {
console.log('debug');
},
destroy() {
console.log('destroy');
},
};
onload = () => who.init();