Javascript 电子-关闭初始窗口,但保持子窗口打开
我正在编写一个电子应用程序,它应该加载一个启动屏幕,然后打开一个新窗口。之后,应关闭闪屏 然而,我无法做到这一点。在我的Javascript 电子-关闭初始窗口,但保持子窗口打开,javascript,node.js,electron,Javascript,Node.js,Electron,我正在编写一个电子应用程序,它应该加载一个启动屏幕,然后打开一个新窗口。之后,应关闭闪屏 然而,我无法做到这一点。在我的index.js启动脚本中,我有以下代码: const { app, BrowserWindow } = require("electron"); app.on("ready", () => { let win = new BrowserWindow({ /*...*/ }); win.loadURL(`file://${__dirname}/splas
index.js
启动脚本中,我有以下代码:
const { app, BrowserWindow } = require("electron");
app.on("ready", () => {
let win = new BrowserWindow({ /*...*/ });
win.loadURL(`file://${__dirname}/splash/splash.html`);
win.on("ready-to-show", () => { win.show(); });
win.on("closed", () => { app.quit(); });
});
const remote = require("electron").remote;
let tWin = remote.getCurrentWindow();
let next = function(){
let win = new remote.BrowserWindow({ /*...*/ });
win.loadURL(`file://${__dirname}/main/main.html`);
win.on("ready-to-show", () => { win.show(); });
win.on("closed", () => { app.quit(); });
tWin.close();
// I could just use win.hide(); here instead
// of tWin.close(); but that can't really be the right way.
};
在splash.html
中,我使用
<script>require("./splash");</script>
函数next()
在超时后被调用。问题是,如果调用,主窗口会显示一秒钟,但slpash和main都会立即关闭
我试图通过发表评论来解决这个问题
win.on("closed", () => { app.quit(); });
在我的index.js
中。但这导致了以下错误:
试图在已关闭或释放的渲染器窗口中调用函数
有人知道如何防止新创建的窗口关闭吗?我通常使用不同的方法。下面是一个用户如何使用它:
'use strict';
//generic modules
const { app, BrowserWindow, Menu } = require('electron');
const path = require('path')
const url = require('url')
const config = require('./config'); // => 1: archivo de configuracion
const fileToLoad = config.files.current ? config.files.current : config.files.raw;
const jsonData = require(fileToLoad); // => 2: archivo de datos (json)
const pug = require('electron-pug')({ pretty: true }, jsonData); // => 3: pasamos datos ya tratados a plantillas pug/jade
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win, loading
app.mainWindow = win;
function initApp() {
showLoading(initPresentation)
}
function showLoading(callback) {
loading = new BrowserWindow({ show: false, frame: false })
loading.once('show', callback);
loading.loadURL(url.format({
pathname: path.join(__dirname, '/src/pages/loading.html'),
protocol: 'file:',
slashes: true
}))
loading.show();
}
function initPresentation() {
win = new BrowserWindow({
width: 1280,
height: 920,
show: false,
webPreferences: {
experimentalFeatures: true
}
})
win.webContents.once('dom-ready', () => {
console.log("main loaded!!")
win.setMenu(null);
win.show();
loading.hide();
loading.close();
})
// Emitted when the window is closed.
win.on('closed', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null
})
win.loadURL(url.format({
//pathname: path.join(__dirname, '/src/pages/home.pug'),
pathname: path.join(__dirname, '/lab/pug/index.pug'),
protocol: 'file:',
slashes: true
}))
win.webContents.openDevTools() // Open the DevTools.
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', initApp)
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
initApp()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.*/
为什么要在另一个窗口中加载启动屏幕。你不喜欢这段代码吗?你应该在同一个过程中加载“splash”和“main”窗口,然后根据需要的事件显示/隐藏,我将用我的代码示例发布一个答案。这太棒了。非常感谢你!它就像一个符咒:)
'use strict';
//generic modules
const { app, BrowserWindow, Menu } = require('electron');
const path = require('path')
const url = require('url')
const config = require('./config'); // => 1: archivo de configuracion
const fileToLoad = config.files.current ? config.files.current : config.files.raw;
const jsonData = require(fileToLoad); // => 2: archivo de datos (json)
const pug = require('electron-pug')({ pretty: true }, jsonData); // => 3: pasamos datos ya tratados a plantillas pug/jade
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win, loading
app.mainWindow = win;
function initApp() {
showLoading(initPresentation)
}
function showLoading(callback) {
loading = new BrowserWindow({ show: false, frame: false })
loading.once('show', callback);
loading.loadURL(url.format({
pathname: path.join(__dirname, '/src/pages/loading.html'),
protocol: 'file:',
slashes: true
}))
loading.show();
}
function initPresentation() {
win = new BrowserWindow({
width: 1280,
height: 920,
show: false,
webPreferences: {
experimentalFeatures: true
}
})
win.webContents.once('dom-ready', () => {
console.log("main loaded!!")
win.setMenu(null);
win.show();
loading.hide();
loading.close();
})
// Emitted when the window is closed.
win.on('closed', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null
})
win.loadURL(url.format({
//pathname: path.join(__dirname, '/src/pages/home.pug'),
pathname: path.join(__dirname, '/lab/pug/index.pug'),
protocol: 'file:',
slashes: true
}))
win.webContents.openDevTools() // Open the DevTools.
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', initApp)
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
initApp()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.*/