Javascript 如何使用多参数函数作为单参数函数?
假设我有一个具有三个参数的函数:Javascript 如何使用多参数函数作为单参数函数?,javascript,function,function-parameter,Javascript,Function,Function Parameter,假设我有一个具有三个参数的函数: f(x, y, z) { return x*x + y*y + z*z; } 我有一个最小搜索函数golden()只适用于带有一个参数的函数 //Given a function myFunc, and a bracketing triplet of abscissas ax bx cx(such that bx is between ax and cx, and myFunc(bx) is less than both myFunc(ax)
f(x, y, z)
{
return x*x + y*y + z*z;
}
我有一个最小搜索函数golden()只适用于带有一个参数的函数
//Given a function myFunc, and a bracketing triplet of abscissas ax bx cx(such that bx is between ax and cx, and myFunc(bx) is less than both myFunc(ax) and myFunc(cx)). This routine performs a golden section searhc for the minimum, isolating it to a fractional precision of about tol. The abscissa of the minumum is xmin.
function golden(ax, bx, cx, myFunc, tol)
{
var r = 0.61803399;
var c = 1.0 - r;
var f1, f2, x0, x1, x2, x3, xmin;
x0 = ax; //At any given time we will keep track of four points, x0, x1, x2, x3.
x3 = cx;
if(Math.abs(cx - bx) > Math.abs(bx - ax)) //Make x0 to x1 the smaller segment
{
x1 = bx;
x2 = bx + c * (cx - bx); //and fill in the new poit to be tried
}else
{
x2 = bx;
x1 = bx - c * (bx - ax);
}
f1 = myFunc(x1); //the initial funciton evaluations. Note that we never neeed to evaluate the function at the original endpoints.
f2 = myFunc(x2);
while(Math.abs(x3 - x0) > tol * (Math.abs(x1) + Math.abs(x2)))
{
if(f2 < f1) //One possible outcome,
{
x0 = x1; x1 = x2; x2 = r * x1 + c * x3; //its housekeeping,
f1 = f2; f2 = myFunc(x2); //and a new funciton evaluation
}else //The other outcome,
{
x3 = x2; x2 = x1; x1 = r * x2 + c * x0;
f2 = f1; f1 = myFunc(x1); //and its new funciton evaluation.
}
} //Back to see if we are done.
if(f1 < f2) //We are done. Output the best of the two current values.
{
xmin = x1;
//return f1;
}else
{
xmin = x2;
//return f2;
}
return xmin;
}
但我在这里使用常数y:0,z:0。我想让y和z成为可协助的
我需要在x,y,z方向分别搜索。搜索的基础是先前的搜索
比如说。
第一个基是(1,1,1)x方向搜索->(0,1,1),然后是y方向搜索->(0,0,1),然后是z方向搜索->(0,0,0)
编程语言是javascript。
任何帮助都将不胜感激。谢谢您只需使用一个参数调用
f
。所有其他参数将具有值“未定义”
:
f(5); // x=5, y=undefined, z=undefined
你可以用。例如
编辑:您添加了更多的代码,所以更具体地说
function presetGoldenBxCx(bx, cx) {
return function golden(ax, myFunc, tol)
{
var r = 0.61803399;
var c = 1.0 - r;
var f1, f2, x0, x1, x2, x3, xmin;
x0 = ax; //At any given time we will keep track of four points, x0, x1, x2, x3.
x3 = cx;
if(Math.abs(cx - bx) > Math.abs(bx - ax)) //Make x0 to x1 the smaller segment
{
x1 = bx;
x2 = bx + c * (cx - bx); //and fill in the new poit to be tried
}else
{
x2 = bx;
x1 = bx - c * (bx - ax);
}
f1 = myFunc(x1); //the initial funciton evaluations. Note that we never neeed to evaluate the function at the original endpoints.
f2 = myFunc(x2);
while(Math.abs(x3 - x0) > tol * (Math.abs(x1) + Math.abs(x2)))
{
if(f2 < f1) //One possible outcome,
{
x0 = x1; x1 = x2; x2 = r * x1 + c * x3; //its housekeeping,
f1 = f2; f2 = myFunc(x2); //and a new funciton evaluation
}else //The other outcome,
{
x3 = x2; x2 = x1; x1 = r * x2 + c * x0;
f2 = f1; f1 = myFunc(x1); //and its new funciton evaluation.
}
} //Back to see if we are done.
if(f1 < f2) //We are done. Output the best of the two current values.
{
xmin = x1;
//return f1;
}else
{
xmin = x2;
//return f2;
}
return xmin;
}
}
const golden11= presetGoldenBxCx(1, 1);
const answer = golden11(1);
功能预设goldenbxcx(bx,cx){
返回函数golden(ax、myFunc、tol)
{
var r=0.61803399;
var c=1.0-r;
变量f1,f2,x0,x1,x2,x3,xmin;
x0=ax;//在任何给定时间,我们将跟踪四个点,x0,x1,x2,x3。
x3=cx;
if(Math.abs(cx-bx)>Math.abs(bx-ax))//使x0到x1成为较小的段
{
x1=bx;
x2=bx+c*(cx-bx);//并填写要尝试的新点
}否则
{
x2=bx;
x1=bx-c*(bx-ax);
}
f1=myFunc(x1);//初始函数求值。请注意,我们从来不需要在原始端点求值函数。
f2=myFunc(x2);
而(Math.abs(x3-x0)>tol*(Math.abs(x1)+Math.abs(x2)))
{
如果(f2
这取决于您所做的计算。请把剩下的也加上,看看这里。@NinaScholz我已经编辑过了。来这里是想说我是如何在y方向搜索的?我怎样才能从{x:4,y:5,z:4}开始在x方向上搜索?常量是必要的吗?看起来不错,我会检查它。谢谢,谢谢。节省我很多时间,否则我得重建我的鳕鱼。
function curry (y,z) {
return function (x)
{
console.log(x + y + z);
}
}
var addToThis = curry(1,2);
addToThis(3); // 6
addToThis(5); //8
function presetGoldenBxCx(bx, cx) {
return function golden(ax, myFunc, tol)
{
var r = 0.61803399;
var c = 1.0 - r;
var f1, f2, x0, x1, x2, x3, xmin;
x0 = ax; //At any given time we will keep track of four points, x0, x1, x2, x3.
x3 = cx;
if(Math.abs(cx - bx) > Math.abs(bx - ax)) //Make x0 to x1 the smaller segment
{
x1 = bx;
x2 = bx + c * (cx - bx); //and fill in the new poit to be tried
}else
{
x2 = bx;
x1 = bx - c * (bx - ax);
}
f1 = myFunc(x1); //the initial funciton evaluations. Note that we never neeed to evaluate the function at the original endpoints.
f2 = myFunc(x2);
while(Math.abs(x3 - x0) > tol * (Math.abs(x1) + Math.abs(x2)))
{
if(f2 < f1) //One possible outcome,
{
x0 = x1; x1 = x2; x2 = r * x1 + c * x3; //its housekeeping,
f1 = f2; f2 = myFunc(x2); //and a new funciton evaluation
}else //The other outcome,
{
x3 = x2; x2 = x1; x1 = r * x2 + c * x0;
f2 = f1; f1 = myFunc(x1); //and its new funciton evaluation.
}
} //Back to see if we are done.
if(f1 < f2) //We are done. Output the best of the two current values.
{
xmin = x1;
//return f1;
}else
{
xmin = x2;
//return f2;
}
return xmin;
}
}
const golden11= presetGoldenBxCx(1, 1);
const answer = golden11(1);