Javascript 如何使用OBJ/MTL加载器在运行时更改材质

Javascript 如何使用OBJ/MTL加载器在运行时更改材质,javascript,Javascript,我无法在运行时更改材质我可以在MTLLoader加载网格/材质时更改材质 objLoader.load( settings.OBJName + '.obj', function ( object ) { geodesic = object; // reference doesnt work outside the function object.traverse(function(node) {

我无法在运行时更改材质我可以在MTLLoader加载网格/材质时更改材质

objLoader.load( settings.OBJName + '.obj', function ( object ) {

                geodesic = object; // reference doesnt work outside the function

                object.traverse(function(node) {
                    //node.geometry.computeVertexNormals();

                    if(node.material !== undefined) {           // przebieg po wszystkich obiektach MeshPhongMaterial
                        node.material.side = THREE.DoubleSide;
                        //console.log(node.material);


                    if(node.material.name == 'tubes') {
                        node.material.shading = THREE.FlatShading;
                        node.material.shininess = 20;
                        node.material.reflectivity = 0.5;


                        node.material.specular = new THREE.Color(0xffffff);
                    }
                    else if(node.material instanceof Array)     // przebieg po tablicach obiektow MeshPhongMaterial
                    {

                        var arrayLen = node.material.length;
                        for(var i=0; i<arrayLen; i++) {
                            node.material[i].side = THREE.DoubleSide;
                        }
                    }
                }

                 });   
objLoader.load(settings.OBJName+'.obj',函数(对象){
测地线=对象;//引用在函数外不起作用
遍历对象(函数(节点){
//node.geometry.computeVertexNormals();
如果(node.material!==未定义){//przebieg po wszystkich obiektach MeshPhongMaterial
node.material.side=3.DoubleSide;
//console.log(节点.物料);
如果(node.material.name=='tubes'){
node.material.shading=3.FlatShading;
node.material.shinness=20;
node.material.reflective=0.5;
node.material.specular=新的三种颜色(0xffffff);
}
else if(node.material instanceof Array)//przebieg po tablicach obiektow MeshPhongMaterial
{
var arrayLen=node.material.length;
对于(var i=0;i