为什么我的javascript音频播放器在自己的网站上运行良好,但在我的Wordpress网站上却不行?

为什么我的javascript音频播放器在自己的网站上运行良好,但在我的Wordpress网站上却不行?,javascript,html,wordpress,audio,Javascript,Html,Wordpress,Audio,因此,我开发了一个HTML5+Javascript音频播放器,这里有一个可行的解决方案: 我现在正试图在我的Wordpress网站上实现这个播放器,但它不起作用。控制台不会报告脚本的任何错误,但也不会返回日志。有什么想法吗?代码如下: <!doctype html> <title>Audio Player</title> <style> #audioPlayerWrap { width: 90%; height: auto;

因此,我开发了一个HTML5+Javascript音频播放器,这里有一个可行的解决方案:

我现在正试图在我的Wordpress网站上实现这个播放器,但它不起作用。控制台不会报告脚本的任何错误,但也不会返回日志。有什么想法吗?代码如下:

<!doctype html>
<title>Audio Player</title>

<style>
#audioPlayerWrap {
    width: 90%;
    height: auto;
    background-color: #222;
    position: fixed;
    padding: 20px 5%;
    bottom: 0;
    left: 0;
    font-family: "Arial", sans-serif;
    font-size: 16px;
    color: #ccc;
    opacity: 0;
    -webkit-transition: all 0.5s ease;
    -moz-transition: all 0.5s ease;
    transition: all 0.5s ease;
}

#currentSong {
    width: 40%;
}

#audioplayer {
    width: 50%;
    padding: 0;
    position: relative;
    display: block;
}

#currentSong,
#audioplayer {
    padding: 0;
    margin: 0;
    margin-right: 10px;
    float: left;
    display: block;
}

#pButton {
    height: 20px;
    width: 20px;
    padding: 0;
    border: none;
    background-size: 100% 100%;
    background-position: center;
}

.play {
    background: url(play.png) no-repeat;
}

.pause {
    background: url(pause.png) no-repeat;
}

.play,
.pause {
    float: left;
    display: inline-block;
    margin-top: 0;
    margin-right: 10px;
    opacity: 0.75;
}

#timeline {
    width: 70%;
    height: 10px;
    background-color: #444;
    margin-top: 5px;
    margin-right: 10px;
    float: left;
    border-radius: 15px;
}

#playhead {
    width: 18px;
    height: 18px;
    border-radius: 50%;
    margin-top: -4px;
    background-color: #ddd;
    box-shadow: 5px 0px 5px #333;
}

#time {
    float: left;
    margin-top: 3px;
    display: inline-block;
    font-size: 12px;
}

#exitPlayer {
    position: fixed;
    right: 0;
    bottom: 0;
    font-size: 20px;
    padding: 17px 20px;
    color: #aaa;
    background-color: #333;
    cursor: pointer;
    -webkit-transition: all 0.2s ease;
    -moz-transition: all 0.2s ease;
    transition: all 0.2s ease;
}

#exitPlayer:hover {
    color: #fff;
    background-color: #D22929;
}

#playlist {}

.song-link {
    margin-bottom: 10px;
    cursor: pointer;
}

.song-link:hover {
    color: red;
}

</style>

<audio id="music">
    <source id="mp3Source" src="#" type="audio/mpeg" />
</audio>

<div id="audioPlayerWrap">
    <div id="currentSong"></div>
    <div id="audioplayer">
        <button id="pButton" class="play"></button>
        <div id="timeline">
            <div id="playhead"></div>
        </div>
        <div id="time"></div>
        <div id="exitPlayer">X</div>
    </div>
</div>


<div id="playlist">
  <div class="song-link" data="vice-avenue-demo-80k.mp3">Vice Avenue</div>
  <div class="song-link" data="icicle-drive-ext-loop-80k.mp3">Icicle Drive</div>
</div>

<script>
// Store elements
var audioPlayerWrap = document.getElementById('audioPlayerWrap');
var audio = document.getElementsByTagName('audio');
var music = document.getElementById('music'); // id for audio element
var duration; // Duration of audio clip
var pButton = document.getElementById('pButton'); // play button
var playhead = document.getElementById('playhead'); // playhead
var timeline = document.getElementById('timeline'); // timeline
var timelineWidth = timeline.offsetWidth - playhead.offsetWidth; // timeline width adjusted for playhead
var onplayhead = false; /// Boolean value so that mouse is moved on mouseUp only when the playhead is released
var time = document.getElementById("time");
var exitPlayer = document.getElementById('exitPlayer');
var currentSong = document.getElementById('currentSong');
var audioSource = document.getElementById('mp3Source');
var songLink = document.getElementsByClassName("song-link");


// Event listeners
// Play/Pause button
pButton.addEventListener("click", pButtonClick, false);

// timeupdate event listener
music.addEventListener("timeupdate", timeUpdate, false);

// Gets audio file duration
music.addEventListener("canplaythrough", function() {
    duration = music.duration;
}, false);

//Makes timeline clickable
timeline.addEventListener("click", function(event) {
    moveplayhead(event);
    music.currentTime = duration * clickPercent(event);
}, false);

// Makes playhead draggable 
playhead.addEventListener('mousedown', mouseDown, false);
window.addEventListener('mouseup', mouseUp, false);

// Exit button listener
exitPlayer.addEventListener("click", function() {
    // Hide audio player
    audioPlayerWrap.style.opacity = 0;
    music.pause();
});

// Song link listener
// Get url and update audio src
var getData = function() {
    // Store attributes
    var songURL = this.getAttribute('data');
    var songName = this.innerHTML;

    // Set new attributes
    audioSource.setAttribute("src", songURL);
    currentSong.innerHTML = 'Now Playing ' + '"' + songName + '"';

    // Load and play audio
    music.load();
    playAudio();

    console.log('play audio');

    // Make audio player visible
    audioPlayerWrap.style.opacity = 1;
}

for (var i = 0; i < songLink.length; i++) {
    songLink[i].addEventListener("click", getData, false);
}

// Add play/pause spacebar funtionality
window.addEventListener("keydown", function() {
    if (event.keyCode === 32) {
        playAudio();
        // Make audio player visible
        audioPlayerWrap.style.opacity = 1;
    }
});


// Functions
//Play and Pause
function playAudio() {
    // start music
    if (music.paused) {
        music.play();
        // remove play, add pause
        pButton.className = "";
        pButton.className = "pause";
    } else { // pause music
        music.pause();
        // remove pause, add play
        pButton.className = "";
        pButton.className = "play";
    }
}

// pButton click handler
function pButtonClick() {
    playAudio();
    console.log('clicked play');
}

// returns click as decimal (.77) of the total timelineWidth
function clickPercent(e) {
    return (e.pageX - timeline.offsetLeft) / timelineWidth;
}

// mouseUp handler
// getting input from all mouse clicks
function mouseUp(e) {
    if (onplayhead === true) {
        moveplayhead(e);
        window.removeEventListener('mousemove', moveplayhead, true);
        // change current time
        music.currentTime = duration * clickPercent(e);
        music.addEventListener('timeupdate', timeUpdate, false);
    }
    onplayhead = false;
}

// mousemove handler
// Moves playhead as user drags
function moveplayhead(e) {
    var newMargLeft = e.pageX - timeline.offsetLeft;
    if (newMargLeft >= 0 && newMargLeft <= timelineWidth) {
        playhead.style.marginLeft = newMargLeft + "px";
    }
    if (newMargLeft < 0) {
        playhead.style.marginLeft = "0px";
    }
    if (newMargLeft > timelineWidth) {
        playhead.style.marginLeft = timelineWidth + "px";
    }
}

// mouseDown handler
function mouseDown() {
    onplayhead = true;
    window.addEventListener('mousemove', moveplayhead, true);
    music.removeEventListener('timeupdate', timeUpdate, false);
}

// timeUpdate 
// Synchronizes playhead position with current point in audio 
function timeUpdate() {
    var playPercent = timelineWidth * (music.currentTime / duration);
    playhead.style.marginLeft = playPercent + "px";
    // Check if music has ended
    if (music.currentTime === duration) {
        pButton.className = "";
        pButton.className = "play";
        audioPlayerWrap.style.opacity = 0;
    }
    // Update timer
    time.innerHTML = readableDuration(music.currentTime);
}

// Convert time to readable format
function readableDuration(seconds) {
    sec = Math.floor(seconds);
    min = Math.floor(sec / 60);
    min = min >= 10 ? min : '0' + min;
    sec = Math.floor(sec % 60);
    sec = sec >= 10 ? sec : '0' + sec;
    return min + ':' + sec;
}

</script>

这是显示问题还是声音问题?@Gael似乎两者都有。屏幕上什么也没有发生,音频也没有播放。同样,控制台也没有记录任何内容,没有错误或console.logs。尽管文件\u not \u FOUND errors,但您的代码对我有效。对!它对我也有用!。。。在我的wordpress网站外…你能看看这里吗