Javascript 向所选模具添加类
我正在尝试获得isSelected为真的骰子来添加一个类,这样我可以对它们进行样式设置,并且您可以直观地看出它们已被选中。我不能100%确定我是否正确地执行了addGlow()函数。我还尝试用javascript而不是jquery来实现这一点 最后是js代码和代码笔Javascript 向所选模具添加类,javascript,Javascript,我正在尝试获得isSelected为真的骰子来添加一个类,这样我可以对它们进行样式设置,并且您可以直观地看出它们已被选中。我不能100%确定我是否正确地执行了addGlow()函数。我还尝试用javascript而不是jquery来实现这一点 最后是js代码和代码笔 var dice1 = new dice(1); var dice2 = new dice(2); var dice3 = new dice(3); var dice4 = new dice(4); var dice5 = new
var dice1 = new dice(1);
var dice2 = new dice(2);
var dice3 = new dice(3);
var dice4 = new dice(4);
var dice5 = new dice(5);
var diceArray = [dice1, dice2, dice3, dice4, dice5];
var rollButton = document.getElementById('roll_button');
var cargo = 0;
var numOfRolls = 0;
//dice object
function dice(id){
this.id = id;
this.currentRoll = 0;
this.previousRoll = 1;
this.isSelected = false;
this.diceImageUrl = "img/dice/dice1.png";
this.roll = function(){
this.previousRoll = this.currentRoll;
this.currentRoll = getRandomRoll(1, 6);
}
}
//returns an array of all dice that are not currently selected so they can be rolled.
function getRollableDiceList(){
var tempDiceList = [];
for(var i = 0; i < diceArray.length; i++){
if(!diceArray[i].isSelected){
tempDiceList.push(diceArray[i]);
}
}
return tempDiceList;
}
// gets a random number between min and max (including min and max)
function getRandomRoll(min,max){
return Math.floor(Math.random() * (max-min + 1) + min);
}
// calls the roll function on each dice
function rollDice(rollableDiceList){
for(var i = 0; i < rollableDiceList.length; i++){
rollableDiceList[i].roll();
}
}
// updates each dice with the new url for the image that corresponds to what their current roll is
function updateDiceImageUrl(){
for(var i = 0; i < diceArray.length; i++){
var currentDice = diceArray[i];
currentDice.diceImageUrl = "http://boomersplayground.com/img/dice/dice" + currentDice.currentRoll + ".png";
//update div image with img that cooresponds to their current roll
updateDiceDivImage(currentDice);
}
}
//Displays the image that matches the roll on each dice
function updateDiceDivImage(currentDice) {
document.getElementById("dice"+currentDice.id).style.backgroundImage = "url('" + currentDice.diceImageUrl +"')";
}
// returns an array of all
function getNonSelectedDice(){
var tempArray = [];
for(var i = 0; i < diceArray.length; i++){
if(!diceArray[i].isSelected){
tempArray.push(diceArray[i]);
}
}
return tempArray;
}
function getSelectedDice(){
var selectedDice = [];
for(var i = 0; i < diceArray.length; i++){
if(diceArray[i].isSelected){
selectedDice.push(diceArray[i]);
}
}
return selectedDice;
}
//boolean variables
var shipExist = false;
var captExist = false;
var crewExist = false;
//checks each dice for ship captain and crew. Auto select the first 6, 5 , 4.
function checkForShipCaptCrew(){
//array of dice that are not marked selected
var nonSelectedDice = getNonSelectedDice();
for(var i = 0; i < nonSelectedDice.length; i++){
//temp variable that represents the current dice in the list
currentDice = nonSelectedDice[i];
if (!shipExist) {
if (currentDice.currentRoll == 6) {
shipExist = true;
var addGlowToDice = currentDice;
addGlowToDice.className = ' glowing';
currentDice.isSelected = true;
}
} else if (!captExist) {
if (currentDice.currentRoll == 5) {
captExist = true;
currentDice.isSelected = true;
}
} else if (!crewExist) {
if (currentDice.currentRoll == 4) {
crewExist = true;
currentDice.isSelected = true;
}
} else {
cargo += currentDice;
}
}
}
function addGlow(){
getSelectedDice();
for (var i = 0; i < getSelectedDice.length; i++){
var addGlowDice = getSelectedDice[i];
addGlowDice.className = ' glowing';
}
}
rollButton.addEventListener('click', function(){
//generate rollable dice list
if (numOfRolls < 3) {
var rollableDiceList = getRollableDiceList();
//roll each dice
rollDice(rollableDiceList);
//update dice images
updateDiceImageUrl();
// //auto select first 6, 5, 4 (in that order)
checkForShipCaptCrew();
// //adds a red glow to each dice that is selected
addGlow();
numOfRolls++;
}
});
var dice1=新骰子(1);
var dice2=新骰子(2);
var dice3=新骰子(3);
var dice4=新骰子(4);
var dice5=新骰子(5);
var diceArray=[dice1,dice2,dice3,dice4,dice5];
var rollButton=document.getElementById('roll_button');
var货物=0;
var numorls=0;
//骰子对象
功能骰子(id){
this.id=id;
此.currentRoll=0;
这个.previousRoll=1;
this.isSelected=false;
this.diceImageUrl=“img/dice/dice1.png”;
this.roll=函数(){
this.previousRoll=this.currentRoll;
this.currentRoll=getRandomRoll(1,6);
}
}
//返回当前未选择的所有骰子的数组,以便滚动它们。
函数getRollableDiceList(){
var tempDiceList=[];
for(var i=0;i
提前感谢各位。首先,由于您的
getSelectedDice
函数返回一个数组,您至少应该检查addGlow
的修改是否有效:
function addGlow(){
var gsdArray = getSelectedDice();
for (var i = 0; i < gsdArray.length; i++){
var addGlowDice = gsdArray[i];
addGlowDice.className = ' glowing';
}
}
函数addGlow(){
var gsdArray=getSelectedDice();
对于(变量i=0;i
第二,当骰子是对象而不是DOM元素时,在
addGlowDice
函数中执行addGlowDice.className
。这里是一个工作的glow函数
您主要需要从getSelectedDice()函数中获取数组
然后需要将glow类附加到元素
function addGlow(){
var selectedDice = getSelectedDice();
for (var i = 0; i < selectedDice.length; i++){
var addGlowDice = selectedDice[i];
addGlowDice.className = ' glowing';
var element = document.getElementById('dice' + addGlowDice.id);
element.className = element.className + " glowing";
}
}
函数addGlow(){
var selectedDice=getSelectedDice();
对于(变量i=0;i
Pet peve:“骰子”的单数形式是“死”。这可能是我遇到的问题。我不是100%确定“如何测试它”。我已经尝试将类名添加到getSelectedDice和它自己的函数中。谢谢!!所以addGlowDice.id只是在拉列表中哪个骰子是正确的??正确的。我假设addGlowDice中的“id”值与