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Javascript Three.js从图像文件创建纹理_Javascript_Three.js_Textures - Fatal编程技术网

Javascript Three.js从图像文件创建纹理

Javascript Three.js从图像文件创建纹理,javascript,three.js,textures,Javascript,Three.js,Textures,从Three.js中的图像文件创建纹理时遇到一些问题。我有一个创建网格的函数,如下所示: var image = document.createElement('img'); image.src = imageFile; var texture = new THREE.Texture(image); var mat = new THREE.MeshPhongMaterial(); mat.map = texture; var mesh = new

从Three.js中的图像文件创建纹理时遇到一些问题。我有一个创建网格的函数,如下所示:

    var image = document.createElement('img');
    image.src = imageFile;
    var texture = new THREE.Texture(image);
    var mat = new THREE.MeshPhongMaterial();
    mat.map = texture;

    var mesh = new THREE.Mesh(new THREE.PlaneGeometry(20, 20), mat);
    var plane = mesh;
    plane.position.x = 0;
    scene.add(plane);

但是,我的纹理呈现黑色,图像似乎无法正确渲染。

将图像用作纹理的最简单方法是使用
THREE.ImageUtils.loadTexture(url、mapping、onLoad、onError)
,下面是一个示例:

var mesh = new THREE.Mesh(
    new THREE.PlaneGeometry( 1, 1, 1, 1 ),
    new THREE.MeshBasicMaterial({ map: THREE.ImageUtils.loadTexture('/my-image.jpg') })
);

THREE.Texture
构造函数确实接受图像作为其第一个参数,我认为您遇到的问题是因为您没有等待图像完成加载。使用
ImageUtils
可以避免处理回调。

看看这个答案与给定的注释有何不同?