Javascript Box2DWeb-在世界范围内添加和删除车身
我在Box2D中有以下代码,我想将我的动态身体移动到鼠标单击的位置。此外,在将来我希望能够删除动态实体,但我无法找到任何与world.DeleteBody(…)等效的内容。请帮忙Javascript Box2DWeb-在世界范围内添加和删除车身,javascript,html,box2d,Javascript,Html,Box2d,我在Box2D中有以下代码,我想将我的动态身体移动到鼠标单击的位置。此外,在将来我希望能够删除动态实体,但我无法找到任何与world.DeleteBody(…)等效的内容。请帮忙 var world; var b2Vec2 = Box2D.Common.Math.b2Vec2 , b2BodyDef = Box2D.Dynamics.b2BodyDef , b2Body = Box2D.Dynamics.b2Body , b2Fix
var world;
var b2Vec2 = Box2D.Common.Math.b2Vec2
, b2BodyDef = Box2D.Dynamics.b2BodyDef
, b2Body = Box2D.Dynamics.b2Body
, b2FixtureDef = Box2D.Dynamics.b2FixtureDef
, b2Fixture = Box2D.Dynamics.b2Fixture
, b2World = Box2D.Dynamics.b2World
, b2MassData = Box2D.Collision.Shapes.b2MassData
, b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape
, b2CircleShape = Box2D.Collision.Shapes.b2CircleShape
, b2DebugDraw = Box2D.Dynamics.b2DebugDraw
;
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
var mouseX, mouseY, isMouseDown;
var bBallBody, bBallbodyDef;
function init() {
world = new b2World(
new b2Vec2(0, 10) //gravity
, true //allow sleep
);
setupWorld() ;
//setup debug draw
var debugDraw = new b2DebugDraw();
debugDraw.SetSprite(document.getElementById("canvas").getContext("2d"));
debugDraw.SetDrawScale(1.0);
debugDraw.SetFillAlpha(0.3);
debugDraw.SetLineThickness(1.0);
debugDraw.SetFlags(b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit);
world.SetDebugDraw(debugDraw);
window.setInterval(update, 1000 / 60);
};
function setupWorld() {
setupGround();
addBouncingBall();
}
function setupGround() {
var fixDef = new b2FixtureDef;
fixDef.density = 1.0;
fixDef.friction = 0.5;
fixDef.restitution = 0.2;
var bodyDef = new b2BodyDef;
//create ground
bodyDef.type = b2Body.b2_staticBody;
bodyDef.position.x = 300;
bodyDef.position.y = 400;
fixDef.shape = new b2PolygonShape;
fixDef.shape.SetAsBox(290, 10);
world.CreateBody(bodyDef).CreateFixture(fixDef);
}
function addBouncingBall() {
var fixDef = new b2FixtureDef;
fixDef.density = 1.0;
fixDef.friction = 1.0;
fixDef.restitution = 0.1;
var bBallbodyDef = new b2BodyDef;
bBallbodyDef.type = b2Body.b2_dynamicBody;
fixDef.shape = new b2CircleShape(Math.random() + 30);
bBallbodyDef.position.x = Math.random() * 300;
bBallbodyDef.position.y = Math.random() * 300;
bBallBody = world.CreateBody(bBallbodyDef).CreateFixture(fixDef);
console.log(bBallBody.m_body.GetPosition().x);
};
document.addEventListener("mousedown", handleMouseMove, true);
function handleMouseMove(e) {
isMouseDown = true;
mouseX = e.clientX;
mouseY = e.clientY;
};
function update() {
if(isMouseDown)
{
for (b = world.GetBodyList() ; b; b = b.GetNext()) {
if (b.GetType() == b2Body.b2_dynamicBody) {
console.log(b.x, b.y);
b.x = 100;
b.y = 100;
}
}
isMouseDown = false;
}
world.Step(1 / 60, 10, 10);
world.DrawDebugData();
world.ClearForces();
};
更新:
从世界中删除对象的操作如下:
window.setInterval(removeObjScheduledForRemoval, 1000/90);
var bricksScheduledForRemoval = Array();
var index = -1;
function removeObjScheduledForRemoval()
{
for(var i = 0; i <= index; i++){
world.DestroyBody(bricksScheduledForRemoval[i]);
bricksScheduledForRemoval[i] = null;
}
bricksScheduledForRemoval = Array();
index = -1;
}
var brickscheduledforremoval=Array();
var指数=-1;
函数removeObjScheduledForRemoval()
{
对于(var i=0;i),BOX2DWeb的文档远不如原来的C版本那么全面,所以考虑搜索“Box 2D”而不是“Box 2DWeb”。。此外,查看并搜索某些方法的拼写可能会有所帮助。或者只查看box2d flash文档。基本上,box2dweb具有方法DestroyJoint
和DestroyBody
对于更多的注意事项,这可能会很有帮助:您可以像本游戏示例那样删除主体或将静态主体更改为动态主体。
Box2dweb具有removebody或changeBodyType选项,请参阅其源代码。嘿,谢谢,Box2dweb严重缺乏文档,对此我感到头疼。了解了一些基本工作流,在中发表了相关博客。希望有人会发现它有用:)嘿,谢谢,Box2DWeb严重缺乏文档,一直让我头痛不已。了解了一些基本的工作流程,并在中发表了关于它的博客。希望有人会发现它有用:)上面的链接页面引发了以下错误:GEThttp://return.uk.domainnamesales.com/return_js.php?d=pixsansar.com&s=1393187553 net::错误被客户端阻止>