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Javascript 如何将环境变量转换为JS中的对象?_Javascript_Node.js_Env - Fatal编程技术网

Javascript 如何将环境变量转换为JS中的对象?

Javascript 如何将环境变量转换为JS中的对象?,javascript,node.js,env,Javascript,Node.js,Env,我试图将环境变量转换为JavaScript中配置的值对象,但我不知道实现这一点的最佳方法 想法是将SAMPLE\u ENV\u VAR=value输出为: { sample: { env: { var: value } } } 到目前为止,我所拥有的: const _ = require('lodash'); const process = require('process'); _.each(process.env,

我试图将环境变量转换为JavaScript中配置的值对象,但我不知道实现这一点的最佳方法

想法是将
SAMPLE\u ENV\u VAR=value
输出为:

{
    sample: {
        env: {
            var: value
        }
    }
}
到目前为止,我所拥有的:

const _ = require('lodash');
const process = require('process');

_.each(process.env, (value, key) => {
    key = key.toLowerCase().split('_');
    // Convert to object here
}

有趣的是,我昨晚刚刚完成了一个个人项目的代码。我最终使用的东西并不理想,但对我有用:

export function keyReducer(
  src: any,
  out: any,
  key: string,
  pre: string,
  del: string
): ConfigScope {
  const path = key.toLowerCase().split(del);
  if (path[0] === pre.toLowerCase()) {
    path.shift();
  }

  if (path.length === 1) { // single element path
    const [head] = path;
    out[head] = src[key];
  } else {
    const tail = path.pop();
    const target = path.reduce((parent: any, next: string) => {
      if (parent[next]) {
        return parent[next];
      } else {
        return (parent[next] = <ConfigScope>{});
      }
    }, out);
    target[tail] = src[key];
  }
  return out;
}

static fromEnv(env: Environment, {prefix = 'ABC', delimiter = '_'} = {}) {
  const data: ConfigScope = Object.keys(env).filter(key => {
    return StringUtils.startsWith(key, prefix);
  }).reduce((out, key) => {
    return keyReducer(env, out, key, prefix, '_');
  }, <ConfigScope>{});
  return new Config(data);
}
导出功能键减速器(
src:任何,
出:有,,
键:字符串,
前:字符串,
德尔:字符串
):ConfigScope{
const path=key.toLowerCase().split(del);
if(路径[0]==pre.toLowerCase()){
path.shift();
}
如果(path.length==1){//单个元素路径
const[head]=路径;
out[head]=src[key];
}否则{
const tail=path.pop();
const target=path.reduce((父级:任意,下一级:字符串)=>{
if(父级[下一个]){
返回父项[下一步];
}否则{
返回(父[下一个]={});
}
},外出);
target[tail]=src[key];
}
返回;
}
静态fromEnv(env:Environment,{prefix='ABC',delimiter='.}={}){
常量数据:ConfigScope=Object.keys(env.filter)(key=>{
返回StringUtils.startsWith(键,前缀);
}).reduce((输出,键)=>{
返回键减速器(env、out、键、前缀“"”);
}, {});
返回新的配置(数据);
}
(带有类型脚本类型注释)


这里的想法是分割每个关键点,在向下的过程中创建目标对象,然后设置最终值

这是我对它的快速理解:

var object={};//要在其中存储值的对象
var name=“SAMPLE\u ENV\u var”;//环境变量键
var value=“value”;//环境变量的值
//帮助器函数,用于自动创建内部对象(如果不存在)
函数getOrCreateInnerObj(obj,名称){
如果(!obj.hasOwnProperty()){
obj[name]={};
}
返回obj[名称];
}
//单个部件的数组(例如,[“样本”、“环境”、“变量”])
var keyParts=name.toLowerCase().split(“”);
//innerObj将根据键数组包含树中倒数第二个元素对象
var innernobj=getorcreateinnernobj(对象,keyParts[0]);
对于(变量i=1;i
其要点是,对于关键部分数组中除最后一个元素外的所有元素,您可以在该关键点的当前父对象中获取或创建一个对象,并且在对除最后一个关键点之外的所有关键点重复此操作后,您将拥有倒数第二个内部对象,然后可以对其设置值

编辑:


编辑2:是一个更清晰的示例,它使用一点递归来完成同样的事情

这里有一个基于您的更完整的解决方案:

const _ = require('lodash');
const result = {};

// We'll take the following as an example:
// process.env = { HELLO_WORLD_HI: 5 }
// We'll expect the following output:
// result = { hello: { world: { hi: 5 } } }
_.each(process.env, (value, key) => {
    // We'll separate each key every underscore.
    // In simple terms, this will turn:
    // "HELLLO_WORLD_HI" -> ['HELLO', 'WORLD', 'HI']
    const keys = key.toLowerCase().split('_');

    // We'll start on the top-level object
    let current = result;

    // We'll assign here the current "key" we're iterating on
    // It will have the values:
    // 'hello' (1st loop), 'world' (2nd), and 'hi' (last)
    let currentKey;

    // We'll iterate on every key. Moreover, we'll
    // remove every key (starting from the first one: 'HELLO')
    // and assign the removed key as our "currentKey".
    // currentKey = 'hello', keys = ['world', 'hi']
    // currentKey = 'world', keys = ['hi'], and so on..
    while ( (currentKey = keys.shift()) ) {
        // If we still have any keys to nest,
        if ( keys.length ) {
          // We'll assign that object property with an object value
          // result =// { HELLO: {} }
          current[currentKey] = {};

          // And then move inside that object so
          // could nest for the next loop
          // 1st loop: { HELLO: { /*We're here*/ } }
          // 2nd loop: { HELLO: { WORLD: { /*We're here*/ } } }
          // 3rd loop: { HELLO: { WORLD: { HI : { /*We're here*/ } } } }
          current = current[currentKey];
        } else {
          // Lastly, when we no longer have any key to nest
          // e.g., we're past the third loop in our example
          current[currentKey] = process.env[key]
        }
    }
});

console.log(result);
简而言之:

  • 我们将循环遍历每个环境变量(
    来自process.env
  • 用下划线拆分键名,然后再次循环每个键(
    ['HELLO','WORLD','HI']
  • 将其分配给对象(
    {hello:{}
    ->{code>{hello:{world:{}}}
    ->
    {hello:world:{hi:?}}}
  • 当我们不再剩下任何键时,将其分配给实际值(
    {hello:{world:{hi:5}}}

请不要要求所有lodash都只是为了使用
请描述您的答案、工作原理以及与代码相关的任何其他信息。粘贴修复问题的代码非常有帮助,但解释原因却很有帮助。
const basic = {};
let current;
`YOUR_VARIABLE_NAME`
  .split(`_`)
  .forEach((item, index, array) => {
    if(index === 0) {
      return current = basic[item] = {};
    }
    if(index === array.length - 1) {
      return current[item] = process.env.HE_LO_NA;
    }
    current = current[item] = {};
});

console.log(require('util').inspect(basic, {depth: 10}));
const _ = require('lodash');
const process = require('process');

const result = Object.entries(process.env).reduce((acc, [key, value]) => {
    _.set(acc, key.toLowerCase().replace('_', '.'), value);
    return acc;
}, {})