Javascript 更改按钮上的网格颜色按三次
当用三个js按下按钮时,我试图更改球体网格的颜色,但每当我使用带有单击事件列表的Mesh.material.color.SetHex()时,似乎无法使其工作。它不工作。然而,每当我在Eventlistner之外使用它时,它都可以正常工作。这是我的代码Javascript 更改按钮上的网格颜色按三次,javascript,three.js,Javascript,Three.js,当用三个js按下按钮时,我试图更改球体网格的颜色,但每当我使用带有单击事件列表的Mesh.material.color.SetHex()时,似乎无法使其工作。它不工作。然而,每当我在Eventlistner之外使用它时,它都可以正常工作。这是我的代码 <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" cont
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<script src="three.js"></script>
<link rel="stylesheet" href="style.css">
</head>
<body>
<div class="propertiesPanel">
<p>Properties Panel</p>
<p>Albedo Colour</p>
<input type="text" id="albedo">
<button id="btn">Change</button>
</div>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerWidth, 0.1, 1000);
camera.position.z = 5;
var renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setClearColor("#4b4b4b");
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
window.addEventListener("resize", () => {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
})
var geometry = new THREE.SphereGeometry(1, 20, 20);
var material = new THREE.MeshLambertMaterial({color: 0xFFCC00});
var mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
var btn = document.getElementById("btn");
btn.addEventListener("click", () => {
mesh.material.color.setHex( 0xc24a4a );});
var light = new THREE.PointLight(0xFFFFFF, 1, 500);
light.position.set(10, 0, 25);
scene.add(light);
renderer.render(scene, camera);
</script>
</body>
</html>
文件
属性面板
反照率颜色
改变
var scene=new THREE.scene();
var摄像机=新的三透视摄像机(75,window.innerWidth/window.innerWidth,0.11000);
摄像机位置z=5;
var renderer=new THREE.WebGLRenderer({antialas:true});
渲染器.setClearColor(“#4b4b”);
renderer.setSize(window.innerWidth、window.innerHeight);
document.body.appendChild(renderer.doElement);
window.addEventListener(“调整大小”,()=>{
renderer.setSize(window.innerWidth、window.innerHeight);
camera.aspect=window.innerWidth/window.innerHeight;
camera.updateProjectMatrix();
})
var几何=新的三种。球墨法(1,20,20);
var material=new THREE.MeshLambertMaterial({color:0xFFCC00});
var mesh=新的三个网格(几何体、材质);
场景。添加(网格);
var btn=document.getElementById(“btn”);
btn.addEventListener(“单击”,()=>{
网格。材质。颜色。setHex(0xc24a4a);});
var灯=新的三点灯(0xFFFFFF,1500);
光。位置。设置(10,0,25);
场景。添加(灯光);
渲染器。渲染(场景、摄影机);
您不会反复渲染,这意味着球体的颜色可能会改变,但不会显示“新”球体。在代码的末尾写上:
function render(){
window.requestAnimationFrame(render)
renderer.render(scene, camera)
}
render();
代码的其余部分应该可以正常工作