Javascript 使用事件(minecraft API)将玩家信息从客户端发送到服务器
我一直在尝试用BETA API创建一个Minecraft Basick Windows 10 MOD。 我目前正在关注{源代码}和Steven Blom的教程,但是这些教程已经过时了,而且不是很多 现在我已经创建了一个客户端脚本,而不是每秒发送一个自定义事件Javascript 使用事件(minecraft API)将玩家信息从客户端发送到服务器,javascript,api,windows-10,client,minecraft,Javascript,Api,Windows 10,Client,Minecraft,我一直在尝试用BETA API创建一个Minecraft Basick Windows 10 MOD。 我目前正在关注{源代码}和Steven Blom的教程,但是这些教程已经过时了,而且不是很多 现在我已经创建了一个客户端脚本,而不是每秒发送一个自定义事件 // CLIENT SCRIPT : // function called once clientSystem.initialize = function () { let customData = {}; // I would l
// CLIENT SCRIPT :
// function called once
clientSystem.initialize = function ()
{
let customData = {}; // I would like this to be a player object but for now it's just an empty object
clientSystem.registerEventData("myScript:replaceStone", customData); // register a custom event
}
let tps = 20; // tick per seconds
let tickNumber = 0; // counter
let tickMax = 1 * tps; // when tickNumber reach this % limit, an event is sent
// function called every tick so 20 times per second :
clientSystem.update = function()
{
if (!(++tickNumber % tickMax)) // each second, this condition is true so we enter the if
{
// we create a specific object for replace stone event
let d = clientSystem.createEventData("myScript:replaceStone");
// we call the event and send the specific object with it. (in this case, an empty object)
clientSystem.broadcastEvent("myScript:replaceStone", d);
}
}
// THEN in my server.js script :
/*
** server register the custom event then, listen for it.
** everything works so far.
*/
serverSystem.initialize = function ()
{
// server register to custom event
let rpStoneData = {};
serverSystem.registerEventData("myScript:replaceStone", rpStoneData);
serverSystem.listenForEvent("myScript:replaceStone", eventData => serverSystem.replaceStone(eventData));
}
/*
** Then the function replaceStone is called and a debug message event is called.
*/
serverSystem.replaceStone = function(eventData)
{
let chatEventData = serverSystem.createEventData("minecraft:display_chat_event");
chatEventData.data.message = "ReplaceStone has been called";
serverSystem.broadcastEvent("minecraft:display_chat_event", chatEventData);
}
好的,我想通过自定义事件“替换石头”将玩家信息从客户端发送到服务器端。这意味着,与向事件发送空对象不同,我希望发送客户端的播放器信息。比如说球员的位置。
在“替换石头”中,我可以执行一个名为“minecraft:execute_command”的事件,并执行一个特定的命令,如“/setblock x y-1 z stone”,x,y,z将是玩家的位置!
我希望它足够清楚,谢谢你的帮助 您可以在如下自定义事件中发送数据:
if (!(++tickNumber % tickMax)) // each second, this condition is true so we enter the if
{
let d = clientSystem.createEventData("myScript:replaceStone");
d.data.playerPosition = {x: 0, y: 0, z: 0};
clientSystem.broadcastEvent("myScript:replaceStone", d);
}
clientSystem.registerEventData("myScript:replaceStone", {playerPosition: null});
并按如下方式定义注册上的事件:
if (!(++tickNumber % tickMax)) // each second, this condition is true so we enter the if
{
let d = clientSystem.createEventData("myScript:replaceStone");
d.data.playerPosition = {x: 0, y: 0, z: 0};
clientSystem.broadcastEvent("myScript:replaceStone", d);
}
clientSystem.registerEventData("myScript:replaceStone", {playerPosition: null});
顺便说一下,没有必要注册“myScript:replaceStone”两次。您正在客户端和服务器上注册它,但在发送事件的一侧注册就足够了。在这种情况下,在客户端注册它,因为它是发送方。服务器可以侦听事件而无需注册