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Javascript 渲染透明壳_Javascript_Three.js - Fatal编程技术网

Javascript 渲染透明壳

Javascript 渲染透明壳,javascript,three.js,Javascript,Three.js,比方说,我正在渲染神奇女侠驾驶她的隐形喷气机。射流由多个网格组成,大部分是透明的。当透明网格重叠时,它将变得更加不透明。我不希望有这种重叠,这样透明的部分仍然是阴影,但材质丢弃了其他片段后面的透明片段,就像神奇女侠坐在一个透明的壳里面一样 <script> // INITIALIZE var WIDTH = window.innerWidth, HEIGHT = window.innerHeight, FOV = 35, NEAR = 1, FAR =

比方说,我正在渲染神奇女侠驾驶她的隐形喷气机。射流由多个网格组成,大部分是透明的。当透明网格重叠时,它将变得更加不透明。我不希望有这种重叠,这样透明的部分仍然是阴影,但材质丢弃了其他片段后面的透明片段,就像神奇女侠坐在一个透明的壳里面一样

<script>
// INITIALIZE
var WIDTH = window.innerWidth,
    HEIGHT = window.innerHeight,
    FOV = 35,
    NEAR = 1,
    FAR = 1000;

var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(WIDTH, HEIGHT);
document.getElementById('host').appendChild(renderer.domElement);

var stats= new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0';
document.body.appendChild(stats.domElement);


var camera = new THREE.PerspectiveCamera(FOV, WIDTH / HEIGHT, NEAR, FAR);
camera.position.z = 250;

var trackballControl = new THREE.TrackballControls(camera, renderer.domElement);
trackballControl.rotateSpeed = 5.0; // need to speed it up a little

var scene = new THREE.Scene();

var light = new THREE.PointLight(0xffffff, 1, Infinity);
light.position.copy(camera.position);

scene.add(light);

function draw(){
    light.position.copy(camera.position);
    renderer.render(scene, camera);
  stats.update();
}
trackballControl.addEventListener('change', draw);

function navStartHandler(e) {
  renderer.domElement.addEventListener('mousemove', navMoveHandler);
  renderer.domElement.addEventListener('mouseup', navEndHandler);
}
function navMoveHandler(e) {
  trackballControl.update();
}
function navEndHandler(e) {
  renderer.domElement.removeEventListener('mousemove', navMoveHandler);
  renderer.domElement.removeEventListener('mouseup', navEndHandler);
}

renderer.domElement.addEventListener('mousedown', navStartHandler);
renderer.domElement.addEventListener('mousewheel', navMoveHandler);
</script>
也许一个很好的方法是,我希望像不透明网格一样渲染透明网格,但仍然允许它们透明

<script>
// INITIALIZE
var WIDTH = window.innerWidth,
    HEIGHT = window.innerHeight,
    FOV = 35,
    NEAR = 1,
    FAR = 1000;

var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(WIDTH, HEIGHT);
document.getElementById('host').appendChild(renderer.domElement);

var stats= new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0';
document.body.appendChild(stats.domElement);


var camera = new THREE.PerspectiveCamera(FOV, WIDTH / HEIGHT, NEAR, FAR);
camera.position.z = 250;

var trackballControl = new THREE.TrackballControls(camera, renderer.domElement);
trackballControl.rotateSpeed = 5.0; // need to speed it up a little

var scene = new THREE.Scene();

var light = new THREE.PointLight(0xffffff, 1, Infinity);
light.position.copy(camera.position);

scene.add(light);

function draw(){
    light.position.copy(camera.position);
    renderer.render(scene, camera);
  stats.update();
}
trackballControl.addEventListener('change', draw);

function navStartHandler(e) {
  renderer.domElement.addEventListener('mousemove', navMoveHandler);
  renderer.domElement.addEventListener('mouseup', navEndHandler);
}
function navMoveHandler(e) {
  trackballControl.update();
}
function navEndHandler(e) {
  renderer.domElement.removeEventListener('mousemove', navMoveHandler);
  renderer.domElement.removeEventListener('mouseup', navEndHandler);
}

renderer.domElement.addEventListener('mousedown', navStartHandler);
renderer.domElement.addEventListener('mousewheel', navMoveHandler);
</script>
例如,这里有一位普通女性驾驶着她最显眼的汽车:

<script>
// INITIALIZE
var WIDTH = window.innerWidth,
    HEIGHT = window.innerHeight,
    FOV = 35,
    NEAR = 1,
    FAR = 1000;

var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(WIDTH, HEIGHT);
document.getElementById('host').appendChild(renderer.domElement);

var stats= new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0';
document.body.appendChild(stats.domElement);


var camera = new THREE.PerspectiveCamera(FOV, WIDTH / HEIGHT, NEAR, FAR);
camera.position.z = 250;

var trackballControl = new THREE.TrackballControls(camera, renderer.domElement);
trackballControl.rotateSpeed = 5.0; // need to speed it up a little

var scene = new THREE.Scene();

var light = new THREE.PointLight(0xffffff, 1, Infinity);
light.position.copy(camera.position);

scene.add(light);

function draw(){
    light.position.copy(camera.position);
    renderer.render(scene, camera);
  stats.update();
}
trackballControl.addEventListener('change', draw);

function navStartHandler(e) {
  renderer.domElement.addEventListener('mousemove', navMoveHandler);
  renderer.domElement.addEventListener('mouseup', navEndHandler);
}
function navMoveHandler(e) {
  trackballControl.update();
}
function navEndHandler(e) {
  renderer.domElement.removeEventListener('mousemove', navMoveHandler);
  renderer.domElement.removeEventListener('mouseup', navEndHandler);
}

renderer.domElement.addEventListener('mousedown', navStartHandler);
renderer.domElement.addEventListener('mousewheel', navMoveHandler);
</script>
我已经完成了深度测试和写作的不同排列,并尝试了所有不同的深度测试功能。我还尝试了不同的混合设置(我看到了一些关于
THREE.NoBlending
的建议,但这不是我想要的,因为我失去了透明度)。如果我必须为此编写一个自定义着色器,我会走这条路,但我不确定从哪里开始

<script>
// INITIALIZE
var WIDTH = window.innerWidth,
    HEIGHT = window.innerHeight,
    FOV = 35,
    NEAR = 1,
    FAR = 1000;

var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(WIDTH, HEIGHT);
document.getElementById('host').appendChild(renderer.domElement);

var stats= new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0';
document.body.appendChild(stats.domElement);


var camera = new THREE.PerspectiveCamera(FOV, WIDTH / HEIGHT, NEAR, FAR);
camera.position.z = 250;

var trackballControl = new THREE.TrackballControls(camera, renderer.domElement);
trackballControl.rotateSpeed = 5.0; // need to speed it up a little

var scene = new THREE.Scene();

var light = new THREE.PointLight(0xffffff, 1, Infinity);
light.position.copy(camera.position);

scene.add(light);

function draw(){
    light.position.copy(camera.position);
    renderer.render(scene, camera);
  stats.update();
}
trackballControl.addEventListener('change', draw);

function navStartHandler(e) {
  renderer.domElement.addEventListener('mousemove', navMoveHandler);
  renderer.domElement.addEventListener('mouseup', navEndHandler);
}
function navMoveHandler(e) {
  trackballControl.update();
}
function navEndHandler(e) {
  renderer.domElement.removeEventListener('mousemove', navMoveHandler);
  renderer.domElement.removeEventListener('mouseup', navEndHandler);
}

renderer.domElement.addEventListener('mousedown', navStartHandler);
renderer.domElement.addEventListener('mousewheel', navMoveHandler);
</script>
HTML:

<script>
// INITIALIZE
var WIDTH = window.innerWidth,
    HEIGHT = window.innerHeight,
    FOV = 35,
    NEAR = 1,
    FAR = 1000;

var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(WIDTH, HEIGHT);
document.getElementById('host').appendChild(renderer.domElement);

var stats= new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0';
document.body.appendChild(stats.domElement);


var camera = new THREE.PerspectiveCamera(FOV, WIDTH / HEIGHT, NEAR, FAR);
camera.position.z = 250;

var trackballControl = new THREE.TrackballControls(camera, renderer.domElement);
trackballControl.rotateSpeed = 5.0; // need to speed it up a little

var scene = new THREE.Scene();

var light = new THREE.PointLight(0xffffff, 1, Infinity);
light.position.copy(camera.position);

scene.add(light);

function draw(){
    light.position.copy(camera.position);
    renderer.render(scene, camera);
  stats.update();
}
trackballControl.addEventListener('change', draw);

function navStartHandler(e) {
  renderer.domElement.addEventListener('mousemove', navMoveHandler);
  renderer.domElement.addEventListener('mouseup', navEndHandler);
}
function navMoveHandler(e) {
  trackballControl.update();
}
function navEndHandler(e) {
  renderer.domElement.removeEventListener('mousemove', navMoveHandler);
  renderer.domElement.removeEventListener('mouseup', navEndHandler);
}

renderer.domElement.addEventListener('mousedown', navStartHandler);
renderer.domElement.addEventListener('mousewheel', navMoveHandler);
</script>
JavaScript:

<script>
// INITIALIZE
var WIDTH = window.innerWidth,
    HEIGHT = window.innerHeight,
    FOV = 35,
    NEAR = 1,
    FAR = 1000;

var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(WIDTH, HEIGHT);
document.getElementById('host').appendChild(renderer.domElement);

var stats= new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0';
document.body.appendChild(stats.domElement);


var camera = new THREE.PerspectiveCamera(FOV, WIDTH / HEIGHT, NEAR, FAR);
camera.position.z = 250;

var trackballControl = new THREE.TrackballControls(camera, renderer.domElement);
trackballControl.rotateSpeed = 5.0; // need to speed it up a little

var scene = new THREE.Scene();

var light = new THREE.PointLight(0xffffff, 1, Infinity);
light.position.copy(camera.position);

scene.add(light);

function draw(){
    light.position.copy(camera.position);
    renderer.render(scene, camera);
  stats.update();
}
trackballControl.addEventListener('change', draw);

function navStartHandler(e) {
  renderer.domElement.addEventListener('mousemove', navMoveHandler);
  renderer.domElement.addEventListener('mouseup', navEndHandler);
}
function navMoveHandler(e) {
  trackballControl.update();
}
function navEndHandler(e) {
  renderer.domElement.removeEventListener('mousemove', navMoveHandler);
  renderer.domElement.removeEventListener('mouseup', navEndHandler);
}

renderer.domElement.addEventListener('mousedown', navStartHandler);
renderer.domElement.addEventListener('mousewheel', navMoveHandler);
</script>
// NOTE: To run this demo, you MUST use the HTTP protocol, not HTTPS!

var msh = new THREE.Mesh(new THREE.SphereGeometry(10, 20, 20), new THREE.MeshLambertMaterial({color: "red"}));
msh.position.set(0, 10, 0);
scene.add(msh);

var mat = new THREE.MeshLambertMaterial({
    color: "silver",
  transparent: true,
  opacity: 0.5
});

msh = new THREE.Mesh(new THREE.CylinderGeometry(15, 15, 75, 20), mat);
msh.rotation.set(0, 0, Math.PI / 2);
msh.position.set(0,10,0);
scene.add(msh);

msh = new THREE.Mesh(new THREE.CylinderGeometry(15, 15, 50, 20), mat);
msh.rotation.set(Math.PI / 2, 0, 0);
msh.position.set(-20,-10,0);
scene.add(msh);

msh = new THREE.Mesh(new THREE.CylinderGeometry(15, 15, 50, 20), mat);
msh.rotation.set(Math.PI / 2, 0, 0);
msh.position.set(20,-10,0);
scene.add(msh);

draw();

如果要渲染重叠的透明面,但不希望重叠区域更暗,可以实现一个技巧:首先使用

<script>
// INITIALIZE
var WIDTH = window.innerWidth,
    HEIGHT = window.innerHeight,
    FOV = 35,
    NEAR = 1,
    FAR = 1000;

var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(WIDTH, HEIGHT);
document.getElementById('host').appendChild(renderer.domElement);

var stats= new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0';
document.body.appendChild(stats.domElement);


var camera = new THREE.PerspectiveCamera(FOV, WIDTH / HEIGHT, NEAR, FAR);
camera.position.z = 250;

var trackballControl = new THREE.TrackballControls(camera, renderer.domElement);
trackballControl.rotateSpeed = 5.0; // need to speed it up a little

var scene = new THREE.Scene();

var light = new THREE.PointLight(0xffffff, 1, Infinity);
light.position.copy(camera.position);

scene.add(light);

function draw(){
    light.position.copy(camera.position);
    renderer.render(scene, camera);
  stats.update();
}
trackballControl.addEventListener('change', draw);

function navStartHandler(e) {
  renderer.domElement.addEventListener('mousemove', navMoveHandler);
  renderer.domElement.addEventListener('mouseup', navEndHandler);
}
function navMoveHandler(e) {
  trackballControl.update();
}
function navEndHandler(e) {
  renderer.domElement.removeEventListener('mousemove', navMoveHandler);
  renderer.domElement.removeEventListener('mouseup', navEndHandler);
}

renderer.domElement.addEventListener('mousedown', navStartHandler);
renderer.domElement.addEventListener('mousewheel', navMoveHandler);
</script>
material.colorWrite = false;
然后使用

<script>
// INITIALIZE
var WIDTH = window.innerWidth,
    HEIGHT = window.innerHeight,
    FOV = 35,
    NEAR = 1,
    FAR = 1000;

var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(WIDTH, HEIGHT);
document.getElementById('host').appendChild(renderer.domElement);

var stats= new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0';
document.body.appendChild(stats.domElement);


var camera = new THREE.PerspectiveCamera(FOV, WIDTH / HEIGHT, NEAR, FAR);
camera.position.z = 250;

var trackballControl = new THREE.TrackballControls(camera, renderer.domElement);
trackballControl.rotateSpeed = 5.0; // need to speed it up a little

var scene = new THREE.Scene();

var light = new THREE.PointLight(0xffffff, 1, Infinity);
light.position.copy(camera.position);

scene.add(light);

function draw(){
    light.position.copy(camera.position);
    renderer.render(scene, camera);
  stats.update();
}
trackballControl.addEventListener('change', draw);

function navStartHandler(e) {
  renderer.domElement.addEventListener('mousemove', navMoveHandler);
  renderer.domElement.addEventListener('mouseup', navEndHandler);
}
function navMoveHandler(e) {
  trackballControl.update();
}
function navEndHandler(e) {
  renderer.domElement.removeEventListener('mousemove', navMoveHandler);
  renderer.domElement.removeEventListener('mouseup', navEndHandler);
}

renderer.domElement.addEventListener('mousedown', navStartHandler);
renderer.domElement.addEventListener('mousewheel', navMoveHandler);
</script>
material.colorWrite = true;
小提琴:

<script>
// INITIALIZE
var WIDTH = window.innerWidth,
    HEIGHT = window.innerHeight,
    FOV = 35,
    NEAR = 1,
    FAR = 1000;

var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(WIDTH, HEIGHT);
document.getElementById('host').appendChild(renderer.domElement);

var stats= new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0';
document.body.appendChild(stats.domElement);


var camera = new THREE.PerspectiveCamera(FOV, WIDTH / HEIGHT, NEAR, FAR);
camera.position.z = 250;

var trackballControl = new THREE.TrackballControls(camera, renderer.domElement);
trackballControl.rotateSpeed = 5.0; // need to speed it up a little

var scene = new THREE.Scene();

var light = new THREE.PointLight(0xffffff, 1, Infinity);
light.position.copy(camera.position);

scene.add(light);

function draw(){
    light.position.copy(camera.position);
    renderer.render(scene, camera);
  stats.update();
}
trackballControl.addEventListener('change', draw);

function navStartHandler(e) {
  renderer.domElement.addEventListener('mousemove', navMoveHandler);
  renderer.domElement.addEventListener('mouseup', navEndHandler);
}
function navMoveHandler(e) {
  trackballControl.update();
}
function navEndHandler(e) {
  renderer.domElement.removeEventListener('mousemove', navMoveHandler);
  renderer.domElement.removeEventListener('mouseup', navEndHandler);
}

renderer.domElement.addEventListener('mousedown', navStartHandler);
renderer.domElement.addEventListener('mousewheel', navMoveHandler);
</script>
你的小提琴:

<script>
// INITIALIZE
var WIDTH = window.innerWidth,
    HEIGHT = window.innerHeight,
    FOV = 35,
    NEAR = 1,
    FAR = 1000;

var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(WIDTH, HEIGHT);
document.getElementById('host').appendChild(renderer.domElement);

var stats= new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0';
document.body.appendChild(stats.domElement);


var camera = new THREE.PerspectiveCamera(FOV, WIDTH / HEIGHT, NEAR, FAR);
camera.position.z = 250;

var trackballControl = new THREE.TrackballControls(camera, renderer.domElement);
trackballControl.rotateSpeed = 5.0; // need to speed it up a little

var scene = new THREE.Scene();

var light = new THREE.PointLight(0xffffff, 1, Infinity);
light.position.copy(camera.position);

scene.add(light);

function draw(){
    light.position.copy(camera.position);
    renderer.render(scene, camera);
  stats.update();
}
trackballControl.addEventListener('change', draw);

function navStartHandler(e) {
  renderer.domElement.addEventListener('mousemove', navMoveHandler);
  renderer.domElement.addEventListener('mouseup', navEndHandler);
}
function navMoveHandler(e) {
  trackballControl.update();
}
function navEndHandler(e) {
  renderer.domElement.removeEventListener('mousemove', navMoveHandler);
  renderer.domElement.removeEventListener('mouseup', navEndHandler);
}

renderer.domElement.addEventListener('mousedown', navStartHandler);
renderer.domElement.addEventListener('mousewheel', navMoveHandler);
</script>

three.js r.76

仅澄清一下,此技巧不取决于将对象/组添加到场景中的顺序。只要material.colorWrite=false的对象与真实对象一起出现在场景中,它就可以工作。(在两个小提琴上测试。)
<script>
// INITIALIZE
var WIDTH = window.innerWidth,
    HEIGHT = window.innerHeight,
    FOV = 35,
    NEAR = 1,
    FAR = 1000;

var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(WIDTH, HEIGHT);
document.getElementById('host').appendChild(renderer.domElement);

var stats= new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0';
document.body.appendChild(stats.domElement);


var camera = new THREE.PerspectiveCamera(FOV, WIDTH / HEIGHT, NEAR, FAR);
camera.position.z = 250;

var trackballControl = new THREE.TrackballControls(camera, renderer.domElement);
trackballControl.rotateSpeed = 5.0; // need to speed it up a little

var scene = new THREE.Scene();

var light = new THREE.PointLight(0xffffff, 1, Infinity);
light.position.copy(camera.position);

scene.add(light);

function draw(){
    light.position.copy(camera.position);
    renderer.render(scene, camera);
  stats.update();
}
trackballControl.addEventListener('change', draw);

function navStartHandler(e) {
  renderer.domElement.addEventListener('mousemove', navMoveHandler);
  renderer.domElement.addEventListener('mouseup', navEndHandler);
}
function navMoveHandler(e) {
  trackballControl.update();
}
function navEndHandler(e) {
  renderer.domElement.removeEventListener('mousemove', navMoveHandler);
  renderer.domElement.removeEventListener('mouseup', navEndHandler);
}

renderer.domElement.addEventListener('mousedown', navStartHandler);
renderer.domElement.addEventListener('mousewheel', navMoveHandler);
</script>