Libgdx 找不到错误符号变量ShapeType
我刚刚开始在libgdx中学习游戏开发 这行显示错误Libgdx 找不到错误符号变量ShapeType,libgdx,Libgdx,我刚刚开始在libgdx中学习游戏开发 这行显示错误 shapeRenderer.begin(ShapeType.Point); 显示的错误为:- 错误:(80,29)错误:找不到符号变量ShapeType 这是我的全班 import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.bad
shapeRenderer.begin(ShapeType.Point);
显示的错误为:-
错误:(80,29)错误:找不到符号变量ShapeType
这是我的全班
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.*;
import com.badlogic.gdx.utils.*;
import java.util.*;
public class Starfield extends ApplicationAdapter {
private static final float STAR_DENSITY = 0.01f;
ShapeRenderer shapeRenderer;
Array<Vector2> stars;
@Override
public void create() {
shapeRenderer=new ShapeRenderer();
initStars(0.01f);
}
public void initStars(float density) {
int a = Gdx.graphics.getWidth();
int b=Gdx.graphics.getHeight();
int count=Integer.parseInt(Float.toString(a*b*density));
stars=new Array<Vector2>(count);
Random random=new Random();
for(int i=0;i<count;i++)
{
int x=random.nextInt(a);
int y=random.nextInt(b);
stars.add(new Vector2(a,b));
}
}
@Override
public void resize(int width, int height) {
initStars(STAR_DENSITY);
shapeRenderer = new ShapeRenderer();
}
@Override
public void render() {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
shapeRenderer.begin(ShapeType.Point);
for(Vector2 star : stars)
{
shapeRenderer.point(star.x,star.y,0);
}
shapeRenderer.end();
}
@Override
public void dispose() {
shapeRenderer.dispose();
super.dispose();
}
}
导入com.badlogic.gdx.ApplicationAdapter;
导入com.badlogic.gdx.gdx;
导入com.badlogic.gdx.graphics.GL20;
导入com.badlogic.gdx.graphics.glutils.shaperender;
导入com.badlogic.gdx.math.*;
导入com.badlogic.gdx.utils。*;
导入java.util.*;
公共类Starfield扩展应用程序适配器{
专用静态最终浮星密度=0.01f;
shaperender shaperender;
阵列星;
@凌驾
公共void create(){
ShaperEnder=新的ShaperEnder();
initStars(0.01f);
}
公共空间(浮动密度){
int a=Gdx.graphics.getWidth();
intb=Gdx.graphics.getHeight();
int count=Integer.parseInt(Float.toString(a*b*density));
星=新阵列(计数);
随机=新随机();
for(int i=0;iShapeType
是shaperender
类中的枚举
以这种方式使用:
shapeRenderer.begin(ShapeRenderer.ShapeType.Point);
@伊卡伦巴斯是的,我did@icarumbas给你