Libgdx 找不到错误符号变量ShapeType

Libgdx 找不到错误符号变量ShapeType,libgdx,Libgdx,我刚刚开始在libgdx中学习游戏开发 这行显示错误 shapeRenderer.begin(ShapeType.Point); 显示的错误为:- 错误:(80,29)错误:找不到符号变量ShapeType 这是我的全班 import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.bad

我刚刚开始在libgdx中学习游戏开发 这行显示错误

shapeRenderer.begin(ShapeType.Point);
显示的错误为:-

错误:(80,29)错误:找不到符号变量ShapeType

这是我的全班

   import com.badlogic.gdx.ApplicationAdapter;
   import com.badlogic.gdx.Gdx;
   import com.badlogic.gdx.graphics.GL20;
   import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
   import com.badlogic.gdx.math.*;
   import com.badlogic.gdx.utils.*;
   import java.util.*;
   public class Starfield extends ApplicationAdapter {

   private static final float STAR_DENSITY = 0.01f;
   ShapeRenderer shapeRenderer;
   Array<Vector2> stars;

   @Override
   public void create() {

   shapeRenderer=new ShapeRenderer();
   initStars(0.01f);

   }

   public void initStars(float density) {

   int a = Gdx.graphics.getWidth();
   int b=Gdx.graphics.getHeight();
   int count=Integer.parseInt(Float.toString(a*b*density));
   stars=new Array<Vector2>(count);
   Random random=new Random();
    for(int i=0;i<count;i++)
    {
        int x=random.nextInt(a);
        int y=random.nextInt(b);
        stars.add(new Vector2(a,b));
    }
   }

   @Override
   public void resize(int width, int height) {
    initStars(STAR_DENSITY);
    shapeRenderer = new ShapeRenderer();
   }

   @Override
   public void render() {

    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);


    shapeRenderer.begin(ShapeType.Point);

   for(Vector2 star : stars)
   {
   shapeRenderer.point(star.x,star.y,0);
   }

   shapeRenderer.end();
   }

   @Override
   public void dispose() {

   shapeRenderer.dispose();
    super.dispose();
 }
 }
导入com.badlogic.gdx.ApplicationAdapter;
导入com.badlogic.gdx.gdx;
导入com.badlogic.gdx.graphics.GL20;
导入com.badlogic.gdx.graphics.glutils.shaperender;
导入com.badlogic.gdx.math.*;
导入com.badlogic.gdx.utils。*;
导入java.util.*;
公共类Starfield扩展应用程序适配器{
专用静态最终浮星密度=0.01f;
shaperender shaperender;
阵列星;
@凌驾
公共void create(){
ShaperEnder=新的ShaperEnder();
initStars(0.01f);
}
公共空间(浮动密度){
int a=Gdx.graphics.getWidth();
intb=Gdx.graphics.getHeight();
int count=Integer.parseInt(Float.toString(a*b*density));
星=新阵列(计数);
随机=新随机();

for(int i=0;i
ShapeType
shaperender
类中的枚举

以这种方式使用:

shapeRenderer.begin(ShapeRenderer.ShapeType.Point);

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